So I had an idea for an elite specialization for Guardian. I don’t play a whole lot of the class, I’m a thief main, but I do like to theory craft and fantasize about what I think would make other classes more interesting to play. Hence this Elite Specialization.
I’m pretty sure it would be OP if released as is, so any guardian players and devs and whoever can provide input and suggestion, I would greatly appreciate it. Additionally, any general advice and input (as long as it’s constructive please) is more than welcome.
Anyway, preamble over: Introducing the Zealot!
Zealot Guardian Elite Spec: Gain off-hand sword and powerful offensive Physical abilities.
Virtues:
- Justice: Charge of Justice: Dash to target area, damaging and burning foes when you arrive.
- Resolve: Zealot’s Resolve: Activate to gain an HP shield for a time that absorbs incoming damage. Breaks stun.
- Courage: Courageous Defense: Dash to target area, granting aegis to yourself and allies in the area. Break Stun.
Zealot Traits:
Minor:
- Adept: Zealot’s Virtues: Change Virtue actives to Zealot Virtues.
- Master: Unceasing Advance: Increased movement speed. Movement impairing effects (cripple, chill, immobilize, slow) have reduced duration. 25% movement speed. 33% duration reduction.
- Grandmaster: Zealot’s Evasion: Gain 10% damage for 4 seconds after dodging. Gain 4 seconds of Vigor on successful evade.
Major:
Adept:
- Adept 1: Blades of the Zealot: Gain increased attack speed while wielding a sword. This bonus is significantly increased while wielding two swords. 7% with one sword, 20% with two swords.
- Adept 2: Zealot’s Training: Activating a Physical Skill reduces the cooldown of your Virtues by a small amount. Physical Skills have reduced cooldown. 4 seconds? and 20%.
- Adept 3: Unfailing Zeal: While Blinded, your next attack deals reduced damage instead of missing. 50% damage.
Master
- Master 1: Zealot’s Charge: Justice Active deals increased damage. Your next two attacks after dashing deal bonus damage and burn.
- Master 2: Furious Zeal: Gain increased damage while under the effects of Fury. Striking an enemy below the health threshold grants Fury. Health : 75. Fury Duration: 10 seconds. Cooldown: 10 seconds.
- Master 3: Unwavering Courage: Courage Active cooldown is reduced for each ally affected. Additionally, Aegis granted by Courageous Defense is reapplied if it blocks an attack.
Grandmaster:
- Grandmaster 1: Piercing Blaze: Critical hits have a chance to inflict burning. Burning you apply also applies a stack of Vulnerability.
- Grandmaster 2: Hardened Resolve: Resolve Active grants Protection for the duration of the shield. Additionally, when the shield expires, it shatters, damaging and burning nearby enemies.
- Grandmaster 3: Unwavering Resolve: Reduces the duration of various impairing conditions and effects on you. (Fear, Weakness, Daze, Stun, Taunt, Float, Knockdown). Activate Zealot’s Resolve the next time you are inflicted with stun, daze, knockback, pull, knockdown, taunt, float, fear, launch, or sink.
Weapon Skills:
- Sword 4: Reflexive Parry: For two seconds, you block incoming attacks. On successful block, gain access to Symbolic Riposte, which places a Symbol on the ground beneath you, damaging enemies and granting Fury to allies.
- Sword 5: Quick Strike: Fast, moderate damage melee attack. Does not interrupt AA chains. Very low cooldown. (Thoughts on enabling autocast in addition to aa chain autocast? Meant to be used as an extra basic attack. Cannot be used if blocking with Reflexive Parry.) (I was bothered by the lack of flow for any dual-wielder. I wanted something that feels more like dual-wielding in real life, where one uses both blades in tandem. Might be difficult on the animation end of things though.)
Skills:
- Heal: Zealous Resurgence: Physical: Gain health and Quickness. Boon duration: 2 seconds.
- Zealot’s Charge: Physical: Dash to your target, damaging it and enemies you pass through.
- Fluid Riposte: Physical: Break stun and evade backwards, cleansing conditions. Your next attack teleports you a short range to your target. (Cleanses Cripple, Immobilize).
- Symbolic Strength: Physical, Symbol: Strike the ground, damaging enemies and placing a symbol underneath you that damages and inflicts Vulnerability on enemies.
- Virtuous Blow: Physical: Strike your target and apply a 2 second stun. Gain Vigor and Regeneration.
- Elite: Zealot’s Vow: Physical: Break Stun, recharge Virtues, gain might x5, fury and protection for 10 seconds. For 10 seconds, your attacks deal 5% bonus damage.
EDIT: WAY TOO MANY STUN BREAKS, I realize this. Oops.
EDIT 2: Renamed Adept 3 Major trait to Unfailing Zeal because Justice is Blind was already a thing
(edited by Chatagi.2571)