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Problems with Epidemic

in Guild Wars 2 Discussion

Posted by: Close Edge wtf.2379

Close Edge wtf.2379

I have an idea for Epidemic.

Some of the suggestions here already have some of these ideas. I’m just putting them all together and coming up with a visual change for the skill and using the new Plaguelands as a good start as this is a really well done update to the “Plague” Elite skill.

First, I’d increase the cooldown depending on how many conditions are transferred. For every condition transferred it adds 1 second to the cooldown. Adding to the current CD because this is a really strong skill in every game mode.

Second, I’d change it to something like Plaguelands. Instead of a projectile, a wave that ticks out conditions from patient zero. It wouldn’t be instant so it can be countered in pvp or wvw and if the conditions are cleared patient zero no longer ticks.

This would bring counterplay in pvp and wvw while having a visual effect that can’t be missed.

If the skill goes off for it’s full effect, it’d tick for as many conditions as patient zero has when the skill was used. It would apply every condition overtime. This would help the problems plaguing (sorry) Necro in PvE increasing damage over time but not make it stronger than it currently is. The conditions would be staggered by 1 or 1.5 seconds each in PvP and WvW. A wave pulse every .5 seconds in pve. It would be able to be split by the devs by adding time between “ticks” on players and it can largely be unaffected in pve. This way it makes it easier to balance in the future while keeping the functionality it would normally have. The waves can spread slower in later iterations in PvP and WvW.

The effect would be like a green pulsating icon on the chest of patient zero and it would spread in a radius around the person with the same range as Plaguelands.
The effect would move with the target making it an actual “patient zero”.

In PvP and WvW this would bring counterplay by being able to walk away from others OR clearing conditions in order to stop the effect from happening. This visual would have to be very visible, not visceral. Pulsating green Necro icon on the chest that can be seen from all angles and the same-ish wave from Plaguelands, only “Necro Green.”

The final suggestion is to have it reliably transfer conditions on a set condition hierarchy. Plaguelands has this already. The skill can check the target when the skill is used and spread the copies of the conditions in the same way Plaguelands spreads. This would help with splitting the skill if it becomes a problem. Changing the initial conditions that are too strong or changing the initial transfers into conditions that “ramp” up instead of a full stack of bleeds at first. Weakness, Cripple, Chill, Immob first in PvP and WvW, while staggering the conditions that want to be spread in PvE. Weakness, Bleed, Cripple, Torment, Chill, Poison and so on.

(edited by Close Edge wtf.2379)

Sexism in Tryia

in PvP

Posted by: Close Edge wtf.2379

Close Edge wtf.2379

I just came here to screenshot this.

Infused Mawdrey bugged. Closed

in Bugs: Game, Forum, Website

Posted by: Close Edge wtf.2379

Close Edge wtf.2379

I’ll try that and see what happens. Thank you for the reply.

Edit: It worked. I had to add a Versatile Infusion +7 first before it allocated the second slot. Thank you very much for the quick reply.

(edited by Close Edge wtf.2379)

Infused Mawdrey bugged. Closed

in Bugs: Game, Forum, Website

Posted by: Close Edge wtf.2379

Close Edge wtf.2379

I transmuted Mawdrey a long time ago, I’m trying to get my final few infusions into it. It’s only allowing the first slot to be used and the infused slot is unusable. I put a +10 infusion and then added the +7 and the +7 overwrote the +10. Tried it the other way around using the +10 first and the prompt said it would override the +10 with the +7. I’m not sure what to do now.

I don’t get the prompt for selecting a slot to add the infusion just consumes it into the items first slot. I’ve tried extracting also, it didn’t fix the problem and still consumed the infusion. I’m not complaining about the loss of the +10, it’s a bummer but it happens. Just want to be able to use the backpiece since it is ascended and infused.

http://i.imgur.com/Pa6Z07U.jpg
http://i.imgur.com/IwbTiNO.jpg
http://i.imgur.com/r810DrM.jpg

Above are pictures of the 3 step progression and the “error” I keep getting.
Item with the +7
+10 infusion trying to be put into the item
Item tries to overwrite the +7 with +10

I also tried adding a +11 and it did the same thing as with the +10. Tried to overwrite the +7

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