Showing Posts For Collon.2836:
Then why do they create a profession who can burst (initiative use) but dont give them the damage or utillities to go through a soft target as ele? It’s so wierd that they would remove a core part of a profession. And i know thief is really good at moving x-y-z but then at least give thief 1200 range on SB, or the means to cap points while evading after they give us Daredevil. Ive fought people on points with its my point at start, during the fight they decap because Im evading and stealthing too much. Dont make any sense.
Just wondering, why did Anet remove the one shot thieves ones were masters of
It was the one thing that made thief really fun to play. If you messed up your combo you were dead, but if you succeded you would get a kill. Know it’s just running around playing a boring “traficgame”.
I do understand the tacticle aspect of the current thief gameplay, but God kitten its kitten. boring. If Anet love to make sure we run alot in the game, then move waypoints in pve and let people do all there running there!
and then you have the d/d condi thief, which is literally just dodge, #3, dodge, #3, dodge #3. Not even remotely fun to play or play against.
Death blossom condi thief makes me really sad when I play. I want it to not exist at all.
Edit:. I wasn’t talking about slowing APM, more like having longer, more stale fights.
I think slower stale fights is really bad for the game and not fun.
Why should Death Blossom dont exist? its the only rute thief can take if you’re not into all that stupid taxing around the map. Then the thief can accualy team fight a bit?
At least back in the day thief’s could either decap points or blow people up (Blowing people up was why thief was really fun to play). So back then 2 things you could do, know only one boring thing.