(edited by Connor Obrian.8420)
Showing Posts For Connor Obrian.8420:
It might be a bit risky, but it’s a logical step for ArenaNet. If you were not into achievement points, you had not many reasons to fulfill the dailies. Neither were their rewards impressing, nor were the dailies engaging.
Now their is a nicer reward for a daily login, potentially making more players to do them. Furthermore, there are new ones and new categories. This could result into a potentially healthier playerbase. There is a remarkable chance that when you have logined once, you will continue playing other content after the dailies.
No. Not too much. Not enough if you ask me. Looking at current TP prices I would be happy with 5g a day to be honest.
Some people are worried because additional liquid gold could trigger inflation, when ArenaNet is not careful.
The infamous dungeon nerf was enacted exactly out of this reason. ArenaNet stated that the liquid gold of the dungeon rewards created too much inflation, decreasing the value of GW2’s currency.
Nonetheless, it seems that they have changed their minds
(edited by Connor Obrian.8420)
I hope that this will boost the WvW again It’s so sad that this awesome game mode is nearly dead at the moment.
Nonetheless, I hope that you will also introduce some new features and improvements to the PvE. The Heart of Thorns Maps need some work.
Btw, what will happen with the Desert borderlands? Will we ever see it again?
In the last 2 weeks I had serious ping issues, too. Normally, I don’t have bigger ping problems in Guild Wars 2 and a good ping to European servers in other games. Nonetheless, it peaks around 700-1000ms occasionally in Guild Wars 2 in the last days
All other games run fine.
Let’s ponder a bit about ArenaNet’s strategy how they handled this whole leak in the time since it has happened. They have done nothing to negate or to confirm it. Literally nothing.
imho: They won’t risk to encounter a giant chorus of “boohs” in which the announcement of GW2 becoming f2p would logically result. The majority of the GW2 community neither likes the subscription based mmorpgs nor the f2p based mmorpgs and ArenaNet knows that. In the meanwhile they should know their consumers and fans pretty well.
The only logical result of this thought is that we won’t see an announcement for a real f2p base game this evening. The risk to destroy their reputation, disappointing the fan base shortly before an important release is simply too high. If you want to do something controversial, then you do it when your risk is calculable small.
(edited by Connor Obrian.8420)
If you make a game free to play (even compared to 5 euro to join basegame cost), the level of easyness for a troll/jerk to join the game becomes 10x easier. That alone is reason enough to not make it free.
And as a economical analyser: just no. The base game costed 5 years of hard work, and contrary to what some people say it’s content for a basegame is massive (try map completion for one). If it’s boring or not is another mater, but it’s there, massive content. And just throw it away like those 5 years of hard work don’t mean anything. It is as wrong as you could be. Most people joining ‘free now’ will NEVER buy gems, except with gold (wich is another issue, bringing total free to play masses to gw2, if they come, will super inflate gold to gem rate, at such a rate it won’t even be fun anymore and some people might leave the game).
Just bad. Let them buy HoT to get game, or 5 euro per game but NOT free to play.
It would also mess up login rewards. People could creates 10 000 login accounts for massive laurels.
And and wvw hacking, trolling, spying! Worse then ever. Thanks Scribe the mad.
Free is just bad. Make it as cheap as you want, but not free. Even gw1 was never free and was a much less complex game. It survived. Why not let gw2 survive ‘while costing’ money? Say you ask 5 euro per ‘old expansion/core game’ (2+ years old), then even the F2p mass has no reason not to get game 10 euro isn’t hard to come by for so much hours of entertainment.
//sign
imho: This strategy would be incredible short sighted. The most content of gw2 will stay in the base game. ArenaNet emphasized a couple of times that the addon has not as much content as it maybe could have. Thus I think we won’t see a real f2p base game. Maybe a bigger trial account.
Hm now. Let’s think about this whole situation.
ArenaNet has stressed a couple of times that they want to have a buy to play game, not a f2p game. If they wanted to show that their base game is becoming f2p, why do they not call it f2p? Instead they call it play for free. Is it maybe the same as always? Could it be that ArenaNet is stuck in time and play for free means still that it has simply no subscription costs?
Then it would mean this is just a campaign to make marketing for buying HoT or cheaper GW2 base game keys.
Our only source for the exact information that the base game is becoming free is IGN. IGN is, like some people said, none for misinterpreting small information. TBH: You can blazingly fast misinterpret these things.
The trailer itself doesn’t say anything about the free base game and it even shows the WvW map of the addon. I would call this suspicious. Exspecially the last point. Why would you show a WvW map that is not coming in the nearer future, when you want to advertize the soon beginning f2p era of your game? That makes no sense. I mean it makes no sense at all. And to emphasize it further: The marketing teams put a lot of thinking work in this kind of trailers. They don’t do such mistakes.
(edited by Connor Obrian.8420)
I assume Guild Wars 2’s raids won’t be like “normal” raids. Further more, I guess they will disappoint the players of conventional mmorpgs like many Gw2 features do. As I know ArenaNet they will be significantly different.
Fortunately, nobody has to connect their number with an account. You can also use the mobile authentificator or the windows authenticator as a new user
Nonetheless, I wonder why ArenaNet doesn’t present their f2p-campaign thing today in order to ease the community.
Well another nice news. New accounts are forced to connect their accounts with their smartphones. Great. That sounds so much like a great idea.
Wait you are serious, aren’t you? What’s about not forcing your new players to do anything? Since when is the mail authentification not secure anymore?
Btw, your shiny sms authentification is not 100% secure. With a bit creativity, hackers will be able to get around it. Albeit older accounts like mine don’t need this, I think it’s wrong to do this. You should offer other possibilities. I would never like to connect a gaming account with my smartphone.
ArenaNet, if you make the core game completely f2p, then you will leave your path. This contradicts your original philosophy totally. F2P is nearly always a bad idea and often not even profitable. F2P harms games, harms their design, harms communities.
Further you would have tricked the buyers of HoT. Yeah you could treat that core game as an addition and that this doesn’t mean that the core game is limited to the bought copies. Nonetheless, that’s cheap. I bet that many new players bought HoT, because they get the base game and the addon. Many of them probably never had bought HoT, if they had known that the base game is going to be F2P.
Hopefully this clears up and you will tell us that the f2p accounts have heavy restrictions.
On the other side, I’m not worried at all about the raids. Whatever they might be, they will not include a gear treadmill. They could be quite awesome who knows.
First of all thanks for these CDIs to ArenaNet and thanks to everyone who is participating in the discussions. I have been following GW2 since the first days of announcement and one point of horizontal progression in the list of facts, that didn’t let me go, was housing. Every character has its personal instances, but we are not able to do something great with it. We placed two ressource junction and one totem in our instances in the course of the living story, despite this there is nearly no use to these playgrounds.
We could do so much more in this area. I thought about a housing system similar to HDRO. What do you think about this idea?
…………………. My Top 3 Ideas for Horizontal Progression: +*………………….
1. New Skills/Traits and New Ways of Gaining Them
Adding new skills/weapons/traits to every class will help increase variety; we can also be given new ways to get these skills – perhaps some of them very challenging. See this post:Traits/Stats could be redesigned for more flexibility and higher build variety; this would allow for a trait/stat switching system to progress in and unlock new trait/stat pages to switch between in different situations. See this post:
2. Armor Collection/Unlocking System
This is one of the most important things that this game needs. If we could switch out our skins at any time and play around a lot with our armor look, this game could easily become a lot more about collecting skins instead of collecting better stats. I am a person who likes the idea of collecting every skin in the game, even if it means having to spend money. The reason why I haven’t spent anything is because I feel like if I accidentally use it on the wrong character or delete the item or something, there is nothing that can be done to re-withdraw the skin somewhere and just use it even though it somehow got deleted. See this post:3. Achievements and Revisiting Older/Unknown Content
Players have a tendency to not revisit some zones they have already explored; there are some that are just so far off in places that players have no reason to visit that players may see a zone once during exploration and then never visit them again. Achievements can encourage players to revisit these zones and revisit content they may not want to do currently or may not even know exists. See this post:There are other ways to encourage exploration of zones; rewards that reduce waypoint costs to zones and give other zone-specific rewards could be a way to get players to revisit them. See this post:
I like the idea of new traits and skills. Nevertheless I’m against very challenging methods of gaining skills, because everyone should have access to new skills and traits without investing hours.
I totally agree to your opinion about collecting skins! GW was never about collecting stuff with better stats. The hunt for new and nice looking skins fit far better to its philosophy. It’s a pitty that we have to buy these tidious transmutacristalls to change the look of our armors. I didn’t like them from the time when they were announced.
It’s maybe no good idea to reduce the costs for teleports. These costs reduce slightly the amount of money in the game and do their part that the inflation is not too strong, albeit it is not able to stop it.
(edited by Connor Obrian.8420)
Okay, here we are. At first please stop reading if you don’t want to be spoilered about the end of the GW2-storyline.
Zhaitan is defeated. The pact shot him down with their giant airship, which Zhaitan not believed to exist. Now Orr is free from the influence of the dragon of curse and the undead, but since then nothing has changed in Tyria. Orr has been the reign of the undead since the release and stayed it. The reason for this is as clear as simple: If you changed Orr into a wonderful fairy land, many new players would be not able to play the storyline of GW2 and you don’t want to create a new version of Orr that coexists to the contaminated one. Nevertheless wait: There might be a loophole, a tiny trick which could allow you to fool this problem.
Maybe the areas of Orr seen by us are too contaminated by the presence of the powerful dragon Zhaitan? His blood and his magic influenced the known part of Orr too heavily and it will never regain its old glory. The adventurers of Tyria never have seen the other half of Orr. There is hope! The pact could free these unknown areas of Orr and could build a kind of republic.
It would be a wonderful contrast to the kingdoms of humans, the technocracy of Asuras, the militarism of Charr, the tribe like social structure of the Norn and the pale tree of Sylvari. The living story could be our window to these changes: Beginning with the scouting of these new areas, continuing with the conquests, ending with the declaration of a new state. There would be countless options for other storylines about this new state. The new capital could trade with lionsarch and could be a new gate to the Crystal Desert(Kralkathorik), to the Ring of Fire and someday to Cantha.
Ok, maybe this idea is a bit over the top, but the message is understandable: Please do something with the not used part of Orr according to the Living Story.
I apologize for possible expression or grammar mistakes.
Yours sincerly,
Connor Guild Wars fan since 2006.