Showing Posts For Cockatiel.2874:
It doesn’t take more than kindergarten logic to understand that a good expansion should leave the base game alone and instead offer new things to encourage players to buy.
Anet has apparently completely failed to understand this, as they have gone the route of kittening over players in a sad attempt to force them to buy.
Because Anet is a company that needs money in order to provide their employees with salaries. It is kindergarten logic that you are a consumer and consumers spend money to enjoy products/services.
Welcome to the world, if you are 16, go get a job. If you are younger than 16 and perfer to live under a rock, go play some other game. Complaining about having to spend money as a consumer is below kindergarten logic.
This expansion will provide entertainment for the next two years for $50. That is a laughable amount of bang for buck.
Hello engineer forums,
I find myself perplexed as I prepare for HoT, especially concernig how to gear my engineer. A little backstory first:
When gw2 first started engineers were, well, trash. I perservered and kept playing the engineer because I love this class’ utility. We are the jack of all trades and master of none. I left gw2 for nearly two years for school and now that I am back (for almost a month) I find myself confused by the state of engineers.
I read on the forums that engineers and relevants are top tier dps when properly geared. However we also have incredible raid utility such as the healing turret (best healing spell in the game), elixir gun, elixirs, and now gyros that can revive allies.
I truly enjoy healing in this game, especially with the engineer. It takes a great amount of skill to predict the movement of your allies, predict the bosses actions, reaction to burst damage and drop a perfect heal or elixir gun 5. I love removing conditions and swapping them with boons. I enjoy providing fields to stack might and area healing. I really enjoy using pistol/shield with the skill to provide retaliation to allies.
However, being top tier DPS class I could be helping the raid more by focusing on dps. Instead I wonder if I would am filling the spot of a class that provides better healing/boons.
So, for the PvE-centric engineer that I am, how do I best utilize my engineer?
so much for “no gear treadmill” and “we will never make ascended gear mandatory outside fractals”
I’m not sure how the hell they will balance them,
new type of raid infusion for armors instead of rings and necks
Remember they will be including masteries. I can only assume masteries will scale off ascended and above gear.
Yes there will be a newly implemented gear treadmill. That is actually okay, that means people will play longer and the devs will retrieve more money due to that which provides a better product for yourself.
Something dawned on me last night which I wish to discuss with the community of gw2. I was completing the karka challenge for Princess and something dawned on me, that is how Anet operates and how that is unique from other companies and mmo’s.
Anet operates by adding instead of subtracting content as a business model.
An example: Princess eats excessive dragonite ore and spits out (usually) a trivial gift. Instead of Anet just patching the drop rate for dragonite ore, empyreal fragments, and bloodstone shards which would have been ‘subtracting resources,’ they instead add a creature or tool (princess and mawdrey) that eats these resources.
Another example: Anet is infamous for their incredible low RNG mechanic that is rampant through gw2. The community constantly discusses (whines) about RNG mechanic. And Anet answered their complaints, although long ago, with luck. Again, by increasing the RNG in gw2 Anet would actually be ‘subtracting’ the experiences of the player and the joy of find that rare treasure. Instead Anet added luck into the equation. By adding luck players can increase their RNG.
For the longest time this bothered me but I couldn’t explain why. I thought, why not just increase the RNG or reduce the (absurd) amount of dragonite ore. However, now I find comfort in this system of adding versus subtracting. Gw2 is a very unique mmo on the market that is constantly being added to. Anet is always adding events, jump puzzles, new maps, armors, living stories, pvp and pve content. As a consumer of Gw2, i’m very appreciative of their business model.
[That being said: Anet, Why you take away my Super Adventure Box!? (cries)]
Anyhow, if you have thoughts, I would love to hear them.