Showing Posts For Corvus.5740:
Before anything, i want to say. thanks Robert Gee!
Reaper needs DPS improvement, talking about PvE in this part, we need damage because we dont bring too much utility for our group, this is changing, its true, we have AoE blind on GS, projectile block with base necro(CPC), nice boon corruption, but we could get a more damage to worth be picked up in groups.
So, lets begin, long wall of text incoming, and sorry about any mistake, english is not my native language!
Reaper Shroud
1#Life Rend/Slash/Reap: removing after cast of first and second attack of AA chain would be great, atm our AA chain is about 2.25sec; without aftercast we should get every AA chain in 1.75sec
2#Death’s Charge: feels awesome, i just think we should get 100% projectile destruction while casting it, i dont know if its intended, but i was doing FOTM and got hit by “Pistol teleport” from Mai Trin several times even while using Death’s Charge
3#Infusing Terror/Terrify: its good, its strong, its the answer, for PvP, that necro needed
4#Soul Spiral: nothing to add
5#Executioner’s Scythe: should get some buff to feel more executioner… something like:
when above 50% HP~>1 X dmg; when below 50% HP~> 1.5 X dmg; when below 25% HP~> 2.25 X dmg ~ps: X=base damage
Greatsword
1#AA chain: same as Reaper Shroud’s AA chain, needs buff, in this case, keep this AA speed, but buff damage and buff the chill of Chilling Scythe from 2.5sec to 3.5sec~4sec.
2#Gravedigger: spam when enemy below 50% HP? no, please… put the reset’s threshold on 25%~33% and buff damage, yes… high number right? but our actual “wasted” time is 2 seconds, 1.25 castime+0.75aftercast, so 15k on this skill means 7.5k DPS – less spam and more damage!
3#Death Spiral: “okay” skill, good amout of life force when fighting trash mob and free stacks of vulnerability.
4#Nightfall: perfect, not only because of blind/growing AoE, but the animation is incredible!
5#Grasping Darkness: hmm, this skills its not working fine when you want to pull, sometimes if theres any object or a slight incline this skill will not work as intended, needs some polishment.
Skills
Every shout seems pretty lackluster, but “Rise!”
Heal
#“Your soul is mine!”: what about 10% life force instead of 5% on use? keeping the plus of 3% life force for each enemy.
Utilities
#“You are all weaklings!”: i dont know, theres something wrong about this skill, i know, cool idea, like a monster “breaking stun” then smash the poor enemy, but… this skill dont worth one utility slot; what about keeping 8sec weakness and break stun, but instead of 5 might+3 might per enemy, put on it a buff that improves our damage for X seconds and add at least 1 stack of stability for 10sec.
#“Suffer!”: 1 condition per enemy? no, thanks… i have plague signet! make it transfer 2 condition per enemy and we’re talking.
#“Nothing can save you!”: instead of removing 2 boons and put 5 vulnerability for each boon removed; make it corrupt 2 boons and put 5 vulnerability for each boon corrupted, reduce cooldown from 25sec to 20sec, but reduce the duration of unblockable attack from 4sec to 3sec
#“Rise!”: hey! this skill is good, but this should not be possible to dodge this skill… okay, its already unblockable, make it “undodgeable”!
Elite
#“Chilled to the bone!”: 90 seconds? even if your enemy cant breakstun out of it, dont worth take it as elite – just remember, enemies can still blink, same case as ice bow 5#
put it on 60 seconds cooldown and this will be a option
hey! this skill is bugged, when you interrupt it this skill go on full cooldown like Lich Form back in 2013~2014.
[EDIT]
Traits
#Augury of Death: buff the damage/heal
#Chilling Nova: slight buff to damage
#Soul Eater: make it passive life steal for each hit of GS
#Deathly Chill: make it scale better
So, Soul Reaping is pretty mandatory for Reaper because of Vital Persistance, but keep it this way, if your build is focused in Death/Reaper Shroud theres nothing wrong in Soul Reaping being a must have.
(edited by Corvus.5740)