(edited by CommunityScabies.2587)
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Posted by: CommunityScabies.2587
I keep getting this! I can’t enter SilverWastes. No matter what I do, I get disconnected. It isn’t a problem on my side.
I just want to note, spectral wall is bad against good opponents. You won’t be getting them to run through the wall unless you really catch them with no cooldowns, so it’s 5 seconds of protection on a 45 second cooldown and maybe some chaos armor and a stack of confusion. Even then, you rarely want to use putrid mark for anything other than condition transfers, so unless you conveniently have conditions on you and wall down you won’t get chaos armor. That isn’t worth it over well of power, or spectral wurm. Also note that this isn’t me disliking the skill, I love spectral wall, but it isn’t effective against smart players.
I find it hard to use Spectral Wall on a target as well. I don’t have it in my skill tay often, but sometimes I like to play around with it in the spvp dueling servers. I find it hard to get them to be willing to jump right onto it. The cooldown length is very unattracting to me.
You can give yourself Chaos Armor by planting a Spectral Wall on top of someone then hitting them with Putrid Mark. This is however very difficult to manage as it requires a lot of things to be just right. You and your target essentially need to be standing INSIDE the Spectral Wall and Putrid Mark needs to hit your target to blast the wall…
False.
Putrid Mark triggers its blast finisher when the center of the mark was placed on a combo field. The blast area will be the entire trigger radius of the mark, which has 60 units more than the regular radius.
That means nobody needs to stand in the wall. The only thing that needs to happen is you standing on Putrid Mark or within 60 range close to the edge of the mark when it is triggered while the center of it is on a combo field.
Ooo hooooo, that’s neato. I’ve been trying to manage this combo like I had described. Thank you for clarifying!
((It says that I can’t type more than 5001 characters. This is part 2.))
About the Sigil of Corruption, I love it. I started out with Geomancy and Energy Sigils on both weapon sets, and then moved into the Sigil of Corruption on the staff. That feeling in sPvP when you’ve got maxed Corruption buff and then you use “Blood is Power” (utility skill) for an additional 300 Condition Damage… It feels wonderful! It feels… Evil…….
In regards to what weapon set you should use and your order of attacks… Don’t use everything you have as soon as you have an open shot. You have to be mindful about when you use Putrid Mark (Staff #4) and Reaper’s Mark (Staff #5). Same goes with Enfeebling Blood (Dagger #5). If you can throw down Enfeebling Blood (Dagger #5) for the Weakness before they bust out their wombo-combo-big-damage-chain, you’ll live longer. Camping out on a single weapon set means you are going to lose out on a significant amount of damage.
Some people like to save Death Shroud for emergencies. Don’t do this! USE these kittening skills! I like to hop in and out of Death Shroud constantly. Feast of Corruption (Scepter #3) is perfect for regaining Life Force very quickly. Dark Path (Death Shroud #2) is kittening murderous, BTW! I like to use this skill as an opener. It is slow, but it puts you exactly where you need to be: Inside your opponent.
Dhuumfire. I’m going to close with mentioning Dhuumfire, the XI trait in the Spite trait tree. Look at it. Consider it. You don’t have to use it, but if you get bored give it a try. This IS an option. If you do, this is the advice a good condi necro gave me for his WvWvW build:
Dhuumfire; 6/6/0/0/2. Rotation: Dark Path (Chill, Bleed) -> Life Blast (Burn, Vulnerability) -> Tainted Shackles (Torment, Immobilize) -> Doom (Fear) -> Grasping Dead (Bleed, Cripple) -> Auto attacks (Bleed, Bleed, Poison) -> Enfeebling Blood (Bleed, Weakness) -> Feast Of Corruption -> Mark Of Blood (Bleed), Chillblains (Chill, Poison) -> Reaper’s Mark (Fear).
You need to actually play in sPvP to get good at Condition Necro. It can be difficult at times. It may take a couple of days before you get good at it. Don’t give up just yet!!
Things I hate about Condition Necromancer:
1.) Turrent Engineers (They have a nerf coming where their turrets are going to be able to receive Condition Damage. omgomgomgomg, SO EXCITED!!!).
2.) Courtyard sPvP map. kitten me… I hate this map.
I hope this helps. Someone else probably has a different opinion.
EDIT: Outside of fixing grammar, I want to note how I feel about Elite Skills. Lich Form is killer, but Flesh Golem has a cripple on it’s attacks and a Knock Down as it’s clickable skill. That Flesh Golem has saved my life on many occasions. We are bros now. Plague is an unusual skill. I only ever like to use the #2 skill (the blind) while using Plague. It just feels weird using it any other way. This is a personal problem, probably. I’ll bet it really is a nice Elite skill in sPvP… Some how…
(edited by CommunityScabies.2587)
I was cruising Reddit for tips on Condition Necromancer not long ago. This stuck into my head:
“You can give yourself Chaos Armor by planting a Spectral Wall on top of someone then hitting them with Putrid Mark. This is however very difficult to manage as it requires a lot of things to be just right. You and your target essentially need to be standing INSIDE the Spectral Wall and Putrid Mark needs to hit your target to blast the wall. If you manage to give yourself Chaos Armor you can also apply Confusion. Or, an easier method to apply Confusion is to drop a Spectral Wall between you and your target then attack them through the wall with staff AA’s (Necrotic Grasp) and you have a chance at applying Confusion via Physical Projectile.”
This comment was aimed toward a WvW approach with Perplexity Runes. Even if you already knew, I think it is pretty kitten ed cool.
More to the point, I use this:
Curses: II/IX/XIII.
Death Magic: V/VIII.
Soul Reaping: III/IX.
Staff: Sigil of Geomancy & Sigil of Corruption.
Scepter: Sigil of Geomancy.
Dagger: Sigil of Energy.
Rune of the Nightmare.
Carrion Amulet.
Corrupt Boon (Unblockable, 5 boons into negative conditions)
Blood Is Power (+300 Condition Damage)
Corrosive Poison Damage*/Spectral Wall**/Spectral Walk***/Well of Power****
Summon Flesh Golem
“Weakness is a condition that decreases the rate of endurance regeneration and turns half of all hits into glancing blows (that deal 50% less damage).” -This is something you’ll need to remember while you’re playing. Weakness is my favorite method of dealing with those glass cannon players that think they can kill me before I have a chance to respond. It is especially good vs thieves that can do 9k crits…..
Sometimes I will swap “Spectral Wall” with “Corrosive Poison Cloud” because if I’m up high and my party is fighting below me this can seriously help my team come out ahead. “Corrosive Poison Cloud” is dope because it gives Weakness for 15 seconds (this is before Condition Duration bonus is applied) and you can add some extra duration by sending the self-inflicted Weakness using the Dagger’s “Deathly Swarm” skill. I can’t name the amount of times this skill has helped. Of course, sometimes it doesn’t do anything for me if my target runs away. The only way I can really fight this is by using this skill as something I’d put down when I’m fighting overtop of a Point. In the heat of the moment, sometimes people can be careless while attacking/defending a point and just stand right inside of it. I want to put emphasis on how important Weakness can be for me. Apply with Dagger skill #5 (25 second cooldown, btw) or use “Corrosive Poison Cloud”, it doesn’t matter your method.
Spectral wall is extremely fun to use!! Chaos Armor? Protection boon? Hell yea!
Spectral Walk. If I had a dollar for the number of times I’ve had a skill other than Spectral Walk in my skill bar and died because I couldn’t run away… I would place this skill at equal importance as “Corrosive Poison Cloud” as well as Well of Power.
Well of Power. I’ve seen Condition Necros who use /Warhorn instead of /Dagger use Well of Power and kittening thrive off this skill. They can get a load of conditions, drop this Well, use a heal, and seriously flip out on a target. Personally, I’m not a big fan of this skill, but I won’t deny that I’ve seen others use it with a natural flow.
(edited by CommunityScabies.2587)
I have played Necromancer exclusively since New Year’s 2015 and depending on which kind of Engineer I run into I lose the majority of the time.
That said, this morning I decided to switch to a Condition based Necromancer build with Perplexity Runes before I even read this announcement about the turrets. I am very excited to see how this Necro Condi hurts Engineers because I honestly do not enjoy fighting against them in both sPvP and WvWvW. If I can fit Necromancer’s Epidemic into my build, I will.
Will Necromancer staff Marks activate under Turrets? Or is Staff going to be useless vs Turrets with exception to it’s non-condition causing auto-attack?
I saw something very similar to this a few months ago. I am very impressed! Good job!
The idea of gaining an Aura as a skill w/ greatsword seems foreign to me.
This idea opens opportunities for many features. I like it!
The bots may keep the price of things down, but they are making gold with 0 effort while you (us) are working our kitten off to make gold.
Report them immediately! Even if it is your own guild member!