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Necromancer Life Force as Initiative

in Necromancer

Posted by: Contra.5863

Contra.5863

Just had an idea that seems like it could work really well. Everyone says minions are too squishy and have long cooldowns, plus our well skills are easy to avoid in pvp and our condition skills have long cooldowns keeping us from being effective…

So why not just use our life force? In the same way thieves use initiative for their weapon skills, why don’t we use accumulated life force for our utility skills? This way we can call back our minions more often and keep wells and conditions coming as long as we have a steady supply of life force.
Some things would have to be changed of course, like the amount of life force gaining skills and strength of our utility skills in general to keep us from spamming and dominating too easily. Death shroud could still be an option but it could be made more powerful because you’re taking away your ability to use utility skills.

Just a thought, constructive criticism welcome!