“You keep using that word. I do not think it means what you think it means.”
Showing Posts For Cora.9745:
“You keep using that word. I do not think it means what you think it means.”
why should our guild be at a disadvantage compared to other guilds? is it fair that we have to spend our hard earned gold to do new released content because anet caters to large guilds? please stop trying to give suggestions or advice. We do not want to do that and will not do that. We want to be treated fairly and these guild missions are not doing it.
Has it ever occurred to you that bigger guilds worked for it too? Yes, perhaps each person as an individual didn’t have to contribute to as much, but the collective effort is absolutely the same.
In your logic, it would be fair for someone to get an A+ on a group project they did solo in 4 hours compared to a group who invested 4 hours per person to get an A+.
If I was good enough to earn that A+ solo then why isn’t it fair?
Suppose everyone is equal to you then. Unless you imply that small guilds deserve special treatment.
No one deserves special treatment it should be equal across the board and based on skill like GW2 was advertised, and with each patch anet moves further and further away from that.
This x10
“You keep using that word. I do not think it means what you think it means.”
why should our guild be at a disadvantage compared to other guilds? is it fair that we have to spend our hard earned gold to do new released content because anet caters to large guilds? please stop trying to give suggestions or advice. We do not want to do that and will not do that. We want to be treated fairly and these guild missions are not doing it.
catering to your tiny “Guild” would be unfair to all the larger guild that actually put the work and time into recruiting the dozens/hundreds of members they have, your not asking for things to be fair, your asking for the game to cater to your special needs and ignoring everyone elses work because your to lazy to work for any of your gear.
in that case, its unfair that i don’t have all my condition damage set, because i don’t like any of the dungeons that can give me the equipment i need, and i dont like gathering materials or gold to earn them. boo hoo.
Thank you for showing the perfect example of why people would PAY to NOT spend time with large guilds.
“You keep using that word. I do not think it means what you think it means.”
I ask because in your current “Guild Mission” iteration, they’d be excluded from the content. The influence cost is prohibitive and the missions themselves are balanced around large amounts of players.
I find it amusing, considering such a large portion of storyline and lore is based around this five member guild.
I suppose I’m just annoyed as I haven’t really had any content added for my small guild since Wintersday(2 months and counting) other than some quickly completed “Living Story” achievements that looked like they took a whole day of coding. Oh, and I get 1 laurel a day in addition to my flask and coin.
I enjoy this game, please give me a reason to continue playing it.
Well said and a very good point!
It’s too bad that they didn’t incorporate Destiny’s Edge into this. I was really thinking they would.
“You keep using that word. I do not think it means what you think it means.”
C is true, but that’s not the point. ArenaNet built a game which embraced all playstyles and had the principle that rewards could be reached through any playstyle, not necessarily at the same speed. As needed to make WvW “fair”, gear was more or less capped at Exotic (orange), which every 80 would eventually earn if they had the slightest wish to.
What has happened here is not so much A, B, and C, as it is that ArenaNet has (in the words of a certain president in my youth) said that the basic principles are no longer operative, that the large guild social style is now favored with access to rewards which are essentially inaccessible to tiny guilds. (This is not a debate about trees and influence to fill them out, it’s a debate about spending very scarce influence to launch encounters, with strict time limits, the small guild simply can’t do.)
More importantly, there are now first class citizens and second class citizens among guilds, and we see social structures important to the enjoyment of the game and the stability of its player base being shattered by guild hopping focused on access to rewards, similar but not identical to what happened in WoW.
Well said.
“You keep using that word. I do not think it means what you think it means.”
To all the naysayers, some of the rewards are ascended items. So how is this even fair to small guilds? This is creating a vast imbalance in the game, so the rewards are not pointless. This isn’t gating people, this is effectively locking them out of content, rewards and this is just the start.
Soon, we’ll be seeing raids or hardmodes for elitist players – Truely, the casual player in GW2 should just quit now.
Hey look, it’s those things you get from Laurels! You know, the currency you essentially get for just logging in every day.
Umm….how does this have anything to do with what you are quoting?
And to get Laurels…you have to do a wee bit more than log in. Unless you mean influence…in which case logging in, if you are a small guild, doesn’t do too much.
However, if you are in a large guild I can see it would be quite easy. Sort of takes the “Making unlocking these mission difficult” seem rather laughable right……unless you are a small guild. Then it’s a grind.
How is this fair, balanced and NOT a grind again?
“You keep using that word. I do not think it means what you think it means.”
(edited by Cora.9745)
Matipzieu KyA.9613 described that wonderfully!
“You keep using that word. I do not think it means what you think it means.”
I am a member of two Guild’s, one comprised of me and a few friends from my school years. Then a large Guild who I have come to enjoy the presence of. It isn’t hard for a person to both manage being in a small and large Guild.
It’s great that you enjoy being part of a big, mostly anonymous chunk, but you might want to remind yourself that not everyone shares your preferences. There are tons of people out there who do not find it enjoyable to be part of a mass of players most of which they know nothing more about than their screen name.
I’m totally fine with you and others enjoying your kind of playstile, but you should not ask everyone else to be the same as you.
Game are also about challenges; Sure maybe unlocking it may be daunting in itself, but you will be doing the same content you enjoyed from 1-80 to achieve this end. If you dont want to wait a long time to jump into the action join a larger guild like I did. If not you can complain about (Not saying that you are)
You are confusing having numbers with having skill. Fielding 200 players does not mean that most of them are able to even discern their elbow from their behind. Accepting an invite from on the numerous “invite-everything-that-comes-across”-guilds out there is not a challenge.
How do you intend to do this content with only with a small group? This is going to be the content which will indeed fill the role of Guild “Raids” and as such is content oriented toward Guild’s which can muster both Skill and Numbers. I am not not an anonymous chunk in my Guild, I personally know most of the active individuals in the Guild. And If I dont know them, I guess ill just have to meet a new friend wont I?
I think you may have hit on WHY many of us are upset over this.
It does seem horrifyingly like this is a ‘prequel’ to the GW2 raiding system. (Raiding btw, takes no skill…but it does need the numbers) One of the reasons why I, my guild and many others I know love this game, is the ABSENCE of raids and raiding guilds. That you can do events without having to be grouped and be just as helpful. Many of us have had the raiding experience of other mmo’s and do NOT like it. Since GW2 advertised (and there are many, many videos proving this) as being an alternative to ‘traditional gaming’, we had hoped to never ever see anything remotely like a typical mmo ‘grind’ and ‘raid’.
This update does show the direction GW2 wants to go and I am very afraid it’s in the same direction of other mmo’s (One in particular comes to mind where everyone suddenly had to join a large guild or quit) It’s the direction that does NOT require skill…just large enough numbers.
I hope I am wrong in this since it will make their promise/vision meaningless.
“You keep using that word. I do not think it means what you think it means.”
(edited by Cora.9745)
That sounded petty, but whatever the case, working for these missions or not is your own prerogative. These missions are not meant for simple walks in the park and I’m fine with that.
You’re messing up “numbers” and “skill”. Having 200 members is not a skill and it does not make a guild or their players “l33t”. It has about the same information value about player skill as having a legendary item: none.
I’d be totally fine with the guild missions being hard and asking for a lot of skill. But they don’t, not really. They ask for a higher number of players to unlock and beat them.
But this is not really a discussion thread. You might want to use one of the numerous threads about this topic out there.
Concerning this thread, I’ll go with A, B and C.
Well said. I never understood where people got the idea that more people equals “skill”. It does not and never has. It does not mean work. It does not mean skill. It simply means..more people.
I would think a guild size (PvE at least) would also reflect the game content. Since they do not have the typical ‘raid’ content and the instance group size is 5 people, why would that somehow not ‘count as a guild’? If they meant guilds to only be a large number, they would have made it that way…but they didn’t.
I was also expecting the guild missions to be hard. Hard in that you needed skill. Not hard as in “get more people and here is your reward”
Sorry for derailing the thread again!
“You keep using that word. I do not think it means what you think it means.”
(edited by Cora.9745)
or D)
smaller guilds join larger guilds. People can play still with the same friends while making new friends.
it’s all about perspective, folks.
I think you are missing the point. Many of us have done the large guild thing and do NOT like it. It isn’t that we need to ‘make new friends’ or are ‘anti-social’. It is, for me at least, that I have seen and done the ‘large guild’ stuff and I know it is not for me. If I meet people in game that I like, I friend them and stay in touch. I do not need to be in a large guild to ‘make friends’.
My guild is real life friends and real family. We have conversations in guild and understand others would not want nor care to hear them. Just as I don’t want to hear other people’s personal conversations.
The great thing about the system that GW2 created…is you do NOT have to be in a group of strangers to still be helpful and participate in events. Every time someone revives another and says ‘Thank you" "You’re welcome’, that is being social. You don’t need to be in a group to do that or to complete an event.
With this push to be in a large guild, I fear the focus will fall farther away from the general sense of a world community and go more into which large guild is the best. Making GW2 like so many other games and destroying something positive.
As to the poll, A, B and C
(Oh and I am in a very small guild btw. 3 very active players and 3 other semi-active ones.)
“You keep using that word. I do not think it means what you think it means.”
(edited by Cora.9745)