Showing Posts For Cevlakohn.2165:
Guild Wars 2 has Asura. No other MMO has Asura.
“Any plan that involves raptors is by design foolproof. I’m an unmitigated genius.”
So I’m curious: does anybody actually have all pieces of a Radiant or Hellfire armor set, requiring 39,000 AP in total? I still only have around 4,300 achievement points after three years so the odds of me getting a full set are looking pretty low, and I can’t recall ever seeing anyone who had more than around 12,000 AP. I’m wondering just how much work in this game it would take to get that many achievement points…
I, too, have noticed my character moving more slowly.
EDIT: Asura toon, btw.
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I’ve fought Tequatl a grand total of three times. I got Tequatl’s Hoard on the second.
Sorry. :-(
For the next expansion to be based entirely around skritt.
Also for Kasmeer’s Staff to come back to the gem store.
Yeah, this was definitely not the correct thing to do, especially after having completely ignored the player base’s concerns over the initial visual nerfs. Terrible, just terrible.
Asura Mesmer male:
Seer Mask
Stateley Epaulets
Nightmare Court Robes
Seer Gloves
Inquest Leggings
Aurora Shoes
Is there any reason why this rune uses a peculiar wording, “The Duration of conditions you apply last 10% longer,” rather than just “10% Condition Duration” like all other duration-modifying runes? Is there any difference between the two effects?
It’s a felony to impersonate a doctor, you know!
I have no opinion either way on the visual nerfs, but I’m posting in solidarity because I think it should at least be acknowledged by a red post.
There’s an asura lionguard in Fort Marriner, wearing a headpiece that is some kind of mask. It’s kinda like the mesmer starter masks in that it covers the face— it looks even more like the Acolyte Mask, but the color pattern is different. Is this a piece of armor that you can get in-game?
GW-GW2-linking issue: unable to link accounts
in Account & Technical Support
Posted by: Cevlakohn.2165
I have almost the exact same issue. [Dunno if I should make a new thread for this, but it seems I’m having almost the same issues as Shew here, so…]
I had a GW1 account when I first set up my GW2 account, but didn’t link them at that time— I only just now decided to go and link them. I can still log in to GW1, so I am remembering the acct info correctly.
My GW1 account was under a different (now defunct) email address than the one my GW2 account is under. The account settings website seems… confused by this. I logged in using newemail@gmail.com, but each time I link the two accounts, it relogs me in as oldemail@yahoo.com. Then when I log back in as newemail@gmail.com is acts like I haven’t linked them. However, when I log out then log back in to the website using oldemail@yahoo.com, it DOES remember that the accounts are linked! Significantly, though, it doesn’t give the account name for the GW2 account.
It also says on the account page that “The following Guild Wars 2 account information will now be used to log in to both Guild Wars and Guild Wars 2: oldemail@yahoo.com”. However, I am unable to log in to Guild Wars 2 using this email (with either my GW1 password or my GW2 password)… when I attempt to do so, it (correctly) says that “You are attempting to log in with an account that does not have Guild Wars 2 registered to it.” I’m worried that the website may assume that everyone will be using the same email for both games (<_<), and that I have linked my GW1 account to a nonexistent GW2 account that uses the same log-in information. If so, this is a problem.
Shew, do you use the same e-mail address to log in to both games?
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If anyone cares:
I asked a friend of mine who’s working on a maths PhD. After explaining the fight (not the easiest thing to do with someone who doesn’t play MMOs…), he said the formula is:
p^25 * (1 + 5(1-p^5) + 15(1-p^5)^2 + 35(1-p^5)^3 + 70(1-p^5)^4) = N
where p is the average chance of each platform killing its warden, and N is how often the Marionette is killed.
Inputting that into Wolfram Alpha gives 87% (or 89% if 4 failures at Phase 2 fails the event).
It is not 90% of players that are bad, it is 98% or something like that, that ruin it for the rest of the players.
Where on earth are you getting this number from? Especially since you say that your server “wins most of the events”, it seems unlikely. If 98% of players on your server were failures at this, then it would take over 300 million attempts just to break a single chain (0.02^5 = 1/312500000).
Where I get 89% was this: People need to defeat their wardens x percent of the time to destroy their console. In a chain-breaking attempt, 5 out of 5 platforms need to do this. So x^5 needs to be > 0.5 for that to be an even chance at breaking a chain, but we’re not looking to break just one chain. Best case scenario, it takes 5 failed attempts at breaking a chain before the Marionette event fails (or so I’ve read. Usually in my experience it’s 4, which would make it 91% rather than 89%). So if there are a total of 9 chain-breaking attempts, and 5 of them need to succeed, then to break five chains x^5 needs to be > 5/9. (5/9)^(1/5) = around 0.89.
I welcome anybody who wants to correct my math, since I’m not terribly confident in it. For instance, I don’t know how to take into account that you can still have 5/9ths of the platforms succeed but if they aren’t clumped together into groups of fives then the chains still don’t break. But at least I’m TRYING to work this out mathematically.
EDIT: It occurs to me that maybe what one needs to do is solve (x^5)^(5/9) = 0.5. That would put the platform success rate for an even Marionette win chance at around 78% (or 80% if it takes 4 Phase 2 fails), which hurts my position a bit.
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In an interesting little experiment in psychology, people seem to behave as though it’s the same group of people who fail the event every time. Like there’s a cadre of players sneakily following each of you, making sure to get on the same platform each time as you, and failing it. Yes, it IS “always that 1 kitten platform”, but that doesn’t mean it has to be the same 1 kitten group of 3-5 people.
The thing about this event, is that people don’t need to fail their platforms very often -at all- for the overall event to fail more often than it succeeds. If my math is right, then the number is around 89% for the platform success rate which the “raid” needs overall, and that’s just to break the 50% threshold on Marionette wins, i.e. to beat the Marionette sliiightly more often than it beats you. If you want to beat the Marionette more often, say three times out of four, then you need an even higher platform success rate.
So some of the things people are saying, like “90% of the players are crap”, is simply not true according to the math. Personally I would say that someone who finishes their platform 88% qualifies as “pretty good”, but a full raid of such people is still going to fail the Marionette more often than they kill it. Many of the people complaining about bad players probably themselves don’t have an >89% platform rate, and so have no ground to stand on, so to speak. (Confession: I think my rate is only 84% or so.)
“What I’m doing for so long” is watching until the warden detonates a mine and stops spinning, at which point I immediately go in to melee. I agree— SOMETIMES you have more than enough time to melee him. Sometimes he sits there stunned for what seems like forever. But at other times, it seems like he is stunned for barely a second.
Surely I can’t be the only person who’s noticed this?
After reading your post, I thought “ok, maybe I’m just crazy and/or not paying enough attention”. But I just got back from a marionette attempt where I fought the 2nd warden, and made quadruple sure to watch him and make dang sure I know when he gets stunned by a mine. Usually he was stunned for a good 5 seconds or so, but on two occasions I LoF’ed in immediately after he got stunned, but then got immediately hit like I said before. Like he was only stunned for less than a second.
Does anybody know what the deal is?
I use main greatsword and alt Scepter-and-Shield. During the fight with the Twisted Marionette, the second warden gives me trouble… Trying to melee them usually doesn’t end well: as soon as I notice that it’s stunned from the mines, I end up Leap of Faith’ing in just in time for the boss to break out of stun and knock me on my kitten . So I end up just ranging him with my scepter, but I do so little damage with that thing that I feel pretty useless. How do you guardians go about doing the second warden?
I honestly feel for people who are being sent to overflows on their own native servers, but you have to also remember there are people whose native servers are practically deserts in comparison, for whom guesting is pretty much the only way they get to experience this kind of open-world content that requires a large group of people. It’s kinda lose-lose.
Personal Story – (speaking as an Asura here): Am I ever going to meet the person I selected as my old master during character creation? What about the final two members of my krewe that have been sitting in my homebase since level 1 who don’t even have a dialog box for me to talk to them? Will it ever matter at all whether I saved Pol or not? I’m sure there are analogies for the other races too; does it ever matter to Norn which spirit animal they have, etc.?
Dragons – I took a break from this game for about a year, and am shocked and disappointed that when I come back there apparently still aren’t even suggestions that we’ll be moving north to take on Jormag eventually, to say nothing of the other dragons. I want to see Deep Sea Dragon, but I get the feeling that it will either be twelve years before that we even know its name, or never. And now they’re saying there won’t be any expansions? And I’ve missed out on most of the Living World stuff so I can’t really speak for them, but am I the only one who thinks it absurd that they might EVER hit on something that matters or really opens up new content?
Map – How much of the total map can we access now? A fourth? A fifth? Will we ever get to see the Crystal Desert, the Maguuma Wastes, the Far Shiverpeaks, etc? In the year and a half this game has been out, they have added… one small island with nothing on it? And yet they assure us that “Living World is the way of the future! No more boring Expansions”? Give me a break.
Dungeons – PvE in this game seems to be “fractalsfractalsfractalsfractalsfractalsfractalsfractals”. This is another thing I had hoped would change during my months of absence, but nope! I hate the fractals, I hate the idea of them, I hate how non-integrated they are, I hate how they just can crank the level of them up in lieu of actually making new and difficult content, I hate them.
Lack of Support – in WoW if you had an issue you could open a ticket and you’d be talking to a support worker in a couple hours and they’d fix your problem immediately. Here, the philosophy is “send us a bug report so that we can ignore it forever”.