Ok people will only run for the big box’s and not the little events as they are just not worth it in game. Now this is a major problem with the events and not a player issue Borrelmir.
A simple change would be to up the reward in the big chest in some way, now not sure how in my eyes this could be done.
But the thing they can change is how the big boss’s spawn.
Ok for most maps the big boss will spawn in the last zone with only a small event chain needed to happen for them to spawn. Make it so every event is under player control for x amount of time in every area of that section of map i.e. every zone of the great scar for the crystal dragon to spawn. You would then have large guilds and groups of players working together to hold giant sections of maps to get the boss’s to spawn.
Now for this to work rather than having the boss on a timer like they are change it so they have a cooldown instead. would only need to be 1 hour cooldown tbh as getting groups to take every and defend every outpost in say 3 or so maps would take some time anyway. And put a system in place that to get a big box on the last boss you must have completed 2 smaller event’s plus the boss event to get the said big box.
If you then added some cool looking armour and weapons (like a crystal themed one for crystal scar area) to these box’s people will farm them in groups/guilds. Now these weapons don’t need good stats hell bad stats would be fine as they would be some cool looking armour.