Showing Posts For CihandaR.2395:
if i didnt care about this game.. a game that i’ve waited 2years for.. then i wouldnt be crying on the forum that anet should make gw2 better. BUT new games are comin n if anet doesnt make somthing from their crap.. byebye ciaociao dada
you will never be on top. there is always THAT guy with no life expectances who plays the game 8h/day. so forget it. just play for fun
See, now I was online again and did my daily achievs etc. I don’t care much about the living story unless it’s rly good. well most of the time its crap released with hurry. I guess many players now are wanting a BIG change. Perhaps an expansion and 2-3monthly LS events instead of every week.
Logicaly spoken, these bored players will try other games when they are released. for insatnce TESO, Wild Star, Everquest next etc.
than gw2 will be doooooooooooomed. AND if you wont release solid expansion (LS/ typical expansion pack or smthg else) say bye to everybody.
ye i have nothingg to dooo yee i wanna play gw2 ye but its boring cuz its the same old thing AND no i dont know why i wrote this tekst in this style. kit you all
let me tell yu. tons of living story events with stupid rewards/story/achievements, 2-3healing skills and some ugly mini’s. anet why not make this game even better??? i want to play kitten but not the same thing of the past year nor the LS
Nope, i dont care at all because these there is no story to follow and the things the new events offer are limited and not permanent. Why don’t they release an event every 1-2months, so they can write a good story, create maps/new armor/skills etc. I thought gw2 was going to have an epic story with expanding world. what did i get? A kitten story and poorly executed events every 2weeks. THANKS
btw hey, a solid expansion is necessary to keep the playerbase alive dudeeee. dude(anet) give me something new to do. i dont give a d*mn about your living story.
Theres been so much request for expansions, but
1. with so much LS updates itll likely take a while, if at all.
2. with what many have perceived to be unfavorable direction the game is going, ppl will still be sceptical i think of what other stuff anet brings out.
3. then theres talk of it dividing community as some ppl dont mind buying exp and some do…
I agree on 1. and 2. but I am sure that a big mmorpg game with such a large community will need an expansion to keep the playerbase alive. Let us be honest, nobody would play the same game for years. The living story adds some content but it’s small and temporary and the new players will have missed all of it.
It is the fate of a succesful mmorpg to launch expansion packs. I can asure you that 90%+ will buy the expansion. For me, it is the key to keep a mmorpg alive.
An expansion will bring the old players back and the game will be popular again and it will attract new players who haven’t heard of GW2 yet.
It’s not that I think of Anet their revenue, I just want an expansion which would bring lots of new quests, new dungeons, new maps, armor, weapons, skill/traits etc.
What do you guys think about it?
A developer at Eurogamer did mention that some content is coming back.
(around 25mins)
http://www.youtube.com/watch?v=axLVJfzCe74
Hey thanks man I’ll wait till it is live and play gw2 once again
Simple suggestion, I liked this event more than the others. I just hope that you guys do it once again.
http://www.guildwars2-crafting.com/
Aside from the obnoxious auto-changing background, this site has guides for each discipline and gives you an approximation of all the mats you’ll need to level it all the way up.
thanks
I want to level as fast as possible.
I have to know the best areas to level, those with chain events and good drops.
I also need a good website with guides, maps and such.
I’d like to level by crafting. help please
+I’d like to share a website= veeeryy good for build editing.
http://en.gw2skills.net/editor/
Anet has great ideas but also many stupid ones… like this one. logiicccccc -.-
[IMG]http://img855.imageshack.us/img855/6013/90543266.jpg[/IMG]
not sure how to display image here?^^Using rainmeter with my own skins and adaptations of other authors as well.
Windows seven by gsw at virtualcustoms.
Please please please give us a download link or a tutorial pelase. :‘( :’( please
The biggest slap in the face however was your complete lack of effort for our other weaponsets. We’re locked into using D/D, P/D, and S/D because our other weaponsets have glaring issues. P/P is a confused build without access to stealth (our primary survival mechanic), and worthless skill in the 2 slot, and an autoattack that doesn’t mesh well with its dual skill. Nobody plays it becuase it just isn’t viable. D/P is ruined because our primary gap closer roots us on hit – let me repeat that; our GAP CLOSER ROOTS US ON HIT – I don’t know if this is a bug or a design choice, either way its useless, the gap opens right back up…because we were rooted on hit. S/D is in use atm, despite the fact that flanking strike is a joke, primarily because we have so little working weapon options.
The cluster bomb reduction also reeks of kittening everyone to nerf glass cannons. The damage is rather good, but due to the travel time, its not an ability that can be “spammed” most of the time. I’ve seen glass cannons hit for 6-8k with the ability, so it probably needed an adjustment, but maybe one that only affects glass cannons.
The compensation we received for this massive loss of damage on our only working weaponsets? The blinding powder change was necessary, not a buff. Blinding powder was completely inferior compared to Shadow refuge in 95% of situations prior to the patch, seeing as they had the same CD and shadow refuge was 10 times as powerful. Cutting the CD to 40s was a good choice, but it wasn’t a buff, it was a fix to a poorly performing skill. Smoke screen is bigger now, thank you for that. Scorpion wire got a range increase, thank you for that. That’s the end of our “Compensation” section, sadly.
So, in short, our primary OH (Primary, Again, because its part of all our functioning weaponsets) lost 50% and 33% damage, with no reduction in initiative cost. Our broken/non-functioning weaponsets were not touched. The ability buffs intended to compensate us for massive damage nerfs were inadequate. This is the second time you’ve failed to properly address burst, and instead just weakened all us non-burst thieves. Please stop spitting in our faces.
Note: If you’re going to respond in either support or disagreement, please keep it civil. I am a person, the Dev team is made up of people. I’m trying to express my disappointment, and perhaps actually get an explanation that will shed light on my confusion. This post isn’t meant to be a rage dump for children to call people names.
Man this is what I was talking about, people was just ignoring me. Some weapons/weapon sets in this game are simply useless and every weapon/weapon set has a specific playstyle which annoys me. I want to play with wathever weapon I want with the style i want to play. They have to give us more weaponskills to chose form.
I think that trinity system will make the game much funnier for everyone won’t it? I mean, people will need help from each other: tanks hit low so they fight together with a dps who is doing the same quest or a priest helps a dps with low hp in pve.
In WvW there will be strategy!!! Now it is like: “Yeah I’m a m*th*r kitten*ng ranged, I’ll blow the kitten out of everyone.” Instead of:“I am ranged dps but have low hp so I should let the tanks and melee dps go first and stay close to healers.” ‘a cleric’:“I have to heal all my friends and protect them, kitten there is a dps attacking me… ruuun!!!!” (an assassin) “There it is a low def/hp guy, i’ll backstab him OR 1guy is busy with a tank i’ll help him” —--> SEE EVERYONE HAS A FUNCTION => TEAMWORK.
(Trinity system is just a dream but we may discuss it or not?
By the way some basic and fun things must be avalaible in this game like
- Guild vs Guild
- Arena (free for all fight)
- Dungeon type places for a big group instead of a party)
When we have these things, a lot of people won’t cry anymore that the game gets boring.
lololollollllollllll my father took my pc because it’s almost time for exams after that I’ll play this gameeeeeeeee. : DDDDDDDDDDDDDDDDDDDDDDDD
Trinity system will make this game muuuuuuccchhh betteeeerrr. More teamwork, crazy WvW: tank, healers, dps, rangers=CRZAY FIGHT. I understand taht Anet wants something unique but trinity system is just a basic thing which has to be in every game
It depends on the person personal tastes and interests.
In short no matter what they do or who they satisfy people will always complain about every update that is released because the game is not their perfect game they spent every day and night dreaming about.
I think that everyone wants a better experience, this is what devs try to do. Its not about what each individual want it’s about making the game better.
- No.1 Some stuf from GW1
GW2 is a unique game which gives us different and entertaining content but I still have the feeling that GW2 lacks a lot.
I’d like to see your answers. Maybe devs will read your comments and find some amazing ideas.
Topic dead? Op and Castle? Where did you all go?
I am back going to write a proper text soon
The turth is that in every game a tank, healer and dpc class is a must.
MY FRIEND GET USED TO IT. this is what happens in every game because of all little baybies. See all classes are going to be nerfed thill they are trash. only warrior will stay like that forever. and maybe 1 or 2 more classes. its a tradition of stupid gamers to nerf all classes until their 1-2favourite classes are left.
I only see kids crying because they can’t play good enough. I always play against different clases and what I see is… the skilled player is always on top. Sometimes it is a warrior or guardian sometimes a glass cannon thief… . Stop crying and learn to play
Hmm whell… can you move posts to another topic? By that i mean whole post with attached stuff?
If you can as sead above you should move the constructive ones there, and make like 3-4 first post as your post with them. Simply quoting them.
If not, can you make another post under your own first post? If so then simply put them all there, in like 3-4 post. If still not working, then i make another thread and ctrl plus c all the buildfull posts in order….
Ok i’ll try it later. I’ll keep it in mind.
Guys I really have limited space. :/ Thats why I’ve removed a lot of features. I can’t even add those Disciplines (kits like engineer or attunements like ele)
Can I maybe make 1-2 or 3 subtopics because 5000 words are not enough for me hehehe. I also want to put good comments and suggestions in my tekst but again that limit… Would this make the moderators a little bit angry or is this a reason to delete the main topic?
BTW the limit has to be 10 000 or even more 15 000 … xD
or we need an option to select best comments so they appear first.
(edited by CihandaR.2395)
ahhhaaaa i see. Whell anyway. If you so wish Cihandar, the post could be sorted out, but i suggest you collect the constructive and positive posts, that add something atleast to the class, or help in the concept or detail it, and only post those in order.
This way it would stil lhave quite a lot of detail, and comments and thouts, but would cut out the “spam”
Trough might require the deletion of THIS topic. (whitch i find not a really good idea.)
But anyway.
Okay then just 1 or 2 subtopics wont make moderators angry I think.
https://forum-en.gw2archive.eu/forum/game/suggestions/New-profession-Wizard-Arcanist/first Here you can read about a class and how it could be implemented to the current world. It is about wizard/arcanist class and its story how they come in Tyra or what they already did etc. There are plenty stories written. I have more ideas but space is limited to 5000words.
Yes quite a bit, it makes mee feel like Naruto’s chakra attunement to elements.
You are mostly attuned to 1 and can use only that one to full potentian, or at all.
But if you are skilled and practiced you might be able to use other ones to, or even combine them, trough not really as like someone who is attuned to that mainly.Its like 95% and the rest is 5%.
I guess the skills and the details i made to the class are all quite fitting for destruction.
Any opinion on that?
When you open a new post just click to add attachements to add images. If you are editing your post click to more options under edit button.
Guys I want to fit all those informations that you’ve wrote and I have in my mind but it is not possible. Only 5000 words are allowed. I hope that people will read most of the comments.
the reason i opened a sub post is because this all cant fit 1 post and not everyone reads untill the last comment
Ok i am back from work, but i had quite some time to write down my thouts and design a bit, but first of all i must reply to Castle.
Trough i agree with you in most cases the, but on the topic of
“because the magic has to fit the theme of the bloodstone only. It can’t borrow from other bloodstones, no single class is connected to more than one bloodstone”I still cant make a compromiss, since the system you describe is non existant, trough you describe it, (i didnt even found it pls link so i can read it) the game does not work like that. If it would, Guardian should not have tome of wrath, when he can use perservation magic. Or elementalist trough only uses elemental magic, he also uses heals and destrruction to. Some classes have more then 3 "bloodstone types in them.
Or is it me who cant understand abaut the “theme” or mechanic of spells you are talking abaut?
On the secret society i agree, its not a really good idea, it was just an example, but i cant agree on the rest of the topic. That would mean there wont be or should be no new classes since noone knows abaut them? Ofc noone knows, because the devs didnt had time to implement them. You cant hint to all upcoming changes, even if the game looks stupid because of it later on, its how mmo industry works.
Ciha, thats not really a good idea, ppl dont bother to look threads that other threads link to. (lazyness)
On the rest all ok. Ill write down what i thout up right now, its free to edit, trough most skills actually fit the “destruction” theme.
I will leave a lot of space between texts so it is easy to look at. If something cant be understood ask.
Very well. Just write open your own treath but just write it here and also give me the link. The more accecibility the better. I’ll also spend my time for a clear and informative tekst. @Castlemaniac I think that you also heve some nice ideas.
So to main topic….Is there a way to sit togather Castle and Cihanda? And all the rest who take this seriously?
Any chat option here or take in game friendlist?
My name is Blasio The Lion.If nothing else we make a bit more clear topic as : Wizard->Arcanist Suggestion continuation or something.
I can’t go ingame because my father took my gaming pc until the end of exams xD. But I liked your idea and yes maybe we can discuss togheter and make a better treath. There is also the problem of the amount of space we get for 1 Treath. It is maybe good that we comment our good ideas in this treath, we would have more vieuws and if that happens we have more chance that they’ll read our suggestion.
What if I put links in this treath that directs to another treaths about
Wizard→Arcanist. I mean you and some other people wrote some amazing things here, I can copy paste them in a treath put your name too. If you guys also open your own treath PM me the link so I can copy paste it in my treath to make sure that all of our ideas are easy to find for everyone.
I have a lot of time in weekend. Just PM if you have better ideas about what we should do and how to communicate. and yes I take this serious
I see great ideas. There is a lot of information here it is impossible to put it in one treath. Let us keep it like this, probably because of the high amount of vieuws Anet will hear our voice.
Lets say we implement something like that. How would we do it?
THe criteria are :
It must feel like a tipical wizard, that means :
-A wise man, with lots of knowledge and lore.
-His power comes from practice, learning, arcane scrolls, books and text’s (might even be is source of power?)
-Wears, robes, wields staff,
-Can sue some spells without weapons. (might work as kits for Engineer)
" Anyone is free to add more"It must be a fresh new idea, that represents the spirit of Gw, :
-Should be renamed to Arcanist,Sorcerer,Mage,Cronomancer,Thaumaturgist or something fresh.
-Must use some sort of magic that is no represented yet, something like Arcane, Time, Ancient spells (from lore, or even fitting for cronomancer).
-Needs a fresh mechanic, that fits and synergize with the class and the theme to.I personally think this is the list we need to follow, trough all are free to add.
My opinion is , that something like this is totally represented in the game as Durman Priory stuff. And Dp is propably best represented with an Archeologist.It basically has all, but it is not an Elementalist. (trough it is represented mostly as an Ele, since the game does not have other classes yet, but thats only a circumstancial problem, not because its intended)
I can also think of a Mechanic, where the Archeologist can take out an item from a skillbar, that is some lost artifact and get a new skill set (like it is a weapon). And those skill sets would be centered araund the theme of the item, and powerfull spells. There might be 3 for each role : Support, CC (or utility), And long range direct damage.
Could work simply like Elementalist attunements : You click on the item icon above the skillbar, and it switches out your skills. (using your current weapon stats)BUT instead of getting a skillset for each weapon you did hold before, you only get 1 skillset for each atifact you have (if 3 then 3 skill sets plus original ones). Its resonable since you equip a new item, you get the eqipped items skills, your original (wield able) weapons have nothing to do with them…
But the Mechanic Caste describes could work also, its quite fitting for the Traits system currently running.
Trough its like a split personality, i imagine a normal Wizard, then as the Arcane power fills him becomes an engine of destruction : Floating in mid air, with glowing eyes that discharge arcane lightning, in his hands ethereal spells sparkling and raining down destruction.
It would be quite a sight to have an elite like that ( it would fill his arcane power bar to max, and skills would not use up arcane energy for some xy time) It would also give this effect to the characterOh and on Bare handed casting. A few utility skills that work like Kits for Enginner would do the PERFECT charm. But isntead of a weapon, the Archeologist or Arcanist hands would glow with tattos of the chosen “kits”(spell theme) color.
Again sorry i must go so soon. Ill check up soon again. Till then cya all. Opinions?
Amazing ideas I think (I haven’t read all of it because I’m really busy atm). I even have great ideas for the story of how Wizards could enter the existing world. If we guys gather more information I’ll try to put all of it in one treath. I will of course mention the names of the commenters.
i think i thought of a good mechanic.
it would be a form of arcane energy build up.
the more you use skills, the more it builds up.
however, only skill 1 builds up without using up energy.
each other weapon skill would have an amount of built up arcane energy to add an extra effect.
say skill 1 is simply an arcane bolt. skill 2 is a poison bolt and skill 5 is an aoe arcane explosion.
say also you can have a maximum of 50 arcane energy points, split into 5 sections.
skill 1 doesnt take up any arcane energy points, but grants say 3 arcane energy per cast.
skill 2 grants say 5 arcane energy per cast but has an 8 second cooldown. it uses 10 arcane energy for an added effect. Without that arcane energy, poison bolt poisons the enemy for 3 seconds. However, if there is 10 arcane energy, poison bolt increases the poison time to say 5 seconds and grants two stacks of vulnerability for 5 seconds.
skill 5 grants 15 arcane energy, but has a cooldown of 30 seconds. It needs say 35 arcane energy for the extra effect. Without it, it’s a general aoe damage and it builds 15 arcane energy. With the 30 arcane energy available, it does some more damage and adds a cripple effect.
All weapon skills grant arcane energy, whether they use up arcane energy or not. However, for a skill to use arcane energy, there has to be that required amount of energy before the skill is cast.
example, take skill 5 from above. it needs 35 energy but there is only 25 energy build up. The wizard can’t get the benefit because it needs the initial amount of energy beforehand to be 35 to use, even though after the skill is used it would have had 20 arcane energy left. Therefore since it doesnt use the arcane energy, it doesnt add the extra effect, but it still adds the 15 energy, totaling to 40 arcane energy ready for the next skill to be used.
perhaps skill 5 skills would have two tiers, say tier 1 is 25 and tier 2 is 35. Tier 1 adds the cripple effect only whereas tier 2 also adds the additional damage to the cripple of tier one.
the reason all skills are able to generate arcane energy is to add an amount of flexibility to the wizards gameplay. While there would be no initial benefit from starting combat without the arcane energy. Using skill 5 as above would quickly open up for a poison +vulnerability conditions on the enemy. And plus skills dont need the arcane energy to cast their skills so that they wouldn’t be at a disadvantage by not having all their skills available at the beginning of combat.
Actually now that i think of it, it would work perfectly for the chronomancer too, but let’s stick to the wizard for now.
I haven’t read all of it but it seems like you have really nice ideas. I’m happy that all of us are making a great treath together.
After reading through this thread, I see a whole lot of good ideas. But I can tell you right now, I seriously doubt that Anet will EVER put a wizard in the game. Something like it? Maybe. But never a straight-up wizard, and they would never call it that.
Why? Because Anet is trying to break away from tradition. We don’t have paladins, we have guardians. Really similar, sure, but they changed the name for a reason. Anet wants to be different. So instead of paladins and illusionists, we have guardians and mesmers. Instead of wizards, we have elementalists.
Again, some of these ideas are very nice. Having a profession with no weapons, while seeming to break the system, could kind of work (using rings, or even tattoos, as ‘weapons’ would make for a very original profession). But a wizard isn’t gonna fly. Call him an Arcanist, change around some of his stuff, then maybe you got something. But not a wizard.
My two cents.
Good idea but if Anet sees the potential of this type class they’ll sure make it. The name doesn’t matter that much.
*When somebody sends a party invate a sound should warn us, bacuase most of the time I don’t see the little invitation picture.
*Duels between 2 players or parties in pve areas.
*We have to be able to trade with other people instantly. What we can do now is selling on black lion t. c. or just sending a mail.
*A pet to loot the specific kind of items we want.
An example Weapon: dagger: exotic: level 60-70.
*Orginized trading districts in every city. In Tyria are lots of merchants who sell all kinds of stuff but some have 2 things and some 4 items and others 10+. It is pointless how we can’t buy certain items in a specific merchant.
an example: food merchant who sells all kind of food, toy merchant xD (name can be changed of course) who sells stuff like fireworks etc.
The district has to have a bank, Black Lion Trading Company and all those merchants, maybe also crafting places.
*Log in log off indictaion in chat.
*Reward people who heal allies in pvp, defend allies from projectiles, help killing an enemy eyc.
*Kind of dungeons that can be explored by a huge group of 20 people (just an example).
- Arena’s where people can fight against each other and places where guilds can compete daily, monthly.
*World chat
A token can be bought with gems or gold which has x amounts of acces to world chat.
- More strategically placed waypoints by devs or bought by the servers community. We always have to run alot to help our friends. Of course this may not be misused. (too many waypoints is worser then no waypoints)
*Better charracter customization.
An imprortant detail is that we have to be able to create an old character.
*The hostile territory of a mob has to change asap. I can’t explore because of the insanity that mobs attack me from a distance that I can’t even reach with ranged weapons. A CRAZY DISTANCE
*Ability to view someones equipment. Players can disable the option so nobody is able to see it.
*Put a timer were we have to wait for dragons to spawn and warn all players who are in the same map as the spawnplace of dragon.
*Mailbox needs more space. It is full after 10 messages and it always reaches the limit because of all quest completetions and when my friends send something to me, I just don’t see it.
- THOSE RED CIRKELS OF AOE HAS DO BE INVISIBLE FOR THE ENEMIES!! Nobody is an idiot to stay in the circle. They have the chance to dodge when they see the meteors hitting themselves. At least we could make use of those aoe spells when this happens.
I’d like to add more but my father took away my gaming pc because I studied less for school ^^ so thats all. I’d appreciate if you guys share your ideas. I’ll try to add as much as possible
(edited by CihandaR.2395)
The current armor and weapon design is of course good but we need more variety, especially in low level weapons and armor.
Armor and weapon design can also be combined with upgrading. Like upgrading your weapon with a stone so it becomes +10 which means more base dammage and a light that appears. A glowing weapon… nice isn’t it?!
Some upgrading systems:
*upgrade armor and weapons with stones to make it +10 giving stat bonuses and base damage bonus. The weapon glows more when you upgrade it more and it could also reveal an extra slot to use sigils.
*elemental upgrade for armor and weapons which gives us the opportunity to let us armor and weapon burn or freeze or wathever. This could do some more damage to mobs and players in GW2 or just used for looks.
*Weapon combining: combine a weapon with another one or with an object to get a speciall extra skill to be used with F5 (an example) or just a weapon skill which will trigger every x skill uses or x% chance…
Imagine we combine a sword with torch to get flaming sword and a skill or combine sword with ink to blind enemies or poison to give your weapon a green color and poison your foes.
Those are some of my ideas, but at the end it may not make a person overpowered but give more advantages, give him a balanced buff and cool looks.
I dont see a reson to “bother” with balance, since it does not exist. Noone should dare to say the game is balanced, when a warr can 2 sec destroy you in pvp. Besides, since we do not see game mechanic’s from server and programer side, we cant even pitch in anyway.
So i suggest, ignore the “blanace” topic in the 90% of your thouts.Balance still needs to be considered. True, balance hasn’t been completely fixed yet, but there have to be obvious fixes to make sure that things are atleast relatively balanced.
Let me respond to your numerical replyes :
1, Its alredy implemented its called : Frozen ground,
3, Its not the same, besides that was gw1 and this is gw2.
4, Mad King variant?
6, If someone rolls a a class just to explore vistas faster….let them have it…
7, Powerfull against magic classes? Whell he is the superior caster afterall, but besides that…where?
8, There are alredy MANY skills like this
9, oky ill keep it in mind. Any suggestion on the pets? Animals are not a must have.
10, iI will rework it, but why not?
Yes mesmers are masters of “manipulating” but not magic, instead illusions, and fantoms. They confuse things, and that only applyes to living things (should) or things with senses, but Wizard is the master of Magic. (owerall)1) I meant more the mechanic of the field getting set on fire. The rest is fine as i said above.
4) It’s not the same. What you suggested is reduce the power of the enemy. I’m suggesting instead make them unable to use weapon skills.
6)they may do something better in combat, but jumping puzzles and vistas are a big part of the game too. None of the classes have advantages when it comes to out of combat things considering there aren’t any out of combat focused skills, where as this skill is specifically out of combat.
7)while true, chaos storm is actually extremely useful in pvp for its daze and its aegis it applies. I’ll give this skill second thoughts.
8)I said it’s OP against casters and useless against non-casters. Turn it into a daze and it’s all good, though i do retract my comment about it being OP against casters, you’re right.
9) Make it more small animals, rats, mice, crows, that kind of thing. Hatchlings of drakes, spiders etc. aren’t a good idea in my opinion, especially with drake hatchlings cause they’re friggin ginormous.
10)I pointed out that the mesmer had them, and mesmers are the master manipulators of magic. here is why: http://wiki.guildwars.com/wiki/List_of_mesmer_skills.
if you go through that list you’ll find many many skills that affect casters only, including stealing buffs from enemies and being ale to use them, stealing enemy spells, stealing enemy energy, disabling skills from an entire ‘school’ of magic, ripping off buffs from an enemy and turning it into health for the mesmer, a whole bunch of skills that interrupt if an enemy uses a skill and interrupts nearby enemies etc. the mesmer has a ton of skills relating to not only destroying the enemy’s ability to use magic, but the mesmer has the ability of using their magic against them too. So that is why the mesmer is the master manipulator of magic, especially because they use the rawest form of magic, so they’d best be able to manipulate many aspects of it. While wizards might be superior casters, they arent superior manipulators of magic.I dont have time right now but i will make a big list of skills and try reworking the current ones to taste. Also think of class mechanic ideas.
I’ll certainly take the time to think of something, and i can’t wait to see what you come up with.
Dude wt*are you talking about. This is a topic about a profession not balance isues. Go to a topic where they discuss balance.
Capture the flag it explains everything. The teams try to capture each others flags and at the end the team with most captures wins. The one who captures the flag gets deffensive spells and a hp/def buff or something. You guys could write your own ideas.
A pvp mode like defend your HQ. Both teams have Headquarters and the team loses when their headquarter gets destroyed.
We have limited amount of weapon skills. Each weapon has a different playstyle like support or dammage. I thought that we were free to chose what we want. Even we are able to chose from different weapons, the skills that we get are chosen by devs. An example I want to play as guardian with staff and deal dammage. Something like Gandalf xD. But it is not possible because of the lack of skills. I’m forced to use supportive spells and in pvp is kills what rewards you the most.
I liked the idea of being whatever you want without depending on another class, but I was dissapointed when I played the game. The reason I was dissapionted is that this time another barrier blocks our way to freedom. As i mentioned the weapon skills.
Now if they gave us more weapon skills to chose from wouldn’t it be awesome? Please give us that opportunity in the future expantions. But of course some kind of weapons may have more specific kind of skills but give us more variety.
Sorry for my English.
(edited by CihandaR.2395)
@ poe lyfe.5879 but Norns are muscular… Have you ever seen a muscular Wizard wielding 10kg 2 handed sword and 50kg heavy armor? xD
Have to agree…that 4 arcane nuke cant really comprehend to that 4-500 spell in D&D corebook (only the normal d&d and only the core…lets not even mention the rest 500)
Besides the fact is, saying “arcane” wont cover the 1/10 of the spells that exist or could exist.
For example : Elementalist does have summon skills, and can even summon weapons. *Why cant there be a class that can summon a chair? For example?Also pointing out that there should not only be combat spells and skills. The current “world” skills are terribly underdesigned.*
When i heard : “you can pick up a stone and dephending on what class you are, you can use it, like elementalist can imbue it with fire and shoot it” I was amazed, someone finally realized, as a character you are able to use anything in the world, if not for combat, then for something atleast. (the more the option the better). Atleast that is what you would await from an RPG.A wizard class could cover this insane big rift with its “utility” skills. By that i mean not the bar on the right, but his main skills. The theme araund the class and skills.
Dancing lights – Blinds and/or confuses the target for xy time.
Grease : Cripples or Knocks down entering foes. – Also a combo field, if shot with a skill that causes burning it ignites also dealing damage and aplly burning.
Detect xy : Shows them on map for some time.
Magic Weapon : Imbues your weapon with damage(power) and a cool glow for xy time
Reduce size : Makes the enemy smaller reducing his power for xy time.
Acid arrow : xy damage over xy time, could apply also poison.
Web : Create a web of iron spider in a line (like guardians line of warding) bu would immobilize instead of unpassable, and cripple
Levitate : You could float in mid air for xy time, avoiding mines, traps, and could float above water, without a need of swimming. (damage does not cancel it)
-This could be used out of combat to, for a very limited hight, to float up to smaller cliffs (or even some vistas)
Dispell magic : Removes are effect spells in the targeted area
Counterspell : Cancels or interrupts the next enemy spell(or spells, but thne randomly not all) withing xy time.
Summon xy creatures (preferably rats or small moas) : Summons a swarm of xy creatures for xy time to attack the enemy. (small dmg but causing bleed,easy to kill 1-2 hits)
Acidic fog : Creates a damaging cloud that erodes armor (causing vulnerability)
Turn to stone : Short stun, or immobilize if only the legs turn to stone.
Plane Walk : Phases out to other plane where you are invulnerable but unable to act besides movement for a short time.
Sight beyond sight : A passive aura spell that steals a nearby enemy’s skill every xy second replacing this skill.And so on and on and on…..and these are only the things i just popped out of my mind, and i did try to be realistic, but the spells could be lifted to insane hights in manipulation if let. Like manipulating the terrains, crating walls and so on….but those would need really indepth design and testing so i didnt mention them.
But as you see a WIZARD is not an elementalist,mesmer or necromancer. They all should know these simple skills, but since the game focuses the “specialized” classes on there specialization. A Wizard can be a stand alone class focusing on the base spells that are left out !!! And this is the point of the class.
“But to be honest, the theme of the wizard isn’t needed, and it also encroaches upon existant classes too.” From Castle …
You say YOU dont need it. I say i can barely exist without it -_- So who is wrong again?
You , becosue playing it is an OPTION ! You are not forced to do so, but by having the option (that you wouldtake away just for ….what again? Pure hating? Or what exacly lad?), many would get happy……
My friend you are amazing!
Actually you can manage support builds pretty easily.
Lets take thieves for example.
they have a trait that grants allies regeneration when they stealth allies. Utility skills would be blinding powder, shadow refuge and smokewall. Have the thief with a bow set down the smokewall and shoot an explosive arrow, area stealth, the other two abilities are obvious in their manner of stealthing allies.
Voila, thief specialised in stealth and can frequently stealth allies for regeneration.
Mesmers can go with restorative mantras, making an aoe heal at the end of the 4 second cast. Take mantra of pain with its one second cooldown. Take null field and illusionary revival and time warp and you have a support build.
rangers take their healing spring and spirits for support.
warriors have banners and shouts for support, with a trait that heals allies when they hear a shout.
engineers have elixer kits and med kits or healing turrets.
elementalists have their staff abilities for aoe healing, plus traits that apply healing to nearby allies
necromancers have well of blood that’s similar to healing spring. They can also heal nearby allies with life transfer in death shroud and provide an aoe heal when they leave death shroud.
guardians are the only class that can have every slot filled with support skills:
mace +shield and staff, healing breeze, merciful judgement, sanctuary, hollowed ground, their shouts and tome of courage.every class can have a whole bunch of support abilities and can fullfil the support slot. Also mesmers can have a very effective CC build too (veeeerrrrryyyyy useful in pvp).
But the idea is to not rely on another trinity, but that everyone can accomplish every aspect of every trinity through self support, ccs and damage. so there still are a ton of customisation options, but none that would fit or allow the old trinity model.
as for wizards, wizards arent required for every single fantasy world out there. they may be a staple, but they certainly aren’t mandatory. And no, they’re not in the slightest like warriors or assassins, because warriors and assassins existed in real life. but wizards aren’t real, and as such, they aren’t required.
Some weapons are based on specific goal like supporting, killing and i hate that. also most of the classes liek thieve have support spells i agree but. it is just a tiny detail which doesnt change much.
weapon skills are based on a theme so that a guardian carrying a sword is different to a guardian carrying a mace, it’s to add variety to the class skills. and how does it not change much? it changes the entire concept of the original trinity model if everyone can do everything without needing to swap out roles.
besides, what does this have to do with the wizard?
Ok thats true what you say but really the support skills of some classes like thief are less effective and who said that this was about wizard. its another subject.
Wizard is cool? Yeah it is , but we already got ele.
I understand it is not the same your ideal , but i would rather see they add a more … innovative class , than a class “similar” to other.
The reason I want wizard is it is cooler and ele is realy bad in pvp and a lil bit in pve
Not to be mean but you should really watch your spelling and grammar when you are presenting an idea. Presentation is very important when conveying ideas or messages. However, I think the idea you have proposed is bad regardless of presentation. Also arcane magic is generally purple color and people think purple when they think arcane. Mesmer.
This is not a project orsomething and I’m not a dev or somting else so it doesnt matter that much. We all are gamers most of us are young most of us need ideas. this is a forum where people discuss much and change less so putting much effort in this is not necesary. maybe i like make mistrakes. also where do you get that -@/?+ idea that people think to purple when they hear arcane. i can even argue about mesmer blabla but dont want to do that.
What makes you say that?
what makes you say this?
I was talking to Adine when they said that guardians would have some divination magic. I couldnt quote because the forums mess up from time to time.
haha please write @Adine or somteing else
Actually you can manage support builds pretty easily.
Lets take thieves for example.
they have a trait that grants allies regeneration when they stealth allies. Utility skills would be blinding powder, shadow refuge and smokewall. Have the thief with a bow set down the smokewall and shoot an explosive arrow, area stealth, the other two abilities are obvious in their manner of stealthing allies.
Voila, thief specialised in stealth and can frequently stealth allies for regeneration.
Mesmers can go with restorative mantras, making an aoe heal at the end of the 4 second cast. Take mantra of pain with its one second cooldown. Take null field and illusionary revival and time warp and you have a support build.
rangers take their healing spring and spirits for support.
warriors have banners and shouts for support, with a trait that heals allies when they hear a shout.
engineers have elixer kits and med kits or healing turrets.
elementalists have their staff abilities for aoe healing, plus traits that apply healing to nearby allies
necromancers have well of blood that’s similar to healing spring. They can also heal nearby allies with life transfer in death shroud and provide an aoe heal when they leave death shroud.
guardians are the only class that can have every slot filled with support skills:
mace +shield and staff, healing breeze, merciful judgement, sanctuary, hollowed ground, their shouts and tome of courage.every class can have a whole bunch of support abilities and can fullfil the support slot. Also mesmers can have a very effective CC build too (veeeerrrrryyyyy useful in pvp).
But the idea is to not rely on another trinity, but that everyone can accomplish every aspect of every trinity through self support, ccs and damage. so there still are a ton of customisation options, but none that would fit or allow the old trinity model.
as for wizards, wizards arent required for every single fantasy world out there. they may be a staple, but they certainly aren’t mandatory. And no, they’re not in the slightest like warriors or assassins, because warriors and assassins existed in real life. but wizards aren’t real, and as such, they aren’t required.
Some weapons are based on specific goal like supporting, killing and i hate that. also most of the classes liek thieve have support spells i agree but. it is just a tiny detail which doesnt change much.
Ok i might have been to agressive on the topic but seriously, there are so many insanely narrow visioned ppl here, that dont care what or how, olny that it is good as it is because its is Anet-s design.
Its the same as fanboying Wow…On 1
- You really think THAT would be a problem? Its all abaut design, onl because oyu cant imagine it, others can. Besides, it was not stated, that he will have a skillset only for bare hands only. there could be a 4-1 or 3-2 ratio like at staff-s. Using its attribute.
-Or it could be a class mechanic- You had a weaponed skill set that you could switch to a fitting skillset, without using the weapon (but still usee its stats, since it is “equipped”)Besides as offtopic, you seriously say, there should be no weaponless combat in gw2? Becaus it cant be implemented? If i would underestimate the devs so moch i would have RIP the game in the first week.
You are talking abaut balance….leave that to the devs…we are talking abaut the theme.
On 2
-So you say noone should EVER have a new class because everyone will play it? I dont recall to play only with monks in Gw1. Trough it was not just fun, but a must have for farming. Or Ritualist, or Assasin…..
What you dont realize is, the more classes there are, the less chance you meet a same class as you, and that is an AWESOME feeling. Also can be countered, by adding not only 1 class but 2-3 at the same time, as Gw expansions did…..really stop underestimating the devs.Besides, you realize Bright “wizards” are pyromancers and not real wizards. They didnt even had a SINGLE non fire spell. (the name is just a nickname because they are casters)
And the reson everyone played them was, because they ware INSANELY owerpowered.
I know, i played one right after beta, and ppl followed, like sheep.No offense, non ment, but do some bacground work, and not just react from impression, or anger. I know somethimes my replyes can be agressive a bit, but am starting to get since of brilliant ideas to get destroyed by narrow minded foolishness,
The more so, take Patrick Redding he clearly states, the time for aaa games is ower. Devs keep making cod and black ops and splinter cell and all these boring, cliche games, but the problem is, they do because ppl buy them and there is a profit in it.
THe problem is with the players that act liek a sheep, like here,:
“its something new, its not in alredy, then it has no right to be in, besides its a crappy idea, exuse, exuse…..ect”Again sorry for my bad english…
Good answer. Actually I let the community to make use of their immagination but instead of that they just blame me and other people. I thought of scrolls to be equiped. They work like books that wizards have to study so they can cast with their bare hands. srry for mistakes i have no time still i wanted to reply xD