Showing Posts For Cobalt Metal.3610:

How are Dungeons meant to be played?

in Players Helping Players

Posted by: Cobalt Metal.3610

Cobalt Metal.3610

I see that a lot of people are saying some dungeons are to hard but i found a big problem today when i ran story mode Sorrow’s Embrace. The boss Kudo summons golems and one golem has the ability to purge conditions on him and heal himself. That ability makes my condition build engineer useless and i have no weapon swap abilities besides kits which IMO suck (most kits also do condition damage). That is a big problem because it make it seem that Anet want metas in this game when the policy i know is everything is do able by anyone.

If you are worried about Guild Wars 2 not having "Endgame"...

in Players Helping Players

Posted by: Cobalt Metal.3610

Cobalt Metal.3610

But real question is will this end game be do able by all classes regardless of what traits they picked and how they build their character or will it fall into the hands of meta builds. I have already come across a boss that when he has condition on him he will purge them and be healed, which completely destroys my character.

Dungeons

in Bugs: Game, Forum, Website

Posted by: Cobalt Metal.3610

Cobalt Metal.3610

I have no idea where to put this but in my opinion most dungeons are big bugs. Now i have only done AC, CM, and Sorrows Embrace so far but each one had except CM had huge problems (be better isn’t the solution because some stuff is undodgeable).

Mechanics for these dungeons SHOULD NOT be die and run back. Sorrows Embrace kudo’s fight made my whole build unusable since the golem uses conditions to heal (as a engineer i have almost no options for weapons as it is and don’t say use kits because they suck). In Catacombs the mobs were as hard to kill as the bosses and would wipe my party easily.

In my opinion a great fix would be to add target of target to the enemies so i know who the enemy is going to attack and adding a cast bar (just for PVE) because you have so many effects going down on bosses i can’t see what animation he is going through. Some bosses just need a plain rework like kudo’s golems because making players useless is a big problem.