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Rejoice Small Guilds! Guild Mission Blog Post

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Cora.9745

What a minute, don’t guilds need the Merits in order to ‘unlock’ the other missions-like the puzzles and races? I was always confused about that part…

If you do, that means small guilds will not be able to unlock them, since Merits are not included in the reward.

Instead of Guild Merits, 3000 Guild Influence will be rewarded

The point of the training bounties is to help smaller guilds get the influence in order to research and start the real bounties which award merits.

…So how is the a ‘good thing’ for small guilds? We are still gated from the content unless we join the large guild mobs. Many of us do not want to play that way. Again, this is back to the “play it our way” or don’t play. When I saw Anet’s ‘update" I thought “well, maybe” Judging by other people’s responses, they thought the same…..But no. I wish they would at least be honest about their intentions. If they want to make this game "only large guilds see content: just say so!

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

(edited by Cora.9745)

Rejoice Small Guilds! Guild Mission Blog Post

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Posted by: Cora.9745

Cora.9745

What a minute, don’t guilds need the Merits in order to ‘unlock’ the other missions-like the puzzles and races? I was always confused about that part…

If you do, that means small guilds will not be able to unlock them, since Merits are not included in the reward.

Instead of Guild Merits, 3000 Guild Influence will be rewarded

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

Guild Missions [merged]

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Posted by: Cora.9745

Cora.9745

Has there been any response in this thread yet?

Anywho…..there is another issue that is playing out as more and more guilds gain access to bounties. With hopes of completing these, guilds will most like schedule when they have the highest concurrency. Well, since the weekends fill that role the issue of guild competing over bounty npc’s arises.

I have noticed on multiple occasions that when I run across a bounty npc (on the weekend) there will be several players from different guilds surrounding it. Next thing ya know one of those player’s guilds show up and the bounty is killed and the other players are left scrambling.

Needless to say the ones left are none too happy.

The only “response” has been for Anet to merge their thread into a smaller one…..
I found it interesting that they chose to merge them in this way, and not the other way round. (As they had been doing previously)

It isn’t an official response, but the message seems pretty clear to me…..

Wow, that is pretty bad. The original Merged Thread was somewhere around 140K views last time I took note of it, now it’s just a few K. Does that make it easier to ignore as a dev if the views stat makes it look like very few people follow the topic?

Could have been a mistake, but it seems there indeed may be a message there…

I certainly don’t think it was a mistake. I hadn’t noticed it before but you are right. By merging the official topic into the smaller one, the official one’s view count got reset. Now that is has been awhile, the are trying to diminish the topic.

I don’t think this has as much to do with devs wanting to ignore something as much as it’s about unwanted publicity. The more views/posts a thread has, the more likely it is going to be referenced in an article (Turbine and Blizzard come to mind. At least Blizzard backed down when the ‘merging with Facebook’ thing got huge attention.)

To me, it certainly seems as though they are trying to do ‘damage control.’ Giving interviews (which never fully address the concerns) while quietly, ‘corralling’ posters into one place to vent.

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

Guild Missions [merged]

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Posted by: Cora.9745

Cora.9745

Has there been any response in this thread yet?

Anywho…..there is another issue that is playing out as more and more guilds gain access to bounties. With hopes of completing these, guilds will most like schedule when they have the highest concurrency. Well, since the weekends fill that role the issue of guild competing over bounty npc’s arises.

I have noticed on multiple occasions that when I run across a bounty npc (on the weekend) there will be several players from different guilds surrounding it. Next thing ya know one of those player’s guilds show up and the bounty is killed and the other players are left scrambling.

Needless to say the ones left are none too happy.

The only “response” has been for Anet to merge their thread into a smaller one…..
I found it interesting that they chose to merge them in this way, and not the other way round. (As they had been doing previously)

It isn’t an official response, but the message seems pretty clear to me…..

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

Ambient killer daily

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Posted by: Cora.9745

Cora.9745

…. should be removed.

Yes its just a pixels and 95% of guild wars population wont become animal abusers because of that but we have children playing here. Proposing that bashing rabbits or kitties to death is rewardable ( which is what anet is suggesting here ) is wrong and i bet in some form – illegal.

Yes yes this is a game but we have too much violence in games already, why add more?

More than anything, I found this new daily to be incredibly depressing. It could have been done differently. Instead of the “TeeHee, funny to kill helpless animals” angle, they could have done “Ah kitten! ANOTHER bunny got in my way!”

But no. They took the cutesy, typical negative mmo angle. I think that’s what gets me. Yes, it is just a game and yes you kill lots of other things, but it’s the intention behind it. I got so sick and tired of all the anti-heroic elements in WoW (tormenting baby gorillas until the mother comes out- you then kill her, the numerous torturing quests, the mini game where you kill a child’s pet and dance around her while she weeps…)
Its just all so…childish and negative.

This is not saying that people are then going to go around killing small animals. However, it does bring the tone of the game down to the level of a child who enjoys ripping the wings off of butterflies.

These elements are not mature. They are not funny. They are reminiscent of the environment many people fled in other mmo’s. The more they add content like this, the more the community will reflect it and then you really are back to WoW.

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

(edited by Cora.9745)

Guild Missions [merged]

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Posted by: Cora.9745

Cora.9745

One major flaw I see in guild missions goes like this:

Bunch of guild members drifted away from gw2, they see info of new guild focused content coming to the game next patch!

Patch arrives and people come back to the game, names we haven’t seen login suddenly reappear with the wanderlust to go out and fight missions with the guild!

Guild finds out there is a massive wall of influence to even begin tier 1 missions.. people log off/drift off..

Tier 1 should have been accessable to ALL guilds, big or small.. active or inactive.. if the worry was on the rewards then just straighten those out so this tier 1 was giving less then the rest, put the huge wall on tier 2 and 3.

You want to attract people back to the game with new content, at least let people get in on it and play from the get go…

I am in a big active guild so we haven’t really suffered much from any of the above, many friends in other guilds (of different sizes and activity) have really been stung by this.. it makes such little sense to roll out NEW content in this way, you scare off gamers who WANT to come back and play more guild wars.

So you want 20-30 guilds tracking same bounties at the same time, instead of 2 or 3 guilds right now?

Anet did the right thing.

So what if it takes abit longer for smaller guilds to unlock the bounties? You in a rush somewhere? Is your train leaving?

I get the impression you either didn’t read most posts in this thread or just skimmed and came to to your own, very inaccurate conclusion. A conclusion that is based on nothing that has been said/discussed.

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

Guild Missions [merged]

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Cora.9745

I can understand that bounties can’t be made by small guilds like mine properly. I can understand that some guild missions are meant for larger guilds.

The thing is that they should have made treks or races to be the first unlockable, so small guilds could earn their merits slowly. They way they have put them, a lot of small guilds are trapped without the chance to unlock anything unless they are lucky to beat the bosses on time :/

Exactly. As it stands now, no small guilds will be able to do any of the other guild events since they made the guild bounties ‘mandatory’-you have to do them to unlock the rest.

I don’t understand why they had to incorporate the puzzles, races, etc, in with the bounties. The only thing that does it hurt small guilds and forces them to join large ones just so see the new content.

This problem could be fixed easily, if they removed the restrictions-meaning, not having all the events being tied to the bounties. However I have a feeling that this is the direction Anet does not want to go. It certainly feels like their intent is to make more and more gated “raid” content. Which is incredibly disappointing.

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

Guild Missions [merged]

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Cora.9745

This is something that Anet posted on their Facebook page (before their post about “small guilds don’t need to worry. You can do this too!” )……

This part really jumped out at me: “this content is design to stretch even the largest guilds while most can readily be completed by the smallest number of players.”

This all fails to mention that all the other things require guild bounties to unlock….

“the Bounty you get every time you activate the mission is random, adding another spanner in the work..”also leaves out that these are NOT spawned by guilds starting the bounties….

http://www.guildwars2hub.com/guides/basics/complete-guide-guild-missions

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

(edited by Cora.9745)

One core flaw in my opinion

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Posted by: Cora.9745

Cora.9745

I don’t have much else left to say on any of these matters, really. I run the risk of sliding into territory I’d rather not dip into. Now if you don’t mind, I have some sleep to catch and some work to do, not necessarily in that order.

Peace, love, and hand grenades.

I’m pretty mush the same. I also feel like everything has been said and there’s not really much else to say.

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

Guild Missions [merged]

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Posted by: Cora.9745

Cora.9745

Just read this issue as well- basically people went into the event area and did not participate so the npc scaled but did not have the correct amount of people attacking it. The guild failed because the npc was scaled too high from people dancing.

Wow what a mess in all honesty.

http://www.reddit.com/r/Guildwars2/comments/19lk2n/i_beg_you_please_dont_come_to_stand_to_guild/

Ok, I just read that… The other guild came in to DANCE?
Is there something in the air lately? Worldwide ‘be a jerk’ pollen or something? Why would anyone do this? I am peevish at the lack of inclusion, but I get so excited when I see a guild working on one – I cannot wait to help! (assuming I’m not on my thief, I might really be of some value other than lying around dead. There’s always some class you just don’t play well…)

That is horrible. They ought to flat out suspend/ban/slap the dancing guild. Who ARE these people? What is it with MMOs?

No, as I think about it, this is a direct result of this Mission system. If you allow this kind of thing in the parameters you set, this kind of thing WILL happen. It will happen because a certain percentage of any culture, any society, are jerks. WoW did very little to contain it – they seemed to encourage it. But GW2 went WAY out of their way to avoid it. We can rez each other, we can’t steal kills (without a whole lot of effort – jerks still find a way, but the impact was minimal) We share gathering nodes. We share quests.

It’s a great idea to give guilds something to do as a team. But did you REALLY need to set it to Lord of the Flies specifications?

It sounds like they really added a way for people to grief each other…..

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

Guild Missions [merged]

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Cora.9745

The point is, people who are in small guilds are there because they prefer it to large ones. This is no more right or wrong than preferring yellow mustard to brown.

Lots of food items being mentioned tonight….I must be very suggestible. Now I am hungry..

And I am still baking. The things you do to heat the house when the furnace is out . . .

Sounds good!
I’ll just be gnawing on this piece of stale bread….

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

Guild Missions [merged]

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Posted by: Cora.9745

Cora.9745

The point is, people who are in small guilds are there because they prefer it to large ones. This is no more right or wrong than preferring yellow mustard to brown.

Lots of food items being mentioned tonight….I must be very suggestible. Now I am hungry..

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

Guild Missions [merged]

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Cora.9745

So -if Guild Missions were expanded to allow something for small guilds to do – how exactly is that ‘trivializing’ the large-scale bounties?

What if they offered a single guild bounty hunt worth 5 guild merits that is achievable by a small group and only offers 1 personal commendation?
You’re still looking at12 weeks for enough commendations for an earring and many more weeks to use the guild merits on upgrades. That wouldn’t trivialize larger group effort and is a compromise for smaller groups. It’s just a suggestion on my part.
There really does need to be incentives for group content in MMO’s, it’s always been that way. These games are always more fun when you get out and meet some new people in the gameworld. Honestly, we all share a common passion for the genre so we at least have that much in common. It’s not like everyone you run into is the anti-you out to ruin your experience.

The question still has not been answered. What does it take away from or “hurt” a large guild if small guilds can do SOMETHING too?

It takes away the MMO. It takes away the accomplishment of many people working together to accomplish a goal or task. If that isn’t something that appeals to you I’m not sure why you play the genre. One thing (guild missions) out of everything you can do in this game doesn’t conform to your small guild and you act as if your sky is falling.

That still does not answer the question. HOW does it take anything away? The large guild still exists. The large content can still exist. The only thing that is added, is a smaller group can do it too.

Again, how does that take anything away?

Is there even any reasoning with you?
I look back to my 6 years playing FFXI and remember nothing of value could be accomplished without large group effort. Threads like this and posters like you would be laughed out of the forums. Fast forward a few years and all of a sudden people think it’s legitimate to complain about everything they don’t like in a game as if it’s somehow possible to please millions of people in the same game. As if all content is amazing for every gamer out there.
It’s pretty simple really, either do the content or don’t. If there’s content you want to do and there’s prerequisites for the content (having enough people), then get enough people. The devs clearly wanted to add larger group content to the game. If you don’t want to do it, then don’t. Go on playing like the content isn’t there and if you feel you need the earrings, save up your laurels and ectos.

“Threads like this one” meaning this thread…which was actually started by Anet….

Again, question not answered. What does a small guild being able to participate in these events take away from a large guild?

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

Guild Missions [merged]

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Posted by: Cora.9745

Cora.9745

So -if Guild Missions were expanded to allow something for small guilds to do – how exactly is that ‘trivializing’ the large-scale bounties?

What if they offered a single guild bounty hunt worth 5 guild merits that is achievable by a small group and only offers 1 personal commendation?
You’re still looking at12 weeks for enough commendations for an earring and many more weeks to use the guild merits on upgrades. That wouldn’t trivialize larger group effort and is a compromise for smaller groups. It’s just a suggestion on my part.
There really does need to be incentives for group content in MMO’s, it’s always been that way. These games are always more fun when you get out and meet some new people in the gameworld. Honestly, we all share a common passion for the genre so we at least have that much in common. It’s not like everyone you run into is the anti-you out to ruin your experience.

The question still has not been answered. What does it take away from or “hurt” a large guild if small guilds can do SOMETHING too?

It takes away the MMO. It takes away the accomplishment of many people working together to accomplish a goal or task. If that isn’t something that appeals to you I’m not sure why you play the genre. One thing (guild missions) out of everything you can do in this game doesn’t conform to your small guild and you act as if your sky is falling.

That still does not answer the question. HOW does it take anything away? The large guild still exists. The large content can still exist. The only thing that is added, is a smaller group can do it too. So, still an mmo.

Again, how does that take anything away?

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

(edited by Cora.9745)

Guild Missions [merged]

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Posted by: Cora.9745

Cora.9745

So -if Guild Missions were expanded to allow something for small guilds to do – how exactly is that ‘trivializing’ the large-scale bounties?

What if they offered a single guild bounty hunt worth 5 guild merits that is achievable by a small group and only offers 1 personal commendation?
You’re still looking at12 weeks for enough commendations for an earring and many more weeks to use the guild merits on upgrades. That wouldn’t trivialize larger group effort and is a compromise for smaller groups. It’s just a suggestion on my part.
There really does need to be incentives for group content in MMO’s, it’s always been that way. These games are always more fun when you get out and meet some new people in the gameworld. Honestly, we all share a common passion for the genre so we at least have that much in common. It’s not like everyone you run into is the anti-you out to ruin your experience.

The question still has not been answered. What does it take away from or “hurt” a large guild if small guilds can do SOMETHING too?

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

(edited by Cora.9745)

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Cora.9745

Having just tried a T1 bounty with my small guild. We had about 5 people for this. Don’t even bother unless there are people on the map willing to help you.

You can see in any guide that there are 15 targets to cover. Of course there’s a problem there if you did it with 5 people. Why not just rep a big guild and still hang with your buddies?

Why should we have to? This is the question everyone’s asking. Why did Anet make content exclusively for large guilds without a single thought for the small guilds made up of local friends and family? Is it so wrong for us to enjoy hanging out with people we know IRL and want content to do with them?

Because it’s larger scale content. I know it sounds strange, but many people like large scale content in MMO’s. Does everything in the game need to cater to incredibly small groups of people? What does the game currently offer for challenge to larger guilds? Absolutely nothing aside from guild missions. What’s achievable by a 5 person guild is meaningless to a larger guild. It would be too easy and rather boring.
If you’re so stubborn not to want to enjoy the content with a larger group of people, then go about getting your earrings with laurels and ectos. But don’t trivialize the content just because you don’t want to play with anyone outside your 5 person circle of trust.

It’s fine if they want to create content for huge groups of people. The problem is they advertised it for the generic term: guilds. Guilds come in all shapes and sizes. Since they did not specify large guilds it was assumed that the content was for all guilds, which is clearly not the case at this moment in time. Had they created and stated that the content was specifically for large guilds, it would have been assumed that content was coming for smaller guilds as well. Despite the fact that this content seems to have been solely created with large guilds in mind, there does not seem to be any plans for small-guild-oriented content.
The out-cry here is for Anet to be honest with us. If they only mean to create content for large guilds, they need to tell us so that the rest of us can stop wasting time in a game that is not meant for us. If they mean to create content or fix the current content for small guilds they should say that so that we can stop flooding the forums with questions and wait patiently.

In addition, I have no desire to trivialize content. Nor do I wish to take away the content from large guilds. I don’t think it would be hard to make it available to smaller guilds as well. If they scaled down the influence cost based on membership or scaled up the influence gain based on membership it would solve the initial problem of accessing it. Then, if they used their dynamic event scaling methods on the content (again, based on membership) it would also allow us to complete it. The two goals don’t have to be mutually exclusive.

Lastly, there is no reason for you to be sarcastic and snippy. You are entitled to play the way you want to and your opinion and everyone else is entitled to the same. I merely questioned his assumption that large guilds were the only way to participate when Anet has not stated that. They advertised from the beginning that they wanted us to be able to ‘play the way we want.’ If that is true, then there should be no issue with us wanting to play content with a small guild.

Well said.

I am getting the feeling that there are a lot of us who are feeling the same way. We are just trying to make others understand and it’s falling on deaf ears. Or worse, the people twisting our words to make them mean what they want.

It is really, really depressing but, I have never seen more people agree on a gaming topic than I have on this one. That I have seen so many people say the exact same thing I have been feeling-here and on other sites. That does give me some hope. Not that Anet will change anything really, but more that those that think they are the majority….really are not.

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

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Cora.9745

It’s your own preconceived notions about large groups and your inability or unwillingness to join that is the problem.
A little bit of research into joining a guild will go a long way. I did before launch and am currently in a wonderful and helpful guild full of great people. We finished bounty tier 3 earlier this evening and had a great time.

I’m sure if I had joined just any random guild spamming chat with recruitments, yes I suppose i’d be rolling the dice. A little effort and research goes a long ways. But in the end, it’s a YOU problem that is not enabling anyone from joining a good larger guild.

What is this venom for small guilds?

I have had experience dealing with/being in large guilds to know they are not for me. I fail to understand how a small guild wanting to see game content takes anything away or hurts you (large guilds) in anyway.

There seems to be this odd, childish…glee in doing something someone else can’t. Like a small child enjoying taking away something from someone else.

Simply because someone else can get a “shiny” does not make yours any less special.

People in small guilds are NOT saying “We can’t do this so NO ONE should.” We are simply asking that these things be accessible to all play styles…as Anet advertised. We are not trying to take anything away from anyone. We want to work just as everyone else. We are just asking for the chance.

It takes a stunning lack of empathy to not understand that people get different things out of playing. Some people are more extravert (outwardly social) and others are more reserved. Some of us have dealt enough with large guilds to know it doesn’t work for our play style. It is remarkably self focused to assume everyone enjoys the same thing.

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

(edited by Cora.9745)

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Cora.9745

All larger guilds aren’t filled with child-eating ogres like most people seem to think.

Child eating ogres would be preferable……

Lol second that. It’s not fear that keeps me from large guilds. It’s lack of desire to put up with several hundred people who can hide behind a computer monitor and act like complete (fill in the blank). Believe it or not, I like my friends more than I do these people.

[/quote]

Exactly. And why shouldn’t you? They are friends. Why wouldn’t you want to have fun playing with them?

I am sure there are nice people in large guilds. I have no desire to wade through the horrid ones and put up with abusive brats to find them though.

Many comments made here by people in large guilds, and those speaking on their behalf, have really confirmed my feelings…..Avoid at all costs.

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

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Cora.9745

Stobie, I feel like your opinion is known at this point. You have like 1000 of the 1600 posts in this thread. We get it, you’re in a small guild that can’t do this content… we get it. The amount of time you’ve spent complaining in this thread could be better used forming an alliance with other small guilds on your server to do the content… or you could just rep a larger guild. All larger guilds aren’t filled with child-eating ogres like most people seem to think.

Child eating ogres would be preferable……

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

The "Inspect Gear" Discussion.

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Cora.9745

I didn’t read anything other than the OP but to put my opinion in this.

NO

Gear/Level/Profession demands are already rediculous. If you allow people to check stats things will go to hell. Just a big NO

NO

NO

The convenience of seeing what someone is wearing versus the negative impact is off the scales. It’s NOT worth it by a mile. The only acceptable thing was if it were a preview of skin/base name of skin only as in ‘Exalted Boots’ not ‘Carrion Exalted Boots’ as the carrion part would give away stats nor should it show runes.

The community is already dealing with enough elitist behaviour and bad attitude as it stands any more and it would destroy any enjoyment for the rest of the playerbase.

Exactly.

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

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Cora.9745

Having just tried a T1 bounty with my small guild. We had about 5 people for this. Don’t even bother unless there are people on the map willing to help you. They take too long to kill, even if you do what most guilds are doing (sending one to each map to halt NPC movement).

I was looking forward to guild missions. I was trying to be optimistic about them, despite the initial shock of the influence amount. I don’t want to have to join a large guild just to be able to do the new content. I shouldn’t have to join a large guild. I’m honestly baffled at how ANet thought this was a good idea.

This is depressing to hear. My guild is also about 5 people. 3 of us are pretty active but the other 2 are not able to be as active due to real life constraints.

Anyway, we are still working to unlock the missions (we haven’t been online much lately though) but it doesn’t seem to be much hope in being able to complete them.

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

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Cora.9745

The first two are rewards and are primarily focused on cosmetics.
The last is saying you have to WORK/PAY to play supposedly “free” content. Hmm… And as far as that goes anyway, how much WORK is it exactly to join a 400 man guild and be another faceless name?

I was just thinking that. It seems like small guilds are expected to ‘WORK/PAY’ whereas large guilds get this handed to them without effort. (other than a lot of people logging on daily, I guess)

Anyway, people like that keep trying to divert the point, which has nothing to do with ‘having stuff handed to you’ or ‘refusing to WORK/PAY.’ It’s about how small guilds can take part in missions at all, & finding some solution that Anet can actually implement without changing their plan too much. I think such people are just being willfully blind at this point – or not listening. I’ve kind of tired of trying to explain.

eta: Also, people recommending huge guilds have put me off far more than I’d been previously. What an attitude! I mean, who wouldn’t want to put up with THAT each time you log in?

Rep a large guild. Do the missions when they have them. Enjoy the content.

Once that’s over, rep the small guild you’re in until such time you guys can take part in your own missions. Like I said, that’d take a month MAX to buy the influence if you work a little towards it.

All you have to do is switch back and forth. Problem solved.

Shall I announce up front that I’m just using them, or let them guess? Shall I tell them I have no interest in 200 ‘friends,’ nor the success of their guild, because I’m spending time with my own family & friends?

Great system.

How about this? No.

Well it depends on whether or not you have people skills and ability to compromise and profess your situation in a kind, logical manner to a GM who’s (dare i say it) MATURE.

I’m guessing you have none of those skills.

Pot calling the kettle black there!

The people who insult and put others down are the ones who are immature and lacking in people skills.

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

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Cora.9745

From doing these things the last few days, i believe 15 mins to coordinate 6 bosses on six maps is too short we really need at least 30 mins…

For the bounties i think you are expected to go at all the bosses at the same time, splitting your numbers between each opponent. That’s why the higher tiers are big guilds only (and why Anet says the tier 1 can be completed with 10 people)
I’d also like to point out that with the big guilds, you do have enough people to find all the possible bounties before activating the mission, practically eliminating time to find them.

Which is fine on some on others it takes a lot of people, the diplomat in Brisban wildlands is insanely hard took 30 people 10 mins to drop due to his skills sets.. Komali has a few nasty skills too..

Honestly its coordinating such a large group across so many maps can take easily 15mins..

I really find it hard to believe a dev said this can be done by small guilds, i feel this is false, unless you are insanely lucky..

They have had posts on Facebook about giving advice for small guilds. Things along the line of “don’t worry, you can still do this too!” (Another thing they suggested, as was pointed out in another thread, was to ally with another small guild and run the mission twice……seems a little unbalanced however)

They have not yet confirmed if small guilds are able to do these on our own….which would be nice to get an answer about……

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

(edited by Cora.9745)

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Cora.9745

I wanted to do Guild Missions for the fun of it – I guess all you really get out of it is quicker access to earrings? But that’s ok. Except small guilds can’t do them, apparently. Even if we could unlock them today – and there’s no hurry in that regard – if we can’t actually DO them together, that kind of defeats the purpose. You can ally, but if the point is something together, again – missing the point.

Now would be a really good time for a dev or someone to come in and clear some things up.

It sounds like small guilds may have been able to do some of the bounties….however simply due it a glitch it looks like…

It is so hard to know what these things are intended to be. Are they something that is meant to be done by everyone (small guilds not needing to merge into larger ones)?
Or are they meant to be the GW2 equivalent of a typical mmo raid and it’s simply not functioning properly?

If there is misinformation going around, I would think they would want to clear it up right way!

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

(edited by Cora.9745)

I don't get Guild Missions

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Cora.9745

I don’t understand, would you not have gotten more for getting the second target…?

Also just FYI they can drop outright as a reward upon completing a guild mission.

EDIT: To fully answer your question, you can only do one per week… per tier per mission type. You’ll be rolling in commendations after a few weeks if your guild has 40 players active enough to take on a bounty.

BTW, did you split into two teams, or what?

I don’t know If I would have got more if we cleared the second one. That’s why I was asking! ^^

We didn’t split in teams, we hadn’t any idea what was going to happen so we didn’t have any clue to make decisions and organize things.

As for the “you should play for the sake of it”. If I see an equipment that is better than mine it’s only natural that I want it. And it’s also natural that I want it in a reasonable time. Especially considering that guild missions do not depend on my own skill or determination: they depend on my guild. Will they be willing to partecipate in many Guild Missions? Will we be able to clear them every single time? Will my admins bear the trouble of organizing the events?

This is what I found interesting….With the weekly reset and all, how is this different from a typical mmo raid?

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

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Cora.9745

The increased world boss rewards and of loot in general is what I believe to be what balances all this.

Ok so you’re a tight knit group? Then BE a tight knit group and play the game as you have been, farm up some gold and buy the influence. You as a guild can bunny hop from world boss to boss. The increased quality in loot ensures you’ll have what you need in a week or two (depending on play style or alts).

Now, does it suck that you have to spend all that influence on a completely irrelevant PvP tree? Sure but once all is said and done are you REALLY gonna care anymore?

No. Because you’ll have what you want.

Best thing for small guilds is to bite the bullet, cut your way through the tree and be done with it.

Or the small guilds will just switch to another game.

One thing people keep overlooking: Everyone keeps saying (as Anet did) that getting and doing these missions is supposed to be a progression. Now, that is a good thing. However, it is a progression only for some. Not for everyone. When this patch was launched, the odds are that most (if not all) large guilds would have already unlocked everything they needed. So, no waiting for them. Yet small guilds simply did not have the manpower to complete that yet.

Why does one group get essentially a free pass to seeing the content, yet the other is penalized simply due to their numbers?

This is the exact opposite of what GW2 was supposed to be (as proven by a few videos of the Devs talking about this pre-launch)

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

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Cora.9745

Well, stobie, as much as I can understand the problems you are having I don’t like this perception split of big guilds beeing the evil entities and small guilds beeing the good guys. Big guilds may be designed to please different people but that does not necessarily mean people in big guilds are mean arrogant and what else per se.

I agree that the current setup of those mission might support this split in the community, but it’s still the people who make the community beyond everything else.

It’s too bad that some people have had really bad experiences with big guilds that color our perception of them. Perhaps if people representing these big guilds and those speaking on their behalf acted in a more polite, less condescending, rude, elitist sort of way, our perception would change.

However, I have not seen anything as yet to change my opinion on their behavior. Quite the opposite in fact. Especially seeing the behavior big guilds have been showing since the guild missions. I have not seen any of this “joining together” but I have seen rude, abusive behavior that is very reminiscent of WoW.

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

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Cora.9745

I’ve ran guilds of over 200 members in the past and I do not want that level of stress, nor do I wish to go out and mass recruit only to have a massive job of keeping all of those people happy and content in my guild, thus forefeiting my own game enjoyment.

Except that you do not need 200 members to gain influence at a reasonable speed in GW2. With 20 to 30 active members, you are just fine.
We don’t invite everybody we see on public chat, we have a recruitment process with required application, since we try to maintain a community, and not just a group of people who use each other to get shinies in the game, yet we have 30ish active members and the influence builds up just fine. You don’t have to recruit everyone like a madman and make a mess of a guild in order to have enough members, friendly people are out there, everywhere, you just have to find them, and them to find you.

korrigan, i kinda backed you earlier — but here i’m going to politely point you: you’re stating, “20 or 30 active members.” many of we small guilds are truly that — SMALL. think, on a good night, four active members, with a heyday of 15 members on at the same time on a weekend day.

i think that’s where the breakdown occurred, honestly, in this whole process. everyone assumed that a “small” guild would be around 20-30 people — it seems, from the mass of communication in this thread alone, that there are LOTS of players (i.e., money-spenders who paid for the game) who are actually in truly small guilds.

Exactly. I’m not sure why people have it that 20+ is a ‘small guild’ in this game. Logically, since the main number for the instance group is 5, I would have thought that would have been the average size of a guild (Considering Destiny’s Edge is 5 as well…)

Until now, there has been no need for “raid” type numbers in a guild. No need to have 50+ people on at the same time to organize something. So the assumption that everyone is in a guild that size seems like it’s a bit of a carry over from other games. Wanting this to be more in line with other mmo’s.

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

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Cora.9745

Mungrul raised a good point.

As a leader, if someone joins my guild just to get to participate in the guild events but doesn’t represent the guild to earn the influence required to start those events, he will get in trouble and will most likely get the boot if he doesn’t change is behavior.

I have a word for that kind of behavior – it’s called a “leech”. And I don’t like leeches. Want to benefit from the size of my guild? You better also participate in building it.

The multi guild system just failed.

ArenaNet, perhaps it’s time to look at an alliance system. And allowing an alliance to launch guild events…somehow.

Korrigan, I hope that was hyperbole and that you actually value individual players and the community more than this statement says if taken literally.

I’m not sure I think it has failed. It could certainly use some tweaking though.

The alliance system would certainly help with some of the issues and would make it more interesting.

There have been quite a few good suggestions made here. Hopefully Anet would be willing to hear some of them.

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

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Cora.9745

Quite a few good solutions being suggested already!

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

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Cora.9745

They ARE responsible for the tone of their game. Just as Blizzard was for theirs.

There was no reason for the nastiness, big guild ego before. They made one now and also made it easy.

Anet sets the environment for their game. It is a question of what they want it to be. Do they want it to be this vicious, competitive WoW, clone? Or do they want it to be what they advertised? A game all play style could enjoy.

As they themselves said “If you liked mmo’s, you’ll love us. If you hated mmo’s, you’llllove us.” This is quickly turning into a game strictly for the former…..

I said a while back I feel that this was their attempt to answer people going “there’s nothing for big/active guilds to do outside of WvW or dungeons in groups of 5”. It backfired in that now people are rushing to get to the content as fast as possible . . . to which I bet there’ll be people going “so what’s next” a month from now, having wrung this dry.

To turn the question around though . . . you’re the developer. You have the game as it is right now, and you have a problem with these large 500-person guilds acting like they’re the only important thing in the world and anyone not with them should get out of their way.

How, exactly, do you fix that?

And don’t take the easy way out and say “roll it all back / take out the guild missions”. Solve the problem as it lies.

I am not a developer however, I would make it clear that after seeing the effects of this, admit that this does not go with the vision of what I wanted the game to be.

Instead of “rolling the patch back” there is no reason why they couldn’t “tier” the bounties. Meaning, make there be different levels that could be done with small, (if not solo) groups, and make there be others for the large ones. Just like with the events.
The same things, but tailored to the groups doing them.

It becomes a question of integrity. It goes back to what I said before. What kind of game do they want to be? Do they want to be WoW, or work on following through with their promise?

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

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Cora.9745

People are way too eager to tear others down (as has been evidenced here) – to insult, to degrade. I don’t really care what psychological boost they get out of denigrating others, but this mission business has made it WAY too easy.

At the risk of sounding pessimistic? It’s always been easy, all that’s needed is an excuse. This is the internet, where you can anonymously and facelessly say things you wouldn’t in real life.

Before this it was the whole Ascended/Fractals thing which is still simmering in the background. People have plenty of ammunition to get started, this is one more on a small pile of stones that can be thrown.

And also, pointing out, trying to police guilds’ behavior is not ArenaNet’s job. Trying to tell them they have to stop excluding people? Or that they need to let them in? That’s not their job and we probably shouldn’t expect them to get right on that. This rude behavior rubbing people the wrong way is one of the bad things, but it’s kind of always been there.

And it’s a reason that there will probably always be new guilds popping up to compete, when egos clash and big guilds break.

They ARE responsible for the tone of their game. Just as Blizzard was for theirs.

There was no reason for the nastiness, big guild ego before. They made one now and also made it easy.

Anet sets the environment for their game. It is a question of what they want it to be. Do they want it to be this vicious, competitive, WoW clone? Where the only things that matter are your “gear score” and if you are in the right “Elite” guild? Or do they want it to be what they advertised? A game all play style could enjoy.

As they themselves said “If you liked mmo’s, you’ll love us. If you hated mmo’s, you’ll love us.” This is quickly turning into a game strictly for the former…..

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

(edited by Cora.9745)

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Posted by: Cora.9745

Cora.9745

This guild mission and update as definitely caused cut throat attitude towards other guilds for some. On more than one occasion in the past few days, my recruitment ads in map chat have been met with individuals who have taken it upon themselves to poke fun, laugh and discriminant at my attempts or others who choose to do so, in recruiting more people. Most commenting on my measly band of 50+ active guild members.
Then replying with a witty retort that they should join a real guild, like theirs that have 300-500 members.

I may currently have only 56 members on the roster list, but 50+ of them log into the game on a weekly basis, I don’t see why such attitudes that I am not part of a real guild or that my guild sucks compared to the others overall numbers as begun. Oh wait right, it’s now a never ending influence grind game, and if your not with us your against us, is setting in.

I never seen this in chat until the update, now the atmosphere in this game is turning into the “Guild Wars”, guild mission accomplished. Destroying the sense of community outside of ones guild, is slowly seeping into the game, everyone is the enemy unless they have the same tag.

Bounty Tier 1 really need to be unlocked on a lower tier and give access to this content for a guild that have 10 people in them, or this update is going to divide and separate a once helpful community. This update was supposed to bring people closer together it is just creating segregation and hostility towards anyone that is different.

This is what many of us are afraid of. If this sort of thing keeps up, and is basically being given the OK by the Devs, the community is going to get more and more negative.

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

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Cora.9745

Discussion Ending Post:

I created a guild of 5 people for the purpose of trying to understand things from the perspective of people in small guilds. We cleared our bags and began farming CoF path 1 for 2.5 hours. (We can speed clear in about 6-8 minutes, but even for newer players doing it in 15-30 minutes is fairly easy). After completing 20 runs, we exchanged tokens for ectos and sold them to the highest buy orders on the market. We then pooled our gold together and had just over 73g – enough to buy 36500 influence.

I’m not sure where people are coming up with “years”, because that is just not the case if you exchange gold for influence. After this little experiment, my conclusion is that the guilds who are complaining are just not willing to put in the effort.

IF you were to read many, many posts from the people in smaller guilds who are concerned over the guild missions, you would be aware that your ‘conclusion’ is false.

Very, very few of them have been complaining about the ‘effort’. It has been about the vast unbalanced nature of these missions and the fact smaller guilds may not even be able to participate in these events. (Btw….saying just ‘buy your way in’ is the OPPOSITE of effort’)

There is no effort in being in a large guild. No skill. No work. It seems to me, that the people whining the most are the ones who are in the big guilds. Whining that little guilds shouldn’t be able to do the same content….because somehow, that takes away from their ‘eliteness’…..(it doesn’t by the way..)

We do not want anything handed to us. We do want to work for what we earn. Heck, I would be happy if there were just certain tiers that large groups could do. As it is, this new update is for “Large Guilds Only.” This is in direct conflict to Anet’s promise of the game.

The only thing I have seen small guilds ask for, is the same thing that was promised from the start by the Devs. That this would be a game that ALL levels of players could enjoy. All play styles. That you do not have to join a “Raid” type group simply to see the content.

We don’t want things easy. We DO want things to rely on skill. We don’t want to be stuck in another WoW clone. This game does have a very unique, positive environment. The more ‘gated’ they make their content, the more that will get destroyed.

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

(edited by Cora.9745)

One core flaw in my opinion

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Cora.9745

Critickitten: You mention in your first paragraph that this is your opinion. I changed the thread title to reflect that (which you could have done in the first place yourself). The original thread title was sensationalist and broad to attract more views. I will change the title back to reflect that it is a personal opinion. If you change it once again, this thread will be locked and trashed.

Lol when I saw a red post in this topic I thought developers would be addressing the criticism they get for once.

How foolish of me!

I do have to admit, I had the same hope. I also find it interesting that they posted here, yet not the one they started…..

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

One core flaw in my opinion

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Cora.9745

Disclaimer: What follows is entirely my opinion. So please, mods, do not bother changing the title. Everyone here knows that I’m only giving my own opinion. No one is going to be “confused”.

Now then….

I was asked recently by an avid defender of this game’s new policies a very simple question: what exactly in this new patch made me so angry? Naturally, I had a nice big list of things prepared and I could have riddled them all off, but as I thought about it some more, I realized that my problem with this patch, and indeed with most of the patches, all really boil down to one thing, one core flaw that defines all of the problems I’ve experienced with this game….trust.

Namely, the fact that I can no longer trust that the developers of GW2 have our best interests at heart. And as a loyal fan of the franchise since GW1, that actually hurts an awful lot to admit, because up until recently, ArenaNet was probably one of the only developers out there that I felt I could trust completely.

But I’ve felt this way ever since the game’s beta, when I saw major issues plaguing the game and the devs completely ignoring those reports, pushing forward with a release of a game that we all knew wasn’t ready yet. And it’s only gotten worse from there. You’ve no doubt seen a thousand rants about November, and other such things, so I’ll try to spare you as much of that as possible. Really, it’s not specific events for me….it’s the general trend of it all. GW2 is still a great game, one that I spend much of my free time playing. But my play habits have changed considerably, and not (in my opinion) for the better.

This game no longer feels like a game that “takes everything I love about GW1”, nor a game that encourages me to “play the way I want to”.

I’ll try to explain my stance, using more recent updates as examples.

1) A lot of people have praised the new dailies as “easier to complete”, but not only is this grossly untrue in many cases, it’s missing the point to begin with. The original dailies were the best model not because they were “easy” or “hard”, but because they were built entirely around the mantra of “play the way you want to”. Kills, kill variety, gathering, events. Things you could do nearly anywhere in the game. You could do them on your Lvl 1 or your Lvl 80, in any map zone you wanted. That provided a massive amount of variety that the new options are utterly devoid of. Kills in specific regions? Dungeon runs? Keg Brawl? These aren’t options that let you “play the way you want to”, they’re options that imply that maybe you’re not playing the game the way the devs want you to.

2) One of my favorite features of GW1 was the concept of horizontal progression. I had come from a lot of MMOs that focused around getting the biggest numbers, then chasing the next set of big numbers, and eventually that grind became too much for me, leading to me falling behind and quitting. GW2, I fear, is on its way towards that same fate. The devs have admitted that they like vertical progression and will continue with it moving forward….which, for someone like me who was disillusioned with other MMOs, that’s a deathblow to the game that “takes everything I love about GW2”, because it’s not taking one of my favorite elements from GW1: the fact that I never felt obligated to gear grind. I could leave, come back, and still be a competitor. Skill always felt more important than stats. Whether you consider Ascended to be a grind or not is personal preference, but the fact remains that it won’t be the end of their progression plans. They’ve said as much. And that bothers me, knowing that I could leave now, come back in two years, and be significantly behind other players in terms of performance, even if I was the better player.

3) The devs have a tendency of giving out no information, or worse, wrong and conflicting information. We’ve been told that the precursor system was actively being worked on, and then Colin comes along to tell us that it’s not even likely to happen until April (at the earliest). Colin comes along and talks about how they’re working on new rewards systems that could yield precursors (getting people’s hopes up that the laurel system would have some manner of obtaining them) and then backtracks on it within days. We’re told that the devs are working on condition damage, and yet not working on it. That culling will be fixed, and then a patch comes out and makes it worse. That AoE will be nerfed across the board, and yet on a case-by-case basis. I don’t feel as though I can trust the developers themselves any more, because they don’t say the same things, and some of the claims they do make are later revealed to be outright false or misleading.

Very well said!

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

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Cora.9745

I think I should step away from the keyboard now, then maybe step away from the game for a good while.

At least this game doesn’t have a sub fee,

I was just thinking that too. I just logged in to do the dailies and saw one of them is new. Ambient killer -where you can “senselessly slaughter 30 ambient Tyrian creatures”
After seeing that, I am thinking…Nope. It’s too much like WoW for me now. Are Quaggan’s the next thing to hunt?

One of the things I loved about the game is how positive and nice things were. How your character could actually be heroic. I got so sick of the “hehe torturing” quests and it was wonderful that GW2 didn’t have that.

Bravo Anet. You are well on your way to being the next dark, depressing, negative WoW clone.

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

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Implement a proper Alliance system

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Posted by: Cora.9745

Cora.9745

These new guild missions are beyond most smaller guilds. My guild is not small, but daily activity is down to a handful of people, and I know mine is not the only one suffering this attrition. I have reached out to our old GW1 Alliance guilds to see if there is a way we can help each other unlock these new missions. In the course of doing this a couple of thoughts came to mind

- we need an Alliance chat like we had in GW1
Small guilds are small for a reason. They don’t want to join large ones, but most do not have a problem teaming together for content. An Alliance chat facilitates this kind of team coordination and participation during times of player attrition

- an Alliance feature should be added to Guild creation
I created my own Alliance rank to add participants in guild missions (when we finally earn enough to unlock the first tier) This works to distinguish my members from other guild guests but it does not afford guests the proper mission rewards if they do not rep my guild. Nor does it assist their own guild in building influence toward their own unlocks. My plan is to guest with my old Alliance buddies when their guild earns enough to unlock, so that they can then start building influence for the next unlock. But my good lord what a convoluted and time consuming work around this is.

- Alliance members should be able to rep their own guild in missions, earn the full rewards and also the influence for their respective guilds, not just the hosting guild
Ya, now this gets tricky doesn’t it. Which is why the Alliance feature in the Guild panel would be a requirement. The Alliance feature, ideally, would also work for teaming up in other content like dungeons as guilds work toward their influence requirement.

That’s all I got so far, folks. My thoughts only, bound to be shot down with cries of ‘join a large guild or merge together’, but it’s worth putting out there as a possible solution for the numerous small guilds.

That would be a nice solution! Since they had that feature (and mercenaries) in GW1, I don’t see why they can’t add something similar here.

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

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Cora.9745

Anyone else wants to hear an official statement that explains how they might want to change it (if they want to change it)? And not just a short answer but a fully detailed one? So that we get the feeling that they actually do care about the community?

I would love to get some clarification on many points that have been brought up.

If there is any misinformation going around, it would be a very good time for someone to clear things up.

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

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Posted by: Cora.9745

Cora.9745

“I don’t want” is what i keep hearing, thats not a reason to change the game for everyone because you don’t like the way the game is designed. If you don’t want to don’t do it then. Its not that you can’t its that you don’t want to… well there alot of things people don’t like in this game… do they scream for its removal… no they just don’t play it…

“No reason to change the game for everyone”

You do know that is exactly what they have done right? The game is NOT designed for large guilds. There are no 40+ raids or something that you HAVE to have a large amount of people simply to see the content…until NOW.

As I, and other have said before, large guilds are not being ‘hurt’ by the existence of small guilds. They take nothing from them. However, this change does mean small guilds cannot do what they could before-the same content the large guilds could do. That is a new thing. One group is being told they have to play the game another way. The exact opposite of what GW2 was promised to be.

It’s rather amazing how someone can basically call another ‘selfish’ while in fact, be acting and saying things that are incredibly self serving.

All of your posts have shown why there are those of us who would rather play with our real life friends and family. Your attitude is the problem.

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

(edited by Cora.9745)

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Posted by: Cora.9745

Cora.9745

I’m memeber of a bigger guild, so we already unlocked and played bounty hunter and I like the concept, but this is so discriminating for small guilds or “group of friends”. Why so important content that need that much influence? If at least it would be some kind of alliance thing, but this right now it is not thought through. All the other stuff for guilds is more or less luxury nature, but it is a major part of pve content, you get even ascended earings for. I think you should not connect such things to any bit of influence. You should never lock out ppl from pve content like that, big mistake. I feel with you guys! Keep your family guild and dont give up, my anonym big crowd is long not as much fun as I had on small scales…

Well said and thank you!

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

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Posted by: Cora.9745

Cora.9745

Why? Because more people means more expensive and there no way of knowing if that person will pull his or her cost… because it eliminates incentive to build a large community because its more costly to the leader and members… Goals cant be long term and spoon feed to you… Theres nothing stopping you from recruiting or joining a large guild for a few minutes to do their missions… I don’t see why small guilds need to be baby sitted when were all playing the same game… Large guilds reach the goal faster because it takes more work to maintain the interests of 100+ people than it does 10+

It seems small guilds are not the ones who want things “spoon fed” to them…..

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

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Posted by: Cora.9745

Cora.9745

Matipzieu KyA.9613 does have valid points…. but this can be said about all guild content and bonus’…. There has to be a flat non-scaling cost to things that is the same for all players and groups. If all of these scaled down what would be the point in growing a guild, or having anyone in a guild, if it just makes things more expensive?

Scaling down costs is a bad idea and would be highly exploitable as it would cost less gold to buy out all the upgrades and just usher people into the new guild. Totally eliminating the intent of having a long term goal for guild members, or growing the guild naturally. Having rewards scale up with larger guilds, puts u back in the same problem as before…. People will flock to higher rewards with larger guilds, only this time it will be easier for large organised guilds to get there by making a dummy guild to cheaply level.

If people are rapidly losing members because of this update, it is because it was never important to them what guild they are in until now.

Well first of all. I think the point of having more people in the guild is that you WANT them in the guild.

As well I said before that the cost for the event should be higher imo while the reasearch costs/costs to gain the needed tree should be lower. The costs should scale with the number of guildmembers participating. So no offline members would higher the costs and no exploit by shoving out people from the guild to have lower research costs would be possible. The guild with more spare influence could still kickoff the event more often than a small guild which got to save up the influence.

So everyone has something to work towards and smaller guilds would have still access to it. At least easier as it is now.

You do realize scaling costs and rewards would just drive a bigger wedge in between small and large guilds… instead of just needing 30 active people to get it done in a timely manner and having the content large guilds have, you also need 500 members to have the same reward as larger guilds would. Horrible idea….

I think the only thing driving a ‘wedge’ between small and large guilds…is large guilds.

I don’t understand this…venom and disdain large guilds seem to have for smaller ones. It takes nothing away from the big guilds if smaller ones can see the same content. However, what this change has done DOES take away from the people who like playing in smaller, instance sized groups. This seems to be Anet’s intention as well. They did not back the scale balanced. One group has to wait and then find out they can’t even get to the next stage….the large guilds simply have to log in

There is no skill, talent or work that goes into this for the large guilds. No skill needed for the smaller ones either. Yet one has a much easier time and is able to actually do the content simply due to numbers.

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

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Posted by: Cora.9745

Cora.9745

Matipzieu KyA.9613 does have valid points…. but this can be said about all guild content and bonus’…. There has to be a flat non-scaling cost to things that is the same for all players and groups. If all of these scaled down what would be the point in growing a guild, or having anyone in a guild, if it just makes things more expensive?

Scaling down costs is a bad idea and would be highly exploitable as it would cost less gold to buy out all the upgrades and just usher people into the new guild. Totally eliminating the intent of having a long term goal for guild members, or growing the guild naturally. Having rewards scale up with larger guilds, puts u back in the same problem as before…. People will flock to higher rewards with larger guilds, only this time it will be easier for large organised guilds to get there by making a dummy guild to cheaply level.

If people are rapidly losing members because of this update, it is because it was never important to them what guild they are in until now.

I think you are missing the point and basically seeing what you want to see.

The guild missions COULD have been implemented in a much different way. In a way that would actually require something other than a grind for small guilds and an easy pass for large ones.

I was really thinking it would have started off with some story or something from Destiny’s Edge. But no…just a grind.

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

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Posted by: Cora.9745

Cora.9745

Core problems:
(1) This mechanic has created a disparity between large and small guilds.
(2) This disparity is that large guilds have better, faster, easier access to large content.
(3) The consequence of the disparity is that there is extreme pressure on small guild players to leave their small guilds and join larger guilds.
(4) The practical effect of this disparity is that it creates an unfair and unfun tension within small guild players: they must either sacrifice their friends, their guild, or their ability to enjoy content as first-class players. (Options: (1) Have the entire guild merge into a larger guild, the small guild dies and the special relationships they have are diluted in the big guild, assuming they are all folded into one and can find one that suits their taste, culture, habits, language, environment… this can be a destructive process. (2) Splinter and join large guilds separately, losing the friendships. (3) Endure as a small guild with unequal access to content.)
(5) Players in large guilds, whose incentive maximizations are already satisfied, do not have this problem. They both do not have any incentive or structural reasons to understand why small guild players are “whining”, “qqing”, etc, and do not see any reason that the current system is wrong.
(6) It is uncertain that small guilds will even be able to complete their guild missions at all under any circumstances, or if so, that they will only be able to do so under reduced circumstances, effectively meaning small guilds are barred from guild content, or that small guilds are not legitimate/acceptable under ANet policy. If this is the case, it is EXTREMELY offensive to small guild players, like myself, who believe that our guilds while small are just as legitimate as large guilds.
(7) All of the above are destructive to many guilds and communities. In effect, this patch has done harm to the community that it sought to promote friendship and playing together within. It has had the opposite effect for many players.

Problem-Solving Goals:
(1) Erase disparity between large and small guilds.
(2) Find a way to lessen the disparity between how quickly large and small guilds can access content. (Use per capita math tools that track membership.)
(3) Reduce the pressure on small guild players to leave their guilds for larger guilds.
(4) Remove the tension that is placed solely on small guild players to choose between their friends and maintaining equitable access to content.
(5) The system is working fine for large guild players. Do NOT attack or drag down the large guild play experience. This is EXCELLENT! Instead, focus on AIDING small guild players by equalizing using per capita mechanics to bring them up to the level that large guilds have. Do not take action that will force a political backlash by satisfied large guild players.
(6) Ensure that small guilds are able to actually physically complete missions. Incorporate scaling to allow missions to be completed with few players when guilds are small. Small guilds include groups of 3, 4, and 5 players. Small guilds must be taken seriously, as they are a nontrivial portion of MMO guilds and are worthy of the same dignity and respect as any other guild in the game.
(7) Stop doing damage to the community by creating classes, wedges, and incentives that force some players to choose between content and friendships.

Specific Solutions:
(1) Implement a mathematical scaling system similar to level downranking to allow smaller guilds (measured per account) to have smaller influence requirements to gain access to new content. Obviously, this would need to be designed in a way to prevent exploiting by “everybody quit the guild, we’ll complete it fast, then have everyone pile back in again.” This would be even worse and would negatively impact large guilds. Have better returns to scale with large guilds so that there is an incentive for guilds to grow. Force the rate of benefit to be more favorable than the rate of scaling down, such that there will always be an economic incentive to be in a large guild, but not a prohibitively massive one. It needs to be a gentle push, like taking an 80 out into a level 20 zone, not like the current hard wall. This should also allow upward scaling so that large guilds have the ability to work towards large goals the same way that small guilds do as well. If the content lasts a week in some guilds and six months in others, neither section of players has benefitted. Unfortunately, now that many players in large guilds however expect access in time measured in days to weeks at most, converting this upward now for this content is dangerous. This scaling system should have been thought out in advance, and needs to be implemented in future content.

(post 3/4)

Yup

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

Helping guilds with missions has no reward?

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Posted by: Cora.9745

Cora.9745

You decide how you play the game!

Not anymore…..

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

Are large guilds necessarily evil ?

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Posted by: Cora.9745

Cora.9745

I’m pretty sure ANet said that other people would be able to help out any guild’s mission. I’m assuming that means you’ll be able to fill your large group needs from the general public.

Not unlike LFG right now…except with better payoff. And a chance to meet new folks?

How about you give it chance before spouting off about what it “might” mean? No one really knows at this point.

It is already confirmed that some people can help to complete the missions, however, the reward only goes to the people representing the guild. (There are plenty of topics on that point already) That sort of negates the incentive for people helping out doesn’t it?

If I wanted to “meet new folks” I would. When I meet people in game I like, I friend them and keep in touch. I do not need to be in a big guild for that.

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

Are large guilds necessarily evil ?

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Posted by: Cora.9745

Cora.9745

Many people have already had the ‘big guild’ experience and simply do not like it.

Those that do, fine. Nothing is being taken away. Having small guilds being able to see the same content does not ‘hurt’ a large guild.

However, this patch does ‘hurt’ small guilds. It means smaller groups of people are excluded from content. Even if small guilds can unlock the missions…it seems it takes at least 20 people to progress to the next tier, which does in fact, gate off small guilds from the content.

This is exactly the thing Anet said they wanted to avoid.

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

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Posted by: Cora.9745

Cora.9745

You do not need a guild of 100 players to do this! A guild of 10-20 can do this without a hitch.

I’m curious, not trying to bash you . . . but have you done it yet yourself? If so then I can at least reassure my guild a bit.

Small guilds can grind cash and buy influence. Bargain basement prices, 50k Unlock is YOURS for only 100 G’s!

Or alternatively you can ignore the “new content”. If ArenaNet realises people just aren’t prepared to jump through those kind of hoops maybe they will adjust future updates. Maybe not though.

see, here’s the gist of it … that horrible word: grind.

thanks, but i left a game i positively enjoyed (rift) because i was flat-out sick of the grind. so. the only other alternative for me, and those like me, is to accept never doing this content? yeah, THAT’S heartening!

Exactly.

The other thing people keep ignoring when they say “well, don’t do the content or join a big guild”, is that this is going against what Anet said they wanted for the game. They have always been very clear that they did NOT want to exclude one group of people from seeing content. This game was advertised as being an alternative to the ‘typical mmo experience’. (Many videos, adds showing this)

If you like the big guild experience all well and good. There is already content that big guilds can do (they never seem to though) and if Anet wants to add more options good. However, this patch is not adding options for all…but rather taking them away.

This clearly shows a push for making people join big guilds or not seeing the content, forcing people to play a certain way.

This is all in direct confrontation to what they claimed they wanted for the game.

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”

Anet fails once again

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Posted by: Cora.9745

Cora.9745

It is NOT lazy to not want to be trapped with 50+ strangers, hearing their constant, annoying chatter and having these strangers tell you how to spec and play.

What IS lazy is wanting to join a guild of 50+ players who have already unlocked everything they need and being run through events/missions simply because they have the big numbers.

Big numbers=lazy, not skill.

Dalishya Aibreann=80R/80T/80EL Eternal Night-Crystal Desert

“You keep using that word. I do not think it means what you think it means.”