Showing Posts For Chrysaliss.8720:
When you play as Daredevil in Ascalonian Catacombs path 3 and get turned into a ghost, then the ghost has no animations. Neither staff attack nor grandmaster dodge rolls.
Chak lobber spawns but, Chak lobbers brood does not.
Tried it many times across 2 days and the brood never spawned. However for some reason I completed it by killing Chak Lobber 2 times in a row.
I would like to talk a bit about PvP (HotM) thief.
In general I think that thief has a lot of potential, but this potential remains unused. And compared with other classes thiefs suffer a lot.
I will divide my opinion over few sections.
1) Damage:
The damage on thief is really bad compared to other classes.
Bleeding.. u can stack 9 stacks of bleed before run out of initiative… Otherclasses – like elementalist, mesmer, warrior, ranger, engineer – Can easilly cause 15 stacks of bleed while having just a little or no cooldown on it (warrior / elementalist) . Using a pistol bleed also relies on dagger and cloak.. which again cost too much initiative and when u run out your damage is greatly nerfed.
Roaming – Thief damage in this spec is just the lowest one in the game. As a thief classic opener with daggers – Steal + Cloak and Dagger + Backstab (from behind) thief deals approx 3000+2000+6000 = 11000 damage.. Yes u can say now that it is a lot. Again comparison with other classes. I tried out a mesmer and warrior roaming specs. As a warrior I was able to do 13 500 damage with Greatsword 2 ability while the target was immobilized. As a mesmer I was spamming my clones out… they did a bit of damage before they all went out and then shatter them for over 10k damage in 1 hit that when added to damage that clones did earlier kills the target. And I had to use 1 ability…. Lastly an engineer that just kills you instantly… I dont know exact numbers but I had an engineer jumping on me and when he landed i was dead instantly.
And in addition to this.. If thief gets disabled… well… he is dead. Simple as that.. 1 stun / knock / imobilize or even daze and thief is dead. While other classes can either survive it or use stability which bring me to the second point…
2) Sustain
Thief is the most squishy class in the game. Lowest HP and lowest toughness in the game. Not speaking about the fact that thief does NOT have an ability to grand himself stability.
Yes there are some specs that allows you to go quite tanky but if you do spec that way u have absolutely no damage and u cant even be a point holder because EVERY single trait is build about stealth. And while in stealth (as you all sure know) You cannot hold points…
Thief has absolutely no defensive abilities except shadowstep. Compared to other classes that each have 5 or more. We have no way of removing certain conditions or just in general removing conditions except DoTs with Hide in Shadows. Again compared to other classes that can either remove them, transform them into boons or send them to the enemy.
3) Crowd control
Once again thief suffer by having the lowest crowd control in the game compared to other classes In order to have crowd control you need to have pistol equiped in offhand. Every spec with pistol in off hand – Except dual pistol roaming – cannot be utilized. Why u ask? Lets see. Using a Sword + Pistol. Pistol whip ability – too long initial animation.. Can be avoided easilly… the stun is only .5 sec and u cannot deal the full damage before enemy runs away. (U can use Venoms to stun them but it gets just allways broken). Also this spec doesnt have a single combo finisher and THAT is what really sucks. Dagger + pistol with this spec u require 9 initiavite to get in stealth. 6 for blinding powder + 3 for heart seeker (smoke field + leap finisher = steath) it means u go in stealth once.. and then u have nothing to follow up.
4) Stealth
Stealth is really nice thing except that u can be easilly bursted down even when stealthed. And this is what i think is the real problem for thiefs. While in stealth u can stil be knocked down, damaged, basicly everything u are just not seen… Enemy can still blindly burst you down with ease.
In the end I would like to say this… Thief is my favorite class. I enjoy playing it and it brings me great pleasure when I make my enemies hit the dirt. I play thief since the day Guild wars 2 came out and I am planning to stick with him.
Thief has a lot of unused potential that yet waits to be introduced into the game. Like remaking traits to make thief be able to spec tanky without the need of using stealth. Or making stealth somehow beneficial for us in terms of sustain – Like reduces damage taken by 50% while in stealth or just something else.
(edited by Chrysaliss.8720)