Showing Posts For CopperPhoenix.8592:
I have been having this error come up for two days now. It says that I am unable to connect to the log in server. I have checked my network settings, firewall settings and that are the same as they have been since launch. I checked the forums and nothing posted has helped so far. If GW2 is the first thing I run after restarting it may get as far as the character select screen but as soon as i try to log in on a character the game crashes. any help would be appreciated.
They do NOT need to make this content vanish. I all but quit the game when they removed the F&F content because I enjoyed it more than anything else they put out so far. It was fun getting to see new stories unfold and the new dungeon was great fun. The majority of the group I played with has moved on to other games after that content was taken away. I personally think it could be easy for Anet to keep the old content by simply adding historians to a zone like one of the major cities or the EOTN zone where you can go to get hotm rewards and making that a place we could use to access the elapsed living world content as “new histories” of Tyria much the same way as the historians with the books worked in the first game.
I in no way feel any remorse, pity or anything for the ghosts of Ascalon. Whoever they were in life is gone. Bria from the Iron Marches, Nente, Kasha, Ralena and Vassar are the only ones who show ANY indication of even being able to interact with the world with anything resembling free will or the ability to see the world as it is after so much time has passed. A few others like Kholer, Lormar and Barradin seem to have a limited will but can not see outside of the confines of Adelbern’s own sentiments at the time of the Foefire and so attack anything on sight in a futile attempt to defend Ascalon. Since the ghosts act like automatons caught in an endless loop for the most part, I don’t see what anyone would feel for them other than irritation at their unending existence as an obstacle to progress or perhaps admiration for their durability as a defensive tool if re-purposed. In the Charr story for an iron legion it is even written that the ghosts would not see turrets deployed against them because there was no analogue to them at the time of the Foefire.
As to the whole history/who is right/wrong debate, my view is this: The humans were led by their gods into territory that was already occupied by a sentient is currently technologically primitive people and told to take it as their own. They did and when the more primitive Charr came together and fought back they did so with such overwhelming force that I am reminded of the Mongols under the leadership of Genghis Khan. I don’t see either side as right, they both went to war which is in its very purpose wrong. Adelbern made a tactically sound move when he unleashed the Foefire, when your forces are surely going to die scorched earth is a viable means of maximizing the collateral damage and making the enemies victory cost as much as possible. That being said I will admit that ever since playing Prophecies I have liked the Charr and disliked Adelbern. I never thought that Ascalon would recover, especially after Adelbern’s over-reaction to Rurik leading people out of his besieged kingdom. I see the Humans and Charr as unwitting pawns set up by the gods to fight and hate each other for no reason we can clearly discern.