Thank you for inviting me to the Stress Test, I enjoyed getting a peek at what you have in store for us. I was able to login for the 2nd test window and wrote down few notes, mixed-bag style:
- Noticed a few times throughout both the story instance, and open world where the player character head tracking would lock onto other NPCs. Seemed to only break lock once a certain distance was met.
- 1st person view is going to be spectacular while exploring the new maps. Thanks for prioritizing that. Even with just that 1/8 or 1/4 of a map, everything looked great. To describe it in words, “Chaotic Beauty” was the first thing that came to mind.
- Loved the interactive dialogue between the PC, and the NPCs. Really puts a nice polish on the overall immersion.
- Spent about the first 30-40 minutes on the Revenant, and just played it through the story instance, and the Meta until the Wyvern was defeated. In the short time, I concentrated mostly on Jalis/Hammer skills, and walked away impressed, looking forward to putting some time into my own. As others have said, there’s a lot to read and test out with the new skills and the power meter, and between that, and new map/events/timer ticking down, it was a little much, so I re-rolled the beta slot to a profession I was much more familiar with – So thanks for making all professions available. Also – The Rev armor/weapon skins are phenomenal, so big props to all who had a hand in that.
- While, it’s certainly possible we weren’t playing on the most recent build, the UI for the Mastery system needed/needs a major overhaul, to put it mildly. Clicking the XP bar can be “a” way to get into it, but not the only way. I get that you were trying to tie to the fact that after level 80 the XP bar, becomes the Mastery XP bar, but that window belongs on the Hero tab, right below Traits, with a condensed footprint, not covering over 60% of the screen. I felt the “active” Mastery line also needed to be more prominently identified. I recall hearing a Dev recently state that you really can’t make a mistake when spending Mastery points, because eventually, you’ll unlock it all, but I feel like there still needs to be some forgiveness there with some sort of Mastery Refund, whether it’s a mini gold sink or not.
- The gliders are a fun mechanic, and seemed to work just fine for me. I know there’s Mastery unlocks that allow us to deploy them faster, and for longer distances, so I can’t say I had any issues with the initial delay or the duration. I can just imagine the hellish, glider-centric, table-flip inducing jumping puzzles that you’re crafting for us… Bring. It. On.
- Technically speaking, it went off without a hitch on this end. I had zero crashes, and no game-breaking glitches. FPS was good, lag was all but non-existent. I guess I was expecting worse for such an early build.
- On a final note – Small sample size I know, but IMHO, Canach has always been the missing link in Destiny’s Edge 2.0
