Showing Posts For Cerebi.2738:
can some1 tell me , if i want to PVE with guardian. but focus on damage. is this an option? can he put out damage like.. ele or fighter or thief?
would love some guides. youtube maybe.
thank you!
ty all
-Purple Miku.7032 im sure i wont be able to switch weapons in time :/ i also kinda dont like the idea to buff before fights…
- thanks for the advice on the summoned tanks
- DesertRose.2031 im confused. u said that the staff ele is limited to 9 stacks of might. then u said that a staff ele can easily get 25 stacks. im confused
hi,
i understand that as an elementalist i need to be might stacking
i know all about s/d and d/d and all the combos to do that
but i have a problem
im playing PVE and i just die while i might stack. especiallly with earth5.
someone offered (in a thread i made which i cant find) to try staff ele.
which seems ranged and nice
but am i supposed to might stack with it? i found maybe 1-2 options to do that…
i play mesmer and it gives me minions that tank for me which is nice. i cant find something to tank for me as an ele…
thanks a lot!
thanks a lot everyone
Grimm i didnt understand the first option at all
Bri thatnks!
Yargesh, can you tell me what weapons you use? and which skills? i can get the traits on my own
Hi
is shatter builds good for PVE?
if so, can someone link me a guide for that?
im talking about leveling to 80 and doing stuff then. no pvp involved
thanks!
thanks a bunch
i dont really want to use lightning hammer…
ur 30 sec video is nice. but i cant keep up with what you’re doing there
i know that i need to stack might and then use skills according to situation… just assumed there is something that is normal for regular enemies.
are guides for dungeons equivalent to pve?
and whats OOC blasting?
sry another question
ok so i might stacked… prbbly 9. maybe maybe 12 (im only level 34)
what do i do then? whats the rotation?
Ty all for ur helpz
its just that by the time i do the 4 and 5 earth dagger. i get beat up so much… i die. so i got 6 stacks from 4,5 earth. but im dead
what other fields are there? for fire? just the dagger 4 no?
so all builds rely on fire circle and finishers for might stacking..?
hi
can someone refer me to elementalist build that isnt might stacking?
pve.
no pvp
thanks!
im gonna do pve. no pvp for me.
:)
what are my options?
yeah i was there just now but the guide i saw for necro (for example) was what do the necro abilities do in general.
im looking for specific guides (in depth guides)
mainly for necro which i heard can stack bleeds
Hi,
Im looking for updated guides (prefer video but no video is still ok)
for:
elementalist, ranger and necromancer (prefer not a minion based necro – but does damage on his own)
please and thank you
ok great. i think you all great advice.
yeah. besides the entire leveling to 80 process is pve…
condi meta? whats that?
also, u say go melee to train which is true
but after you use your cant be hit sword thingi. if u stay in melee ull get hit…
yeah what if i decide i want them to do their thing once and then shatter them.
what do i change in the build then?
WOW
i had no idea it was like this..
just making sure! im talking about PVE no WVW or PVP
still reroll?
cause i hjave a 25 mesmer but i wanted to try the elementalist…
colesy, i like it. the build
i do have an issue with the weapons.
sword gun and sword sword?
so no range almost.
is this build viable if i use like sword gun/focus and like a great sword?
also u wrote this:
warden’s feedback lets you reflect projectiles with your temporal curtain and phantasmal warden.
isnt phantasmal warden already reflects projectiles?
Hi,
i’ve only played mesmer and after like a week of playing and asking around and looking through builds i kinda have the hang of what mesmers can so.
like, they have shatter and condition and phantoms builds.
i want to try elementalist and i could really use like a basic rundown of what elementalists are built like.
i know there is a dagger dagger build
but thats it.
i would love links to builds, videos that explain and give information.
i also heard there was an update so if the build has changes please let me know.
thanks
Curses, I got here too late.
OP, shatter builds are your burst builds while phantasm builds are more for sustained DPS. To offer you an example of what I mean, as a warrior with greatsword, if you hundred blades then whirlwind, you’ll deal a ton of damage within those 3-4 seconds, but while waiting for your abilities to cool down, your damage drops off a lot until you can burst again (there’s a whole attack rotation that remedies that, but never mind). It’s the same with shatter, they like to get clones up then shatter them for a strong burst, but after that the damage drops off until you can set up another burst, while phantasms give you strong consistent damage.
If you want a strong mesmer build for PvE/dungeons, I’d recommend full berserker gear and 0/20/0/25/25.
In dueling use phantasmal fury and duelist’s discipline for faster pistol cooldowns (it also makes it so your duelist will interact with a combo field 100% of the time rather than the 20% of the time untraited, this means 8 stacks of confusion shooting through an ethereal field like time warp or feedback). In inspiration, go for glamour mastery and warden’s feedback because mesmers are useful in PvE due to their utility and mastery lets you have a faster cooldown n feedback, and warden’s feedback lets you reflect projectiles with your temporal curtain and phantasmal warden. Then you stick 25 in illusions for phantasmal haste, compounding power and with 25 points in the trait line you get Illusionist’s Celerity which reduces the coolown on all skills that create illusions, both normal skills like decoy and phantasm skills which means that if your phantasms die you can replace them quickly. Phantasmal haste means that your phantasms (though phantasmal swordsman is bugged unfortunately, it attacks fast enough to make it still useable) attack more frequently which equals more damage, hence why I say that phantasms are sustained DPS.
Weapons-wise, run mainhand sword and pistol, then run mainhand sword and offhand sword. Have a focus in your inventory for situations that demand it (pushing mobs against a wall or you need to reflect projectiles) and also have a greatsword for the rare situation you need to range.
All of your gear should be using berserker stats (power/precision/crit damage) nad your armour should have ruby orbs. If you want a “safe” set of sigils to use then go for a sigil of force on your mainhand sword and greatsword and sigil of accuracy on your off-hand pistol, sword and focus.
My basic combat rotation in a dungeon will be to start with sword/pistol, cast a duelist, swap to my off-hand sword, drop a swordsman, auto attack and then if the boss attacks use blured frenzy so you go invulnerable during the attack. When my weapon swap cools down I swap back to pistol, drop that phantasm again and then rinse and repeat. Make sure to evade large attacks, or use blurred frenzy, or use illusionary riposte. There’s nothing wrong with shattering phantasms if you think they’re about to die, just make sure you’re familiar enough with the content to know when that will happen rather than wasting a shatter when the phantasms would have lived anyway.
Personally I’d recommend using offensive gear from the get-go rather than using defensive gear because that way you can condition yourself to use more active defenses like dodging, blurred frenzy, magic bullet, illusionary riposte. You’ll probably die a lot since you won’t be familiar with enemies, but when you figure out their attacks (should take one, maybe two tries tops) you’ll feel pretty awesome when you can kill enemies without them even touching you.
ok just to make clear.
this build, the phantom dps. i understand now the reason there is no domination.
you are going for cdr instead of direct damage. which makes sense since we also shatter them.
getting to the question
should i even shatter them if we didnt take shatter build thingis?
thanks!
hey osi
this is a link from your youtube video of the build i wanted to use that u recommended
http://www.gw2build.com/builds/simulator.php#1.8.7.3.0.14.17.5.0.37.180.201.191.198.205.2.2.2.526.528.0.544.550.0.0.0.0.0.0.0.591.588.596.20.20.0.0.30
but it looks like it not updated. in illusion the first small trait is not the same as in the game…
colesy thanks for the great response.
that is a phantom sustained dps right? not a shatter. there is nothing in domination…
hey cat :P how come this:
Name: Shatter Cat heavy 3.0
has no domination? at all
how about this? 30/20/0/0/20
a lot of illusions and cooldowns and burst damage..
I think that if you are searching for a burst PvE build, and you do 99% PvE as you said, you should go full Berserker geared and using 30 in Inspiration traitline, cause of utilities in there, support for party with reflection/cleaning cond/healing and also more survailability vs conditions. For burst I personally dont choose the Illusion traitline: condition damage (of mesmer) really sucks in PvE, also that trait utilities are not useful at all.
I suggest a 20/20/0/30/0, going for an hybrid phantasm/shatter gameplay.
Use gs max range when you cant go melee (happens! see the cliffside fractal boss, or shaman fractal boss, ecc), otherwise go sword+focus (for extra reflection, ground control and mobility) or sword+pistol (for more certain damage and stacking up to 25 confusion with Feedback combo). You can easily change your gameplay relative to situations, choosing to shatter for maximise burst (especially in high level dungeon, when phantasms just die too easily), or spamming phantasms in tactic places and let them do your main damage.20 points in Domination let you have the possibility of stacking vulnerability very fast, that is awesome for the party when you need to burst bosses or a pretty big group of mobs. You can take the I (Mental Torment) for get more shatter burst, and III (Empowered Illusions) for maximise the phantasms damage. You can just spam phantasms, let them charge 1 or 2 times, and then shatter them.
20 in Dueling for IV (Blade Training) for cd on sword skills and more precision. Then you can swap from X (Deceptive Evasion) when you dont use pistol, to IX (Duelist’s Discipline) when you use pistol.
30 in Inspiration, and here you can (and must) change your traits often relatively to situation and party classes. Almost always you should keep VIII (Warden’s Feedback) to get the best from your focus. Then, IV gives you a great defence against conditions, II is good if you have to reflect a lot, XI if there are a lot of conditions on the party, XII can give you extra healing.
I personally dont like staff in PvE. Loving staff in WvW. But our condition damage is just not worth it compared to our direct damage, in PvE. Neither scepter (omg so low damage…) or torch (you dont need more cloak, you can already have 3 cloaking skills in PvE – Veil+Decoy+Mass Inv are enough, we are not thieves!).
I dont either think we need the block from the sword OH (or scepter), or the teleport from the staff skill 2. Since you have 20 in Dueling and zerk gear that gives you so high crit chance (about 48% if I remember well), you can have perma vigor so kinda infinite dodges. That’s enough for survivability in PvE.so no shatter yourself skill from illusions?
which weapons? sword and focus. and gs right?
also, what about the greatsword cooldown?
which is better? 20 more mindwrack of more illusions damage?
and what about the fury for the phantoms?
I think that if you are searching for a burst PvE build, and you do 99% PvE as you said, you should go full Berserker geared and using 30 in Inspiration traitline, cause of utilities in there, support for party with reflection/cleaning cond/healing and also more survailability vs conditions. For burst I personally dont choose the Illusion traitline: condition damage (of mesmer) really sucks in PvE, also that trait utilities are not useful at all.
I suggest a 20/20/0/30/0, going for an hybrid phantasm/shatter gameplay.
Use gs max range when you cant go melee (happens! see the cliffside fractal boss, or shaman fractal boss, ecc), otherwise go sword+focus (for extra reflection, ground control and mobility) or sword+pistol (for more certain damage and stacking up to 25 confusion with Feedback combo). You can easily change your gameplay relative to situations, choosing to shatter for maximise burst (especially in high level dungeon, when phantasms just die too easily), or spamming phantasms in tactic places and let them do your main damage.20 points in Domination let you have the possibility of stacking vulnerability very fast, that is awesome for the party when you need to burst bosses or a pretty big group of mobs. You can take the I (Mental Torment) for get more shatter burst, and III (Empowered Illusions) for maximise the phantasms damage. You can just spam phantasms, let them charge 1 or 2 times, and then shatter them.
20 in Dueling for IV (Blade Training) for cd on sword skills and more precision. Then you can swap from X (Deceptive Evasion) when you dont use pistol, to IX (Duelist’s Discipline) when you use pistol.
30 in Inspiration, and here you can (and must) change your traits often relatively to situation and party classes. Almost always you should keep VIII (Warden’s Feedback) to get the best from your focus. Then, IV gives you a great defence against conditions, II is good if you have to reflect a lot, XI if there are a lot of conditions on the party, XII can give you extra healing.
I personally dont like staff in PvE. Loving staff in WvW. But our condition damage is just not worth it compared to our direct damage, in PvE. Neither scepter (omg so low damage…) or torch (you dont need more cloak, you can already have 3 cloaking skills in PvE – Veil+Decoy+Mass Inv are enough, we are not thieves!).
I dont either think we need the block from the sword OH (or scepter), or the teleport from the staff skill 2. Since you have 20 in Dueling and zerk gear that gives you so high crit chance (about 48% if I remember well), you can have perma vigor so kinda infinite dodges. That’s enough for survivability in PvE.
so no shatter yourself skill from illusions?
which weapons? sword and focus. and gs right?
Hey guys
i am a bit confused from all the links.
my understanding is that tehre are phantoms build : which i let the phantoms attack. so i create 3 phantoms? and never shatter them?
and the shatter build is more to create clones/phantoms and let them attack once and then shatter?
the shatter build is not that good in dungeons but is ok to level and explore the world
and the phantom is ok for dungeons and exploration?
am i understanding this right?
if im right can u please link just 2 links: 1 for the shatter (the regular one that most people use is ok. i can make tweaks according to my armor and items and such)
and 1 for the phantoms.
thanks very much
10/30/0/0/30 staff/sword+torch is a great burst shatter build.
can u elaborate plz?
which traits and such…
thanks :P
i was reading your post and liking it until you said its not relevant for pve
i plan to pve 99% of the time… so….
what isnt relevant?
Please link me the builds when you get the chance when i get the builds i can figure out the rotations
im not into the support builds so i guess boon build is out of the question…
id like the shatter – ish build with staff like you said.
also, is there a build that will do bursty damage but will have a staff on the other hand? if u get into a fight with something strong and bulky. u can use the 3 clones that use the staff auto attack and just keep your distance ?
nice can i ask what is the meaning of “illusions deal 15% more damage” does that mean the illusions i create? clones and phantoms?
Hi,
I’ve tried looking on youtube and just forums but im new to the game and i don’t know what is relevant anymore.
can some1 help me out with a mesmer build that has burst using (i assume) shattering the clones.
but one that wont die so easily .
please link the build and if you can explain the rotation of skills that would be great.
i would prefer ranged build but i assume the sword is part of it.
thanks!