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[SPvP/WvW]The "Rage-quit" Power Build

in Engineer

Posted by: Colt.3682

Colt.3682

Big thanks to all for the replies so far !

@ Yamsandjams.3267
The reason why I didnt take speedy kits is obvioulsy kit refinement. Thats why I suggested to take runes of speed or to put 20 points into inventions as a bypass.
The magnetic bomb is acutally quite funny and i took it because I had good experience with it. It can be used to keep enemies close to you – heck, you can even pull thiefs out of their shadow refuge (although this is quite tricky since you need to know where he stands).

1. I know about that but static discharge seems to hit at close combat … even with those toolbelt skills. I wanted to take it to maximise the overall damage as much as possible – but obviously one can leave out on this trait and take others.

2.The medkit is nice – I agree, but this build got problems with conditions and thats why I took the healing turret. If you get immobilized you can at least get rid of it as opposed to the medkit. And it is very easy to blast that water-field with the mine or the jump shot, whilst using them offensivly. The healing to your teammates is not to be underestimated aswell.
But I guess this can be decided on a personal level of which you like more. If you can deal with conditions using only the medkit you are good to go. I acutally might give it a try.

3. Good point – i guess one can also put 20 points into alchemy to pick both of them (leave out on Firearms for example), if one dies a lot.

@jlneedham.8219
Thanks, I have tried to record stuff some time ago but it wont work on my current pc (yes, it is very old) and drop the framerates to abysmal and unplayable levels.

[SPvP/WvW]The "Rage-quit" Power Build

in Engineer

Posted by: Colt.3682

Colt.3682

Utilities

Bomb Kit:

This will be the weapon/kit you will be using in close combat. You can kite people, provide combo fields (smokebomb for stomping) and deal a lot of damage with it.
Also the Big ol´Bomb will be part of your spiking combo (again – this will be explained later)

Slick Shoes:

Those things are just so good and synergize so well with the bomb kit its incredible. You can keep your opponent down for about 3-4 seconds if you spray a small circle around them. You need to use them offensivly, thats how they really shine in my opinion but you can also slow down pursuer with it. The toolbelt skill Super Speed is a stunbreaker and can get you in and out of a fight really quickly.
You can also use it to set up your oil slick faster but its obviously not a good idea against classes which use heavy CC themselfes.
It doesnt work too well against enemies with teleport abilities like thiefs, mesmers and elementalists.

Throw Mine:

In my opinion this is amongst the single most versatile ability the engineer has.
-use it to stop enemies from stomping your teammates
-place a mine on a downed teammate when rezzing, to knock away people coming along to stomp him
-knock people of ledges
-because it is unblockable you can cancel block skills (whether it be gear shield or shield stance, guard blocking skills) -it
-cancel healing skills (it even works on Shelter … but from my knowledge it doesnt cancel the heal itself)
-use it as an ordinary blast finisher
-strip a single boon (especially if you see that the enemy only got stability – lich form for example)
-knock people out of shadow refuge
-place it under your feet to interrupt teleporting guards/thiefs

The toolbelt skill is really nice – it is too good to rip away all those precious boons from guards and warriors. When they think they should be immune to your CC you just strip the stability.

Elite

Supply Crate – nothing more to say. It is just the best in many situations.
But you can take Elixir X if you feel like you want to “troll” even more.

Runes and Sigils

Why superior rune of the Air ?
I was playing around with many runes and if you want maximum damage in PvP this is – in my opinion- the way to go. The lightning strike can hit up to 3k or even 4k damage (it does also work if you are in the Tornado Form from Elixir X .. scaling even higher to 6k damage).
Otherwise you can also take runes of speed if you are feeling that you dont want to take speedy kits but still want to be fast.

For Sigil i take the Superior Sigil of Fire because it seems to fit the best into this build.

Amulet : Berserker

Combo

Now i want to explain the spike-damage combo i have mentioned several times.
Basically it is like this :

Slick Shoes (you can equip the bomb kit whilst doing that to pull in more enemies)-> Big ol´Bomb -> Minefield right onto of the knockdowned foe(detonate instantly ) -> Blunderbuss ( Overcharged Shot -> Jump Shot)

This will kill many professions really quick unless they got stability already (in that case you use the minefield to get rid of that first) or have not used their teleport-stunbreaker yet.

You can trick some people into using their stunbreaker by throwing multiple annoyances onto your enemy before you do your combo. Net shot, Throw Mine, Overcharged Shot followed by Jump Shot put quite some pressure onto them.


Thats about it so far. I might add different stuff later on.
Please be mindful that this is my first guide.
I hope you enjoyed reading it and have fun with this build.

If you got any questions you can message me in-game : Prof Dr Morris Katz

Have Fun =)

(edited by Colt.3682)

[SPvP/WvW]The "Rage-quit" Power Build

in Engineer

Posted by: Colt.3682

Colt.3682

Hello fellow Engineers!

Is there someone on the enemy team, who you really dislike (or dislikes you) and you want a way of showing it to them?
Do you want to make someone literally rage quit?
Do you think condition-builds are kinda boring and are looking for a fun power-based engineer build?
You like explosions a lot ?
Then i shall bring you redemption and present you my build, which i am running since the past few months.

http://gw2skills.net/editor/?fcAQFAUlIq6Z38ylF1LJxoHc+zkGUB9Kqg+/oQutF-TkAg0CnIiRFjLGTMyYsxMsA

Pros and Cons

Pro:
-Extremly high spike damage (between 10-20k depending on the armor of the target for a full combo – you can practically “one-shot” someone)
-fun to play (at least in my opinion) and really annoying for the enemy
-lots of CC which can possibly lock down 1 person for quite some time
-destructive in team fights because of the high aoe damage along with boon stripping and CC from slick shoes
-can somewhat even kill bunker guards for example(although it takes some time and i have no insight on the performance of professions regarding this subject)

Cons:
-really really squishy
-will have a hard time against conditions
-MM necros, off-guards, PU mesmers are your worst nightmare
-not too viable in tournaments (i have tried it and if you get focused you are pretty much dead – it should work better if you build a bit more tankier)
-a bit slow on its own if you dont take runes to compensate or trait for it

Idea
First i started with the idea of a build using gadgets and were trying around with the already provided build like the “Inspector Gadget” build. This led me to the conclusion that i wanted a build which can provide heavy CC-effects whilst delivering high damage.
So i started fiddeling around with kits, with turrets, playing without any kits and eventually arrived at the build, which is incredibly frustating to play against- so much that my guildies refuse to play against me. People have thrown a lot of insults at me for playing like this – thats why i came up with the name.

Traits

20 Explosives:
Forceful Explosives(III) is pretty much needed to make this build work
properly and Explosive Powder(VII) will boost your main spike damage
by a nice 10% (i will explain this part a bit later).

10 Firearms:
Rifled Barrles (IV) is a really nice trait since it increases the overall range
of your rifle – especially for the overcharged shot – jump shot combo.
However this is not a must-have so you can also take Sitting Duck (II)
for example.

0 Inventions:
There is not much to talk about this traitline, unless you want to put
20 points in there to get the movementspeed bonus, which can be quite
nice for this build, since it doesnt have a reliable source of swiftness
unless you take runes for it or switch some traits in the tool-traitline.

10 Alchemy:
Protection Injection (VI) is really nice to have because you mostly have
to go into close combat to deliver your main damage.
You can also pick Acidic Coating (III) if you want to “troll” some more.
Backstab thiefs will hate you a lot.

30 Tools:
I picked Static Discharge (II) because i like this trait and its always nice
to have that extra damage. Speedy Gadgets (III) lets you use your slick
shoes and mine more often. I have tried playing without this trait but it
was really annoying to have those giant cooldowns. If you can deal with
it then pick another trait like Kit Refinement instead, which is also the
last one i´ve picked because it turns you Bomb Kit into a even more
devastating team-fight weapon. You can leave out on this trait to pick
Speedy Gadgets (VI) for example. Both traits dont really synergize
well for obvious reasons.

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(edited by Colt.3682)