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Is HoT Destroying Build Diversity?

in Guild Wars 2: Heart of Thorns

Posted by: Chillingsworth.9802

Chillingsworth.9802

Fall Damage traits should have an additional, broader functionality. Because they are roaming/ exploration traits, Anet could give them something like +X movement speed, super speed procs, cripple/ immobilize/ chill cleansing procs, etc.

When Anet decided to fuse guardian’s downed health trait with another one that cleansed conditions, they said it was the kind of effect that no one would want to spec for specifically, but that it would be interesting to ahve when combined with another trait.

The same logic should apply to fall damage traits, even if they’re already situationally picked, and perhaps even to revive traits.

The way i see it, I love having traits that are situational. It’s neat to be able to build for a really specific function, and this is about the only MMO that lets you do that. Streamlining skills so that they are more effective doesn’t necessarily make for a better player experience.

I find that spec’ing as an roaming/exploring build in a game that so incentivizes exploration, is pretty awesome.

Is HoT Destroying Build Diversity?

in Guild Wars 2: Heart of Thorns

Posted by: Chillingsworth.9802

Chillingsworth.9802

My worry is that the game is take a page out of the wrong books. Several other MMO’s have ‘streamlined’ the character build options in similar ways. I found this to be an overall disappointment in other titles.

Does anyone else enjoy the Boots Bad Builds videos on youtube? It’s some fun viewing of a couple fairly known GW2 youtube personalities fiddling around with wacky builds that are far from meta, but fun for their own interesting reasons.

It would be a shame to lose this lighthearted side of character building in exchange for a system that allows for effectiveness at the cost of imagination or whatever.

Trait lines without attributes

in Guild Wars 2: Heart of Thorns

Posted by: Chillingsworth.9802

Chillingsworth.9802

What worries me is that GW2 seems to be doing the exact same thing that every other MMO expansion is doing. I.E. taking away a free range of choices and customization and replacing them with a more neatly packaged, simpler set of prescribed choices. No mixing and matching allowed.

This is the same thing WoW and SWTOR have done. I don’t see this as an improvement.

Burn condi is broken, nerfed, or glitched??

in Bugs: Game, Forum, Website

Posted by: Chillingsworth.9802

Chillingsworth.9802

Ele’s are glass canons, stop nerfing what they do best: Conditional Damage/DPS. Ele’s are pointless to play otherwise.

Not to take this conversation off the rails, but in the current meta, a properly played ele is all but unkillable. They currently one of the most survivable classes, while maintaining high damage and functionality. They can be played as glass canons sure, but so can every class.

Either way, as someone else pointed out, let’s see where they’re going with this before we all rage quit. If in fact they’re going anywhere and this isn’t just a mistake.

Lagging again?

in Account & Technical Support

Posted by: Chillingsworth.9802

Chillingsworth.9802

Having this very issue the past two nights. Things will run smooth for a while. Occasionally the lag hits for a split second so i feel like maybe i just got out maneuvered and that’s why an ability didn’t go off properly etc.

Then i get hit with massive spikes where everyone’s running in place for 15+ seconds. Spvp is unplayable now.