Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
Showing Posts For Chokapik.3741:
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
That’s amazing guys!
In the long run, I agree that it would be nice to have it on github or something like that, especially if more recipes are added to the game. That’s not mandatory though. Nice work, Mystic!
Edit: I just cleaned up the original post, added Mystic’s urls and put the id of the Foraging Sickle in my file (it recently made it in the v2/items endpoint).
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
(edited by Chokapik.3741)
Oh. I did not realize it was in alphabetical order. Well, cool! .
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
Here is a jsfiddle that could help finding broken IDs. You can change the URL and check other endpoints.
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
The currency names should be plural, shoudn’t they?
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
Hello!
I think the best place to start would be Javascript. You don’t need any programs to create applications, even Windows’s Notepad should do (I don’t recommend it though).
I made a quick JSFiddle (it’s a website that allows you create HTML and Javascript code, quite handy for showing examples to people and stuff).
I put a lot of comments on it, hopefully it will be understandable enough!
http://jsfiddle.net/3gs5wcw7/1
Basically, it shows how to do a simple request to the v2/build API endpoint, but feel free to have fun with it, change the code, try out other things, …
I would recommend this tutorial for getting started with Javascript.
Have fun!
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
(edited by Chokapik.3741)
I just found a similar issue in v2/skins.
This page returns a total of 3520 skin ids.
However, when trying to request data for all of these ids, I end up with 3519 objects.
The skin causing the issue seems to be id=2984.
https://api.guildwars2.com/v2/skins/2984
Edit: I also wrote a quick jsfiddle that could be handy when we have these kinds of problems. By changing the URL at the top of the script, you can check the other endpoints as well (I checked some of them, haven’t found any issues so far).
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
(edited by Chokapik.3741)
I think axe would be great!
Or maybe shield main-hand. I would love to dual-wield shields.
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
Do you mean meditation? It doesn’t feel like a consecration at all.
Consecrations are all Area of Effects that can be placed.
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
Yeah, I think they don’t get enough credit for what they do
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
I made a JSON file for Mystic Forge recipes a while ago, if you want to use it for your project .
https://forum-en.gw2archive.eu/forum/community/api/Created-a-json-file-for-Mystic-Forge-recipes
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
In Java you should be able to use Integer.parseInt("" + i). This way it should convert strings to ints and not cause errors if i is already an integer.
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
I have a couple more examples too, maybe it can help devs figuring out what needs to be added.
- Mordremoth’s Bane Guild Decoration (43993)
- Portal to the Heart of Maguuma (69648)
- Merchant items: Harpy Feathers (8764), Order of Whispers Spy Kit (8801), Endless Mordrem Troll Tonic (68520), some cultural armors, some weapons that can be bought for badges in WvW, …
It looks like merchant items are a really big chunk of the issue. Looking forward for that fix
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
I actually find it pretty funny to see everyone running around in golems, you should probably not take this so seriously.
Come on, it’s been 3 years of pretty much the same thing in WvW, they change things for one week, just have fun!
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
Wow, it deleted my key too. The endpoint needs to be disabled/fixed asap, or everyone will have to create new keys.
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
The thing is, when you buy salvage kits or gathering kits, you only get one. The number displayed in-game is the amount of charges remaining (I think).
Have a look at the Master Salvage Kit for example: https://api.guildwars2.com/v2/items/23043?lang=en
It says charges:25.
Although I think it would be cool if we could have the number of charges on items with the v2/characters endpoint .
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
Yeah, true. Currently working on that
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
Could we get an update on this please?
I run into a lot of issues while doing stuff with the API because of this, it would be nice to at least add the items that are bought from merchants.
If nothing can be done about this (maybe because of HoT leaks), maybe you guys could set up a list of items to be added manually that we could edit, and then take a look at the list from time to time, if it’s not too time-consuming?
(There is also other stuff that would probably need to be added manually anyway. For example, the Mini Lavish Llama: we know it’s in the game, we know its skin, we know its recipe, but since no one has gotten it yet, it doesn’t show up in the v2/items endpoint.)
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
Hello!
Currently with the API we have absolutely no way to get Mystic Forge recipes.
I needed them for something I’m working on, so I went ahead and made a JSON file that contains most of the recipes.
It took me a while to get all of this data together and there might be mistakes so let me know if you find any.
http://nailek.net/gw2/resources/mysticforge-recipes.json
The format I’m using is exactly the same as the one for the v2/recipes endpoint (except for the “name” field I added).
Feel free to copy the file, change the format, read it out loud to your pet quaggan (?), … I hope someone will do something cool with this .
Happy coding! ~
More complete and recent version by Mystic.5934: (consider reading the comments for more information on this page)
http://gw2profits.com/json/v2/forge
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
(edited by Chokapik.3741)
If there is really a lot of stuff to change, maybe a v2/items2 endpoint would be a good idea? This way, it would be entirely entirely backwards-compatible at least.
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
On another note, the attribute named “CritDamage” should now be “Ferocity” (since the April 2014 Feature Pack).
Example item: https://api.guildwars2.com/v2/items?ids=48075
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
Although now that you say it, 94+32=126.
This may have to do with the fact that you can’t have upgrades on ascended rings, so maybe in-game it uses a weird trick to compensate?
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
Hello!
In last week’s patch, stats across all armors/weapons/jewels received a buff. The API doesn’t seem to be updated yet.
For example, this item should give 126 power instead of 94: https://api.guildwars2.com/v2/items?ids=49402
Would it be possible to have these updated?
I know there are issues right now and devs are being really careful not to release HoT stuff in there, so I guess that might not be a possibility.
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
“why” ? Partly because people who bought it for thousands of gold would be very unhappy.
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
Excelsior!
In a game where cosmetics are so important, I feel like we are really missing a way to keep track of the number of skins we have.
There is the “Fashion Forward” achievement, but that only goes up to 1000, which is not very high.
Here is my suggestion:
http://i.imgur.com/sMKlw5E.jpg
This way, we could see how many skins we have of each type (armors, light, medium, heavy, weapons, outfits, miniatures, …). It shouldn’t bother anyone, since we already have access to the information for specific types (e.g. “light headgear”, on the screenshot).
With a feature like this, I’d be happy to work towards unlocking more skins!
Thanks for considering it
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
I would love it!
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
I don’t know about that. You won’t be able to do it in-game anyway, but if you really want to add text over it, you can still do it in paint
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
Excelsior!
I’ve been working on a Guild Emblem Editor this week, mostly as an experiment.
It turns out all of the other emblem editors out there seem to be down, so I thought I’d share this one with you.
Hopefully you guys like it, let me know if you have any issues with it.
If you have suggestions on how to improve the tool, I’ll try my best to include them!
I’d also like to thank the guy who took the time to get ALL of the emblems in the SVG format. Couldn’t find his name, but great work!
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
(edited by Chokapik.3741)
Glad to know you enjoyed it!
We wrote everything ourselves (it doesn’t use any engine or anything). It uses Javascript and a HTML5 canvas.
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
Unfortunately, this is pretty unlikely as you need a Mac computer to develop iOS apps. I’ve heard about platforms that allow you to deploy html5 apps on mobile, so maybe we’ll have a look at it. If we were to do another game, we would definitely try to do something more mobile-friendly.
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
Score: 283
Time: 33.98s
Coins: 23/24screenshot: http://i.imgur.com/pODjALH.png
Also I have the background music stuck in my head now.
Wow, that’s very good! I think Blatoy got 285, but other than that, you probably have the best score. Congrats
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
Well, I’m totally in for that. It would actually be pretty funny xD
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
Thanks, we will work on that tomorrow (it’s quite late here).
Also, nice job! 250 is pretty good.
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
Excelsior!
So, recently Blatoy.7682 and I have been developing a small web game called “Escape from Rata Sum” and we finally decided to share it. It was really fun to make, and we hope you enjoy it!
The concept is quite simple:
“Recently, Rata Sum has become quite a dangerous place. More and more riots are taking place in front of Moto’s box because of Bookahs coming from all over Tyria. The city is now hostile: you need to escape from Rata Sum.”
Here is a link to it:
http://orikaru.net/ratascape
Notes:
- Controls: Arrow keys.
- Remember that you can accelerate, slow down and hold the “jump” key to jump higher.
- Sorry if there are any lags (should work well for Firefox and Chrome at least).
- Some stuff won’t work on mobile, although you should be see what the game is about, at least.
- Try to get the highest possible score, and share it with us .
Good luck, and have fun!
P.S. : Any feedback or suggestions would be really appreciated.
Edit 1: Also, thanks to Ealandur.1876 for helping us testing the game.
Edit 2: Added more space before the first cube of the falling phase. (thanks to Rayala.6138 for feedback)
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
(edited by Chokapik.3741)
All the URLs from this page seem to be broken too (didn’t try them all):
https://api.guildwars2.com/v2/files?ids=all
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
Yes, that would work, but I don’t think iterating through ALL the items when you just want to get the dyes is very efficient.
If you simply want to do something where the user can check all the colors, choose one they like before buying it in-game, at some point you’re going to need a way to make the conversion between a color and a dye (consumable).
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
Oh, that’s so cool!
Although, have you considered adding the dye item ID in the /v2/colors API? It would be really nice because right now, we have no way to make the conversion from a color to an actual in-game dye.
Edit: Actually we have the dye name, but I think it would be more useful to get the ID.
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
(edited by Chokapik.3741)
Don’t forget, it’s a new class, not race
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
Have a look at gw2spidy.com, they have an api that allows you to search items by name.
Kinda frustrating having to use another api for that, but meh.
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
I think a good way to do it would be having them in the wallet, but hidden when you have 0 of the item (ex: you have 0 geodes, they don’t appear). This way it’s not too messy,
Side suggestion: Put junk items that you can buy for 1 crest/geode, so we can clean up the leftovers. Even though some people might not want do to this (too lazy, not the most convenient, …), at least it’s there. (I mean, I would do it if I’m not going to return a map for a while).
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
The ability to rent an NPC’s soul so he can farm for us.
[&AgHAWQAA]
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
Hi, Is there a way to achieve this? I mean, get the items in one page, without having to loop through all of them and check the rarity.
(Sorry if it’s a stupid question, i’m kind of new to JSON).
Something like that : “https://api.guildwars2.com/v2/items?rarity=Exotic”
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
(edited by Chokapik.3741)
Well, for instance there is the Human/Charr war going on in GW1, and a lot of stuff in GWEN (it can explain some stuff in gw2)
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
What would you think of that? Like, I don’t know, maybe 2000 gems to get GW1 Prophecies + Factions + Nightfall + GWEN? It would be great for those who want to go through GW1 story, to learn more about the game lore
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
Could be good, but mh, not quite the same as in-game :/
Edit : Actually, after searching for a while on the wiki, it turns out they also have the real in-game image. Thanks
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor
(edited by Chokapik.3741)
Excelsior!
I’m deleveloping an interactive map, allowing the users to create “rooms” in which they can draw stuff (Unlike in-game, it is permanently stored) and share it to anyone. It could be useful for things like the recent vine attack on waypoints.
Anyway, I plan on using the render API to get the assets, but the files API doesn’t have the vista and skillpoint file ID/signature (which I need to use the render service)
So, is there something I missed, or is there no way to get those assets (besides just taking a screenshot in-game and manually extracting it) ?
Render API : http://wiki.guildwars2.com/wiki/API:Render_service
Files API : http://wiki.guildwars2.com/wiki/API:1/files
Guild Emblem Editor: http://nailek.net/gw2/emblemeditor