Showing Posts For Chapan.9170:
Wildfire is still extremely slow and feels unrewarding to use, it takes several seconds to extend.
Earth 5 is the same deal, Super slow to extend and feels unrewarding to use.
Lightning orb is horrible for what it is.
Moving waterfield is not enjoyable to use as it forces you to run in one direction to keep use of it or you just end up being to slow/fast for it.
Shouts are to weak in comparison to our cantrips/glyph of storm/arcane wave.
Aura sharing is mostly not enjoyable and pretty much forces you to go into water aswell, but then again ele’s build diversity always brings you into that traitline anyways.
Tempest is supposed to bring a storm but all I can feel is a tiny breeze.
Warhorn spells are still clunky and annoying to use, With the nerf to heat sync the viability of it sank alot. Gaining might is already way to easy with all the current setups going around.
Wildfire is still extremely slow and unrewarding to use, it takes several seconds to extend. The only time this ability will hit someone is when they AFK or just doesnt care enough about it.
Lightning orb is very gimmicky and feels akward to use.
There isnt much storm at all to brag about with tempest.
Only potential positive thing is rebound which used to be a joke.
Overloads is still in the same position, you got to wait for way to long in order to use it and the risk is way to big even with subpar traits that helps it slightly.
Dust Storm – warhorn: Increased the velocity that each storm appears by 33%.
If you could make wildfire(Fire 5) expand faster aswell it would make it way more fun and rewarding to use
Only sharing might? Well, I guess you will never use heat sync in pve again.
Doesn’t work at all on the Front Line in WvW.
Currently in WvW there’s only one source of AOE stability for a party and that is the Guardian.
Actually, You can Armor of Earth and then share it with Heat sync.
That said, This and Sand Squall is the only reasons I would ever use warhorn and tempest. The rest is just clunky and rather unimpressive.
Bad troll is bad, check other thread where he claim dragonhunter is weak
First Impressions:
Overload needs some serious concideration, The current risk/reward is just not worth it in a long shot.
The cast time is very long with a rather weak effect until you fully casted it which is rather difficult with all the knockbacks/stuns in the game, both from players and npcs.
Wildfire: Biggest complaint about this spell is that it’s extremely slow to expand and makes it feel sluggish because of that.
In PVP it’s going to be hard to use this spell to great effect while in pve it wont matter as you usually stack the mobs anyways.
The same goes for Dust Storm, this spell is also very slow to expand and just feels very sluggish.
The rest of the warhorn spells I like the feel of, some could get minor adjustments but the general feel of them is nice.
The shouts themselves seems intresting but still not worth replacing the current cantrips/icebow with.
Rebound: Dont know what to say, Great effect I guess but still not fun to use as you just dont see or feel the results of giving people 25% CD on their next spell.
The only thing that speaks for me to use a warhorn/tempest is to share boons, which in it own is usually not to much fun.
Damage numbers obviously needs to be tweaked, Overloads needs to be reconcidered in damage and stability.
(edited by Chapan.9170)
Character got out of stronghold now, no idea why but it’s all good for me!
Yep, My account is also now stuck in stronghold, relogging doesnt get me out of it.