Showing Posts For Chammorine.2517:
I just don’t understand why they couldn’t give you the amount of hero points you were supposed to’ve earned already and called it a day. I don’t think the system is complicated enough IMO to decide players wouldn’t “remember their build” to the extent that they would make broken characters.
Pretty simple idea IMO, refund you the points you would have & let you pick it yourself. If not, there is NO reason to put MORE points than you could’ve possibly had in a build at any given level (especially that the player didn’t pick), not give them any way to change it, and call it a day.
I am significantly less miffed than I was last night, as I level up more, it’s now said my first skill points are at 31 and I get 8. So, soon-ish, I’ll actually be able to play the way I want! GASP!
I had read that page previously, but thanks for the link.
End result, I have not received any hero points for leveling, and I’m not sure why. Should this be something I try to submit a ticket on or some such?
Edit: I read the entirety of that article instead of just the start, and it does actually state the issue I’m having.
Really stupid that they basically gave me negative hero points until I out-level the ones I have, with no way to change what I have.
(edited by Chammorine.2517)
So I think I already know the answer to this but if it is what I think it is, I plain can’t believe it…
My understanding of the current skills/traits/hero point system is that you’re supposed to get a certain # of hero points every odd level after 10.
However, I have leveled 5 times today (I think) on my ranger (currently around level 28) that I haven’t played since a few years ago & have 0 new hero points to show for it.
According to my level up screen’s “upcoming levels” thingy, my next Hero Points aren’t until level 71, and then I get 2 or 3.
I didn’t see anything major from google results, except for a single forum thread that seemed to imply that hero points that were spent automatically during the recent patch conversion may “eat” the ones you’d get from leveling, until you out-level the “deficit”.
Is this correct? If so, I will be SUPER frustrated, I got back on my ranger cause I wanted to play him w/ Beatmastery/Greatsword, instead I’m having to play Wilderness Survival/Conditions build.
Any help would be great.
fast attack, teleport and ranged protection
They all have rolls..
Also saying hammer is the best weapon is sort of silly
How is that silly? I can make that argument all day, every day. Burstiest weapon we’ve got, 3 forms of CC, auto-attack chain that procs a Protection symbol. Mighty Blow is a medium range leap that hits harder than anything else a Guardian has (burst-wise) and is an instant cast blast finisher (arguably the best blast finisher in the game). Very, very easy argument to make.
It’s also incredibly slow on activation times for it’s AA and is easily interrupted. According to the wiki, it actually takes 3.7 seconds for the AA chain to complete and the protection symbol to be down. JUST the Symbol part takes 2 seconds. Mighty Blow IS a very nice skill for sure. As you mentioned, it brings an insta-cast, leaping Burst finisher. Short CD too. But I’d rather have the prot symbol than insta-burst damage usually, and they interfere w/ each other BC Symbol takes 2 freaking seconds to activate by itself and at most lasts 4 sec. And lord forbid you have to dodge while you’re watching the grass grow waiting for it to land.
Honestly I want to like hammer, it’s got most of the stuff I like to look for out of my skills in RPGs: 2-handed, support/control heavy, effects look powerful visually, etc. But 2 second activation on the last hit feels like an eternity when you’re trying to avoid getting interrupted, or running/dodging/chasing, or pretty much any movement in general like so much of GW2’s content seems to require.
(edited by Chammorine.2517)
To follow up, (I was busy) I think the one thing sword could use is SOME kind of defensive boost and/or a symbol. It has practically no group synergy, which is really blah for a class that is supposed to be largely group support based. In the area of lacking or not lacking, I think it may depend too much on synergy with Justice to be truly viable without a torch in the off hand to go with it. BUT it does work really well that way.
I don’t know if it’s just me, but I think 1h sword pairs really well with torch. As mentioned, It procs Justice super fast, letting you keep burn on the target basically all the time after using your 4 skill.
Curious to see if anyone else is having this issue, I just DL’d the patch after dealing w/ the error business everyone was having. Unfortunately, after logging in and hitting “play” on the character screen, my game gets stuck on the loading splash w/ the loading wheel down in the corner continually re-filling. Anyone else stuck?