Showing Posts For Cendol.5712:

Dungeon Armor prices are high

in Fractals, Dungeons & Raids

Posted by: Cendol.5712

Cendol.5712

My opinion is that YOU DON’T HAVE TO GRIND to get the same status on your armor/weapon pieces, there are lots of way to get it, ITS your CHOICE to grind Dungeon because of the particular dungeon SKINS. Are you telling me to give you all items so easily…this game will be bored and no content at all……just like when you use cheat code in single player game…you get bored fast !!

Ranger Short Bow Stealth Nerf ??

in Ranger

Posted by: Cendol.5712

Cendol.5712

My average crit on my Short bow is 850-950 ish

Now after today patch its only 650-790 ish……

I test it again and again with all same equipment that i have when i do 850-950ish dmg….

Robert Hrouda Design Changes flaw

in Fractals, Dungeons & Raids

Posted by: Cendol.5712

Cendol.5712

@Vargs
Exactly I felt the same way,
At first we Dps them wave after wave but always wipe at 75-85ish% even with exotics gear. So we try different method and thought kiting is the intended method and find it quite fun.

But as soon as I read that Robert Hrouda, Game designer intended design is to clear the wave by dpsing them. I am so confused , did they really test it ?

For the whiners

in Fractals, Dungeons & Raids

Posted by: Cendol.5712

Cendol.5712

DPSing the whole wave and killing them 100% is imposible , you have to kite at some %…totaly BS if you say you kill the whole wave…..the spawn timer is crazy…..
Video link where you clear the whole wave or its = BS

Robert Hrouda Design Changes flaw

in Fractals, Dungeons & Raids

Posted by: Cendol.5712

Cendol.5712

@Freky
Yah it boggles my mind too , Didnt they test it before implementing to the public ? Door busting event is undoable by clearing the Mob waves, because of the crazy spawn timer, the only way is to kite it, thats why we do it…

How to Get Magg Through the Lava?

in Fractals, Dungeons & Raids

Posted by: Cendol.5712

Cendol.5712

The way we do it is by charging 5 of us to magmachite and magg will die in the middle, just in range for the elementalist to rezz him near the magmachite…
Totaly defeat the purpose of the game designer to escort magg by clearing the mob…as the mob spawn timer is BS !! and also Magg always aggro the mob few feet behind the last player… so endless cycle of mob killing and respawn at the same spot can’t move an inch…..

Robert Hrouda Design Changes flaw

in Fractals, Dungeons & Raids

Posted by: Cendol.5712

Cendol.5712

I do agree to make the dungeon harder but please do test it first before you release to public as some of them are ridiculous and obviously untested

Quote from Robert Hrouda

So what did I do?
1. I made it so that Magg has to get to the other side of the Magma field and close to the magmacyte – not just a player. Magg not taking aggro from nearby enemies was a big reason for this issue to be resolved. By giving him aggro, and forcing you to escort him to the ending, I fixed what I considered to be a bug/exploit that I introduced through poor planning.

-Problem -
The spawn timer on the mobs in the lava is crazy, its not that we are undear geared all our gear are crafted exotics, before we could move to next batch of mob , mobs spawned and magg did not move as it attack the newly spawn mob, magg always few distance behind us….. Secondly if magg die in lava we had very hard time rezzing magg, fire do 4000 dmg, yeah we could ask 1 person to carry the ice pack, but we are less 1 dps and back to point timer as dps race to beat the spawn timer….lack 1 dps cause problem…..
You know what we do know its the same method….five of us ran fast to the magmachite, Magg die in the middle and we rezz him using Elemetalist rezz….defeat the purpose of what you intend to do….

2. I extended the time from 100 seconds to 200 seconds at the Door Buster event. I intended for you to fight those guys, not circle strafe them and aggro leash chain them. I also added 1 additional mob to the encounter at the very middle (a bow dude) to account for you now having twice the time to defeat the waves that come in.
3. I made the fireballs hurt more. Not greatly more – they’ll do about 3-4k damage to a DPS focused player, but you should have anywhere between 15k-25k HP, so there’s a bit of wiggle room for error.

-Problem-
Why do we run around instead of clearing the mob during the timer ? Do you guys even check it ? Cause the wave timer between each wave is messed up, first wave spawn 3 silver mob, we focus dps on them, only 2 of them died and 1 still full hp, then 2nd wave kicking in , then 3rd wave and so on…..if you guys intend us players to kill all the waves, why dont you guys made we HAVE to clear each wave with reasonable amount of time before Magg blow the doors instead of crazy wave spawn timer +100% timer planting bomb countdown.

As i mentioned, i do agree to make the dungeon harder, not just 15-20 min run per dungeon, but please do it reasonably and check it with test team before implement it to the public…

Sorry about my english as it isnt my 1st language