Showing Posts For Chocofox.9503:

Harts and minds migraine disconnects.

in Bugs: Game, Forum, Website

Posted by: Chocofox.9503

Chocofox.9503

I have been trying to do this challenge mote since the changes were made to the instance. The problem is when changing from one boss to another someone in the party always seems to disconnect with no way to return. Furthermore, if the instance started is the one forced to disconnect the whole party is kicked out. The change from one boss to another seems to be when people will disconnect or desync. The first boss will usually load fine but switching to the second or third will crash some people back to character select. A fix for this would be much appreciated. As it stands it is hard to get a group to do this since a disconnect is more likely to wipe an organized group than the bosses.

Just got past Eir tonight and was ready for the much easier Canach when the instance owner disconnected forcing the party out. Either a way for people to rejoin and keep their challenge mote achieve or a fix to the disconnects would be greatly appreciated. This achievement has been taunting me for ages.

Official Feedback Thread: Episode 3 -- A Crack in the Ice

in Living World

Posted by: Chocofox.9503

Chocofox.9503

This final mission, while not bad, has a few issues. One of the first the scaling, it feels like it was set for a group rather than the individual player-base. Most players will do the personal story steps alone. The story seems to contain mostly veteran and elite mobs. My warrior was fine going through it, though a more squishy class it may create some issues to solo, especially with some of the one shot moves the mobs appear to have.
My biggest issue is with the boss achievements. The fight to get to the boss is long and the boss likes to get stuck upon the rocks at times. The lack of a challenge mote when the achievements are all boss related is VERY annoying. Re-implementing the challenge motes that were used in living world season 2 would be a huge improvement to this encounter. As both achievements are miss-able this feature would be greatly appreciated.
Skippable cut-scenes would be nice to have as well. Having already played through the story; watching the cut-scenes again, when trying to do an achievement, feel like it eats a little of our time without giving us any new information.

More Inventory/Wallet/Material space

in Living World

Posted by: Chocofox.9503

Chocofox.9503

I would love if the devs would add a toys and elixirs feature to the wardrobe. Things such as the infinite choir bell, the super boom boxes. All the endless tonics as well as the total make over kits as well as the self styled hair kits. Things like these are acount bound and being able to store them in your wardrobe rather than having them take up spaces in your inventory would be nice. I know I would be more willing to get more tonics for cosmetic uses if I had a designated place for them that would no longer clog up my inventory.

Frozen out issues (minor spoilers)

in Living World

Posted by: Chocofox.9503

Chocofox.9503

This final mission, while not bad, has a few issues. One of the first the scaling, it feels like it was set for a group rather than the individual player-base. Most players will do the personal story steps alone. The story seems to contain mostly veteran and elite mobs. My warrior was fine going through it, though a more squishy class it may create some issues to solo, especially with some of the one shot moves the mobs appear to have.

My biggest issue is with the boss achievements. The fight to get to the boss is long and the boss likes to get stuck upon the rocks at times. The lack of a challenge mote when the achievements are all boss related is VERY annoying. Re-implementing the challenge motes that were used in living world season 2 would be a huge improvement to this encounter. As both achievements are miss-able this feature would be greatly appreciated.

Skippable cut-scenes would be nice to have as well. Having already played through the story; watching the cut-scenes again, when trying to do an achievement, feel like it eats a little of our time without giving us any new information.

Magic Rift Issue

in Living World

Posted by: Chocofox.9503

Chocofox.9503

Map exploration can be a little more annoying with the rifts as well. A few are on-top of vistas and with people opening the rifts you can be teleported to another map instead of getting the vista.

Cannot Join Party

in Bugs: Game, Forum, Website

Posted by: Chocofox.9503

Chocofox.9503

running into the party issue as well. The system keeps telling me I have joined to many parties when I hadn’t even joined one yet since logging in.

Issue Reports: Heart of Thorns [Merged]

in Bugs: Game, Forum, Website

Posted by: Chocofox.9503

Chocofox.9503

Noble outpost event stalling. Clear hostiles from the nobles crash site. Breachers and mordrem killed but event not progressing.

Also dry-top, silverwaste and south-sun not giving map rewards to characters with 100% map completion

Attachments:

Issue Reports: Heart of Thorns [Merged]

in Bugs: Game, Forum, Website

Posted by: Chocofox.9503

Chocofox.9503

While attempting to do the Tendril Torchers min-game I kept reviving an error message that I could not log into the server. When ever the box pops up it locks up my camera and keeps reappearing after I close it. I then tried the bugs in the branches mini-game and and the error started to appear there as well.

I have tried logging out of the client and checking my connection but on my end but neither of those fixed the issue. It has made attempting mini-games rather difficult and I’m sure if its affecting those both it is affecting others as well. Attached is a screenshot of the error.

Attachments:

Infinate continue coin

in Super Adventure Box: Back to School

Posted by: Chocofox.9503

Chocofox.9503

You keep the coin forever.

I understand that but what im asking is will it work in new content that’s added in the future

Infinate continue coin

in Super Adventure Box: Back to School

Posted by: Chocofox.9503

Chocofox.9503

I have already purched the coin. What I am wondering is if new content is released in the future will our coin continue to work?

Also would it be possible with the coin just to have infinite lives so we don’t have to waste time talking to moto?

(edited by Chocofox.9503)

Striking Off the Chains Lvl 64 Quest Bugged

in Bugs: Game, Forum, Website

Posted by: Chocofox.9503

Chocofox.9503

I have ran into the same issue. It seems if apatia dies during the fight at all hywel dies and falls through the cage floor dispearing. Also the new explosion abilty on the small platform is kinda a pain. get hit it knocks you off and instantly kills you

Tridents

in Suggestions

Posted by: Chocofox.9503

Chocofox.9503

Iv started on my second charecter a necromancer not long ago and while the playstyle is notably diffrent from my warrior the real issue If found is under water combat.

While your meele underwater is well balanced a necromancers ranged weapon the trient is like a bad joke.

Iv found that necros and probly other forms of spell casters have a huge disadvantage under water. Necros cant take hits as well so range is a key factor to surviving but the trident does like no damage. At lvl 62 my tridents crimson tide. (its main atack) does 32 damage. I understand that necromancers are more effect baced but realy only 32 damage.

Iv found it more benificial to use the spear and get close taking all of the damage from nearby enemies. I believe triednts main attack for necros needs a major rebuff. It should be least 5 if not 10 times as powerful as it is. Theres no reason for a weapon of that level to do such little damage.