Showing Posts For CommissarRotke.8640:

Commander Tags, LFG, How to improve. [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: CommissarRotke.8640

CommissarRotke.8640

With the release of HoT, we are in a dire need for a better LFG system. One with more rooms and better sorting. This might not be a new topic, but I haven’t heard any news about the LFG tool being expanded or optimized.

At the very least, each HoT map needs its own zone so people can organize HP runs and metas without clogging the “Open World” tab.

There should also be a Raid section, for all raid zones, and possibly each raid wing.

Maybe split up Living World into Map Completion, Boss Runs, Event Chains (like Orr), etc? I know there’s a General Story section, but it seems most people use Living World for everything…and it gets so crowded trying to look for something specific.

-Attached is a great example of why we need a more efficient LFG tool.

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MegaServers and Low- to Medium- End Computers

in Guild Wars 2 Discussion

Posted by: CommissarRotke.8640

CommissarRotke.8640

When I first heard about the MegaServers, I was interested to see more people running around zones, more chances to run into questers or even just guildies. It sounded like a great idea to encourage more PVE and more world exploration.

Now that it is fully rolled out, I have been getting a lot of low FPS. When originally I could run the game at Medium for a solid 40fps in most areas (minus WvW and major metas), now it feels like I can only turn the graphics up in dungeons, fractals, and sPVP…

I have crashed out of too many metas to the point where I don’t even know if I should bother with them. Cities can become unbearable, but I tend to stick to the less popular ones to avoid this. My computer is by no means crappy, because I was able to run all PVE and sPVP completely fine before the Megaservers.

My suggestion for the Megaserver is this: Put a lower cap on the number of players per “layer”.

Instead of 150, try 75 or 50 people per “layer”. (And possibly have a guild function that can override this number if the guild wants to do a huge raid?)

It will still feel epic, but also feel like you are actually contributing to the battle!!! Because right now it’s 150 people on a boss that’s at what, 300% health? How is that different than 50 people on 100% health? or 75 on 125/150%?

All this large number is doing is creating problems for those who can’t afford higher-end hardware and is not helpful for meta events. It would work if the 150 people are spread out across the map, but all condensed in one area is overloading a lot of our machines.