There is some reverse trolling here, the Dungeons are way over the top difficult for the average player. Those thanking the Devs for increased difficulty are trolling the average players.
There was no need to increase the difficulty of AC or any other Dungeon. If you want them difficult then add a hard mode, and for regular mode add a sixth member or reduce the difficulty by 40%.
Right now all paths, all dungeons are absurd, GW1 was nothing like this, and this game had so much potential.
I rarely ever come to these forums, but this is exactly what I was thinking when I came here. The vast majority of players just want to have fun. The more serious players are always going to take something hard, and run it so many times that it becomes easy for them. So what’s the point in making things hard for the casual player? It’s just going to turn them off of the game completely.
I’ve actually only recently begun running dungeons, and they remind me of WoW raids, where everyone is expected to be fully prepared for each encounter. Only CoF has been actually fun for me. The others I’ve tried (AC and TA) are ridiculous. Why are there so many things that will one shot you and come out of nowhere? It’s so incredibly annoying for a new player.
These last few weeks of attempting dungeons has seriously made me miss other MMOs, and I find that to be a shame.