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Issue Reports: Heart of Thorns [Merged]

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Posted by: Catchlove.2189

Catchlove.2189

Bug: Incorrect Range Indicator

After killing something, the first ground targeted skill will show a green indicator no matter if it is range or not. This seems to occur if you didn’t use a ground target skill during combat
I have only test for thief so far

here is a image gallery http://imgur.com/a/sg3Jk

WvW and the Heart of Thorns Release

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Posted by: Catchlove.2189

Catchlove.2189

Please reconsider the change in reset timer. I am an Oceanic player, and therefore reset time is currently 10 am Saturday morning for me. Moving the reset time to Sunday basically nulls any reason for an Oceanic player to play on Saturday, whether it be at reset or in Oce prime time.

Devs, please be prompt with next balance pass

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Posted by: Catchlove.2189

Catchlove.2189

see you guys in 6-12 monthes for the balance changes. Sure do love how Anet has implemented their plan for “shaving” changes.

Venom Share WvW Playstyle

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Posted by: Catchlove.2189

Catchlove.2189

I run DP with withraw, basi , devourer, shadowstep and ice drake or shadow refuge. Once venoms are used transition to a normal thief role, picking casters/thieves.
Try to be in party with necros and use venoms on well bomb. Wells are unblockable so your venoms will hit. Venoms use your condi duration so use food, a givers short bow etc. I use full zerk apart from givers sb, with condi duration food and stones.

Speculation on new Skill Type for Elite Spec

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Posted by: Catchlove.2189

Catchlove.2189

My guesses are:
Brawler = Mace + Stances/Physical
Monk = Focus + Meditations
Scout/Sniper = Rifle + Survival/Gadgets

Solution to fix the population imbalance

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Posted by: Catchlove.2189

Catchlove.2189

I think something very important to remember when discussing the merger of servers is that server population =/= wvw population. Uneven distribution of wvw players compared to pve players may lead to further imbalances in active wvw population if not accounted for.

Return of the Ninja Nurse

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Posted by: Catchlove.2189

Catchlove.2189

With the introduction of ‘Resilience of Shadows’ and a bit of a buff to Mercy runes, the return of the greatest build in the game will surely define the new meta for tanky zerg thieves (how oxymoronic does that sound lol). This is the build i have theorycrafted so far:

http://intothemists.com/calc/?build=-c;4Vw-_0T5R-Vd0;9;6TT9;435C2570;0WwG7U;17X7X7X7XJOGiXgBA;3j5k5iaiajah51mWRc4P0-gk1Ag;9;9;9;9;9;5Ax

The main points for this build are

  1. Vitality is the best stat by far, even sacrificing some toughness from ascended trinkets is worth it due to the flat 50% reduction in damage while in stealth effectively doubling EHP.
  2. The core traits are ‘Resilience of Shadows’ (Shadow Arts XIII) and ‘Merciful Ambush’ (Trickery I). These synergise perfectly as the damage reduction is applied to all who are affected by your stealthing effects.
  3. Shadow Refuge + Haste + Mercy runes combine to make ressing extremely quick and easy
  4. Best paired with a Guardian to provide decent uptime of Protection. Resilience of Shadows + Protection = 66% damage reduction not including any armour you have
  5. You need to be reasonably coordinated with those you are trying to res, if they start autoing immediately on down, your stealth and associated damage reduction are removed.
  6. 30 into Acrobatics is mainly due to the vitality and extra dodges that it provides. The rest of the traits in Shadow Arts are pretty standard
  7. This build does not do any meaningful damage, if no one has been downed yet spamming Choking Gas for poison and Dagger Storm for cripple are your best bet.
  8. Try not to cry when you realise that you’re an inferior single target Battle Standard

I know that this is a pretty silly build, but even without the investment into Sentinel’s gear I’ve had fun playing with this and come to realise the how strong Resilience of Shadows really is in a zerg setting.

Dec. 10th Balance Preview - Updated Nov 6th.

in Guild Wars 2 Discussion

Posted by: Catchlove.2189

Catchlove.2189

I agree with all Thief changes except the change to Bountiful Theft:
“Trickery VII – Bountiful Theft. Reduced vigor duration to from 15s to 8s.”

I do agree that the vigour uptime needs to be altered, but I do not believe to it is necessary to this extent.

If someone is investing heavily into the Trickery line then that generally sacrifices a great deal of defensive options (Stealth from SA/Evades from Acro). I feel that nerfing the vigour duration directly harms the active defensive possibilities available to these builds. For example, DP 10/30/0/0/30 runs Infiltrator Signet as its only initiative gain, thus is unable to rely as heavily on the blinds available to it without running low on initiative. While the vigour provided by Bountiful Theft has a high uptime when Steal is used on CD (which it shouldn’t be, instead as an interrupt/boon steal), it is vital to aid in the survival of such as squishy Thief, especially without access to Feline Grace.

I feel that the vigour granted by Bountiful Theft should instead be changed to 10 seconds, to match the boons provided by Thrill of the Crime and to potentially provide 1 extra dodge.

Building a better D/D thief.

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Posted by: Catchlove.2189

Catchlove.2189

Thanks a lot Sartori, I’ll definitely look into getting some new gear.

Building a better D/D thief.

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Posted by: Catchlove.2189

Catchlove.2189

Does this gear setup translate to other trait options? I run D/P 10/30/0/0/30 in WvW and was wondering if there is a more optimal setup I should be using?

Currently I run:
http://intothemists.com/calc/?build=-c;4Rw-_07-R-Fd0;9;49T;0T2;025A;446BLNF0;9-o-FT-A-6;2VWVf0p1qY04o_-3WJ-2c;9;9;9;9;3kkkkkkW

Building a better D/D thief.

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Posted by: Catchlove.2189

Catchlove.2189

Not sure if this has been mentioned yet but Slices of Candied Dragon Roll have the same effect as Omnomberry Ghosts (albeit 20min vs 45min) and are currently ~50 copper compared to 6 silver.

Moorwatch Tower Vista Bug[Merged]

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Posted by: Catchlove.2189

Catchlove.2189

Also bugged on Jade Quarry and Gate of Madness