Showing Posts For CoffeeCrazy.6870:

So Maggs behavior isnt bugged but intended, and so is the gate event? (CoF)

in Fractals, Dungeons & Raids

Posted by: CoffeeCrazy.6870

CoffeeCrazy.6870

Two of my runs today, Magg did exactly what you posted in the lava room. One run had to be reset because Magg got stuck near the magmacyte where the lava touches the stone and one run took three revives to get Magg to actually stay at the end of the room.

Magg ran back THREE times after making it to the end to just die in the fire when we had already cleared the mobs out of the room. THREE times.

Bullsh** that’s intended.

(edited by CoffeeCrazy.6870)

The CoF Buff: My opinions

in Fractals, Dungeons & Raids

Posted by: CoffeeCrazy.6870

CoffeeCrazy.6870

The lava room is currently buggy. Even if you get your entire group across the fields with Magg, sometimes Magg will just decide to turn around and burn to death in the middle of the field. Even if you go to Magg, revive him he won’t walk back to the magmacyte properly.

The second run where this bug occurred, he ran to the magmacyte but got stuck in the lava at the edge where the stone flooring was next to the magmacyte.

Out of three runs today, one run had to be reset due to this. One run we had to revive Magg three times to get him un-bugged to finally make it, and on the third run it worked perfectly.

Needs to be patched.

On a side note Robert, the room with the bomb is now ridiculously hard. You do this dungeon to get exotic gear, but this room makes it feel like you need exotic gear to survive. As a Guardian with 30 power, and 30 vitality I barely survive a few moments against these mobs.

You remove the holy trinity for this game, but you throw 20 silver mobs into the center of a room and expect us to… fight it?

Since there is a chance you might read this Rob. Why must someone run this 65+ times to get a set of armor? Some people actually call this endgame. I bought this game because it wasn’t supposed to be a grindy snorefest.

(edited by CoffeeCrazy.6870)