Showing Posts For Chatagi.2571:

Guardian Elite Specialization

in Guardian

Posted by: Chatagi.2571

Chatagi.2571

So I had an idea for an elite specialization for Guardian. I don’t play a whole lot of the class, I’m a thief main, but I do like to theory craft and fantasize about what I think would make other classes more interesting to play. Hence this Elite Specialization.
I’m pretty sure it would be OP if released as is, so any guardian players and devs and whoever can provide input and suggestion, I would greatly appreciate it. Additionally, any general advice and input (as long as it’s constructive please) is more than welcome.
Anyway, preamble over: Introducing the Zealot!

Zealot Guardian Elite Spec: Gain off-hand sword and powerful offensive Physical abilities.
Virtues:

  • Justice: Charge of Justice: Dash to target area, damaging and burning foes when you arrive.
  • Resolve: Zealot’s Resolve: Activate to gain an HP shield for a time that absorbs incoming damage. Breaks stun.
  • Courage: Courageous Defense: Dash to target area, granting aegis to yourself and allies in the area. Break Stun.

Zealot Traits:
Minor:

  • Adept: Zealot’s Virtues: Change Virtue actives to Zealot Virtues.
  • Master: Unceasing Advance: Increased movement speed. Movement impairing effects (cripple, chill, immobilize, slow) have reduced duration. 25% movement speed. 33% duration reduction.
  • Grandmaster: Zealot’s Evasion: Gain 10% damage for 4 seconds after dodging. Gain 4 seconds of Vigor on successful evade.

Major:
Adept:

  • Adept 1: Blades of the Zealot: Gain increased attack speed while wielding a sword. This bonus is significantly increased while wielding two swords. 7% with one sword, 20% with two swords.
  • Adept 2: Zealot’s Training: Activating a Physical Skill reduces the cooldown of your Virtues by a small amount. Physical Skills have reduced cooldown. 4 seconds? and 20%.
  • Adept 3: Unfailing Zeal: While Blinded, your next attack deals reduced damage instead of missing. 50% damage.

Master

  • Master 1: Zealot’s Charge: Justice Active deals increased damage. Your next two attacks after dashing deal bonus damage and burn.
  • Master 2: Furious Zeal: Gain increased damage while under the effects of Fury. Striking an enemy below the health threshold grants Fury. Health : 75. Fury Duration: 10 seconds. Cooldown: 10 seconds.
  • Master 3: Unwavering Courage: Courage Active cooldown is reduced for each ally affected. Additionally, Aegis granted by Courageous Defense is reapplied if it blocks an attack.

Grandmaster:

  • Grandmaster 1: Piercing Blaze: Critical hits have a chance to inflict burning. Burning you apply also applies a stack of Vulnerability.
  • Grandmaster 2: Hardened Resolve: Resolve Active grants Protection for the duration of the shield. Additionally, when the shield expires, it shatters, damaging and burning nearby enemies.
  • Grandmaster 3: Unwavering Resolve: Reduces the duration of various impairing conditions and effects on you. (Fear, Weakness, Daze, Stun, Taunt, Float, Knockdown). Activate Zealot’s Resolve the next time you are inflicted with stun, daze, knockback, pull, knockdown, taunt, float, fear, launch, or sink.

Weapon Skills:

  • Sword 4: Reflexive Parry: For two seconds, you block incoming attacks. On successful block, gain access to Symbolic Riposte, which places a Symbol on the ground beneath you, damaging enemies and granting Fury to allies.
  • Sword 5: Quick Strike: Fast, moderate damage melee attack. Does not interrupt AA chains. Very low cooldown. (Thoughts on enabling autocast in addition to aa chain autocast? Meant to be used as an extra basic attack. Cannot be used if blocking with Reflexive Parry.) (I was bothered by the lack of flow for any dual-wielder. I wanted something that feels more like dual-wielding in real life, where one uses both blades in tandem. Might be difficult on the animation end of things though.)

Skills:

  • Heal: Zealous Resurgence: Physical: Gain health and Quickness. Boon duration: 2 seconds.
  • Zealot’s Charge: Physical: Dash to your target, damaging it and enemies you pass through.
  • Fluid Riposte: Physical: Break stun and evade backwards, cleansing conditions. Your next attack teleports you a short range to your target. (Cleanses Cripple, Immobilize).
  • Symbolic Strength: Physical, Symbol: Strike the ground, damaging enemies and placing a symbol underneath you that damages and inflicts Vulnerability on enemies.
  • Virtuous Blow: Physical: Strike your target and apply a 2 second stun. Gain Vigor and Regeneration.
  • Elite: Zealot’s Vow: Physical: Break Stun, recharge Virtues, gain might x5, fury and protection for 10 seconds. For 10 seconds, your attacks deal 5% bonus damage.

EDIT: WAY TOO MANY STUN BREAKS, I realize this. Oops.
EDIT 2: Renamed Adept 3 Major trait to Unfailing Zeal because Justice is Blind was already a thing

(edited by Chatagi.2571)

A Big Thank You

in Guild Wars 2 Discussion

Posted by: Chatagi.2571

Chatagi.2571

So… Today my dad lost a long, painful fight with cancer.
I would just like to say that I would not have been able to get through it myself were it not for this awesome game and the people in it. So I wanted to thank everyone who had a hand in making Guild Wars 2 the amazing and wonderful game that it is; and to thank all you guys who have run dungeons, fractals, did map completion, pvp and wvw with me. I would not have managed to get through this without everyone.
Thank you!
-Chatagi

Issue Reports: Heart of Thorns [Merged]

in Bugs: Game, Forum, Website

Posted by: Chatagi.2571

Chatagi.2571

I fully completed all Revenant specializations (not Herald, just the “core” ones), however the achievements that start the Mistward Armor set collections have not unlocked. The provided hint is, for example “Complete the Invocation revenant specialization to unlock the Mistward Legguards collection.”

Any help? Thanks!

Ritualist: A Necromancer Elite Specialization

in Community Creations

Posted by: Chatagi.2571

Chatagi.2571

(I’m not sure this is the best place for a specialization concept, and if it is not I would gladly replace this topic in a more appropriate location)
Hullo everyone!
First, let me introduce myself a bit. I’m Chatagi. I’ve been playing Guild Wars 2 since beta and the original Guild Wars for at least eight years before that. While the accomplishments I have in either game are few, I love both dearly. So much do I love these games that, while unable to play them for whatever reason, I would come up with (hopefully) balanced concepts for them, from writing down skills on post-its for the original Guild Wars to this, a full blown Elite Specialization. Hopefully, this will not be my only Specialization concept that I post here, but that depends on how well it is received. That being said, any constructive criticism or feedback is more than welcomed: it is encouraged.
(It is worth noting that almost all actual numbers are missing from this concept. Once I get some feedback and I begin to get more in-depth with number crunching in game, that might change. That being said, please assume that I am going for the ideal “This feels powerful but is balanced by game standards”)

Anyhow, please allow me to introduce the Ritualist.
Many may remember the Ritualist from Guild Wars: Factions as a capable healer and damage mage, with its defining feature being the Spirits it summoned to the battlefield to attack enemies and support allies. With that in mind I designed the Ritualist Elite Specialization to be one that could deal damage and/or heal and support.

Unique Weapon: Hammer: A powerful, ranged damage and support weapon.
Unique Skill: Spirits: Immobile spectral allies that can attack enemies or pulse boons to allies, and can be commanded to teleport to a new location.
Traits:
Minor Traits
Adept: Ritualism: Gain access to the Ritualist’s Hammer and Spirit spells. Death Shroud is changed to Ritualist’s Shroud, gaining more support oriented abilities.
Master: Furious Spirits: Your Spirits have Fury when summoned.
Grandmaster: Strength of Spirit: Your damage is increased by a % based on your current Life Force. !0% damage for 100% Life Force.

Major Traits:
Adept:
Armor of Unfeeling: You gain toughness for each active summoned creature you have. Your Spirits have bonus toughness and cannot be critically struck.
Vampiric Spirits: Your Spirits steal health on hit.
Explosive Growth: Whenever you create a creature in combat, it deals damage to enemies near it. Spirit Skills have their cooldowns reduced by 20%.
Master:
Spirit Burn: Your summoned Spirits’ attacks inflict burning for two seconds.
Brutal Weapon: Landing a critical strike with an empowered weapon attack reduces the cooldown of all weapon skills by a flat amount. Your attacks deal increased damage while your weapon is empowered.
Soothing Spirits: Outgoing healing to allies near your summoned spirits has increased effectiveness. Spirits will periodically take conditions from nearby allies.
Grandmaster:
Empowering Spirits: Whenever one of your summoned creatures attacks or pulse, allies near it gain might.
Spirit to Flesh: Commanding your summoned Spirits heals allies near the spirit’s new location.
Sight Beyond Sight: Your summoned creatures are immune to the Blind condition and their attacks are unblockable. When you are blinded, your next attack deals 50% damage instead of missing.

Utility Skills:
Healing Skill:
Ritual of Shelter: Heal yourself and summon a benevolent Spirit of Shelter at your location that reflects projectiles and pulses Regeneration every 3 seconds.
Command Shelter: Reactivate to teleport your Spirit of Shelter to target area, healing nearby allies.
Utility Skills:
Ritual of Pain: Deal damage to enemies in target area and summon an aggressive Spirit of Pain at that location, which attacks nearby foes.
Command Pain: Reactivate to teleport your Spirit of Pain to target area, repeating the initial attack against enemies in range.
Ritual of Anguish: Damage and inflict Torment on enemies in target area. Summon an aggressive Spirit of Anguish at that location that pulses torment every 3 seconds to enemies near it.
Command Anguish: Reactivate to teleport your Spirit of Anguish to target area, repeating the initial attack against enemies in range.
Ritual of Bloodsong: Damage and bleed foes in target area. Summon an aggressive Spirit of Bloodsong at that location whose attacks steal health and transfer it to the lowest health ally in nearby.
Command Bloodsong: Reactivate to teleport your Spirit of Bloodsong to target location and repeat the initial attack against enemies in range.
Ritual of Empowerment: Grant Aegis and Vigor to nearby allies and summon a benevolent Spirit of Empowerment at your location. The Spirit of Empowerment pulse might every three seconds to allies in range.
Command Empowerment: Reactivate to teleport your Spirit of Empowerment to your location and grant Aegis and Vigor to allies in range.
Elite Skill:
Ritual of Vengeance: Create a Spirit Rift at target location that instantly revives up to 5 downed allies near it. After two seconds, the Rift detonates, damaging enemies in the area and summoning an aggressive Spirit of Vengeance at that location. The Spirit of Vengeance does heavy damage in an area with its attacks.
Command Vengeance: Reactivate to teleport your Spirit of Vengeance to target location, creating a Spirit Rift that does damage after two seconds at that location.

Weapon Skills: Hammer: A powerful ranged weapon with damage and support.
1: Spirit Boon Strike: Strike the ground, summoning spectral lightning to hit target enemy, dealing damage in an area. Summoned creatures gain Might on hit.
2: Spirit Rift: Slam the ground, creating a Spirit Rift at target location, chilling enemies in range. After 2 seconds, the Rift detonates, applying Vulnerability and damaging enemies hit.
3: Binding Chains: Cause spectral chains to erupt from the ground in target area, immobilizing enemies hit.
4: Spirit Light: Create a ball of cold light at target location that chills enemies and heals and grants Vigor to allies.
5: Spirit Siphon: Call spectral lightning to strike target foe, deal damage and blinding. On a successful hit, your weapon is Empowered. While Empowered, your next several attacks inflict Vulnerability on enemies hit and heal nearby allies.

Ritualist’s Shroud:
1: Essence Strike: Fire a lance of spectral lightning at your target, dealing damage.
2: Soul Snare: Mark Target enemy and immobilize it. Allies can attack the marked target to heal for a small amount.
3: Soothing Light: Pulse a wave of light around you, chilling enemies and healing and granting Protection to nearby allies.
4: Flesh from Spirit: Channel to siphon conditions from nearby allies and heal them for each condition removed. Gain Life Force for each condition removed.
5: Union: Leash to nearby allies, granting Protection and Regeneration each second the leash remains intact. At the end of the leash duration, allies still leashed are healed.

This concludes my concept for the Ritualist, a Necromancer Elite specialization. Please feel free to comment, ask questions, say it’s a terrible idea and poorly executed (but only if you give me tips as to how to improve), whatever.
Thank you for taking the time to read this and please let me know what you think!
-Sincerely,
Chatagi

Edit: I sincerely apologize for the format, this is my first forum post ever and I would appreciate suggestions how to make it more readable.

(edited by Chatagi.2571)