BWE 3 Reaper Specialization Feedback Thread

BWE 3 Reaper Specialization Feedback Thread

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Posted by: Karl McLain

Karl McLain

Game Designer

Hi all,
As the third beta weekend has begun, let’s use this thread to compile feedback for the Reaper. All feedback is welcome, positive and negative… or anywhere in-between. Please continue to keep it constructive. We’re looking forward to hearing from you!

-Karl

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Posted by: Zombie Fury.5804

Zombie Fury.5804

Good to know you gutted the damage values of reaper …it can’t do anything special now typical power build now is greater then what it’s now become. Struggle with anything at all but when I switch back to my old build it’s like someone put it on easy mode. why nerf reaper into the ground revert the damage nerfs (I changed gear it’s not just blind ranting)

(edited by Zombie Fury.5804)

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Posted by: Dead.5829

Dead.5829

Good to know you gutted the damage values of reaper …it can’t do anything special now typical power build now is greater then what it’s now become. Struggle with anything at all but when I switch back to my old build it’s like someone put it on easy mode. why nerf reaper into the ground revert the damage nerfs

Either someone didn’t change gear or is drunk…

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Posted by: Captain Unusual.9163

Captain Unusual.9163

Good to know you gutted the damage values of reaper …it can’t do anything special now typical power build now is greater then what it’s now become. Struggle with anything at all but when I switch back to my old build it’s like someone put it on easy mode. why nerf reaper into the ground revert the damage nerfs

You’re still wearing your celestial gear, aren’t you.

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Posted by: Flumek.9043

Flumek.9043

I have trust issues, where is the messiah ?

Its looking good so far tho.

PvP guild [YUM] -apply- (EU) http://muffinspvp.shivtr.com/

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Posted by: Sigmoid.7082

Sigmoid.7082

Good to know you gutted the damage values of reaper …it can’t do anything special now typical power build now is greater then what it’s now become. Struggle with anything at all but when I switch back to my old build it’s like someone put it on easy mode. why nerf reaper into the ground revert the damage nerfs

The coeffs are the same as last weekend. No idea what you are on.

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Posted by: Zombie Fury.5804

Zombie Fury.5804

I was using marauder and then went berserker its not hitting as hard as it did last beta weekend. When I went from 12k grave diggers to hardly hitting 7k yeah something is wrong

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Posted by: Sigmoid.7082

Sigmoid.7082

I was using marauder and then went berserker its not hitting as hard as it did last beta weekend. When I went from 12k grave diggers to hardly hitting 7k yeah something is wrong

The coeffs are the same if you are doing less damage then mobs have more toughness.

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Posted by: Nospaz.7506

Nospaz.7506

I’m using mix valkyrie and zerker gear and doing as good as last beta. I’m currently loving everything in reaper, only greatsword 1 feels super slow but other skills are so awesome that it don’t bother me at all.

Change to elite shout works well. It’s more usable now and little nerf to freeze duration isn’t too bad.

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Posted by: Cecilia.5179

Cecilia.5179

Condi Reaper is amazing in WvW. I was able to win a 3v1 against 2 druids and a scrapper, and I felt kind of epic afterwards. My only suggestion would be to reduce the icd on Chilling Nova down to 5-8 seconds. It felt like it only procced once in a blue moon.

Necromancer Rights Advocate
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate

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Posted by: Zalavaaris.5329

Zalavaaris.5329

Wow… something does feel off. I didnt believe it at first but my 12-14k grave diggers are gone in zerker gear. And I did this test on the pvp dummy where I was hitting over 12k. What happened?…

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Posted by: Atherakhia.4086

Atherakhia.4086

Well post your power, what weapon you’re using, if it’s exotic/ascended, and we can figure this out.

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Posted by: Zalavaaris.5329

Zalavaaris.5329

Im doing my testing on a pvp dummy. Before this weekend I was hitting for 12-14k crits on the pvp indestructible dummy and now my crits are for 7k and my non crits are 3.5k. Using zerker amulet with sigil of force and accuracy. oh and strength runes

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Posted by: Vlad Morbius.1759

Vlad Morbius.1759

This is way different then last beta. I have switched to exotic and tried 2 different build power and then toughness and it is seriously under powered food and all. What has changed? Minions die so fast i can’t keep them up, chill is nowhere near as potent as it was, hell i feel like i just spent a kitten ton of gold in anticipation of where i’d take this Reaper and it isn’t working at all, what gives?

Vini, Vidi, Vici, Viridis…I came, I saw, I conquered…I got a green??

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Posted by: Belexes.4923

Belexes.4923

Something has happened. Zerk/Str runes Reaper/Spite/SR not doing much in WWW. First 2 betas I could stand toe to toe and mow peeps down pretty good, now damage just isn’t there

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Posted by: Dead.5829

Dead.5829

Still getting high gravedigger hits on the test dummies using zerker gear.

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Posted by: Zalavaaris.5329

Zalavaaris.5329

Probably just a figment of my imagination…. other than my mind playing tricks on me Im loving it. And the new reaper icon is spot on. The abilities feel better (im not charging off of cliffs) etc.

(edited by Zalavaaris.5329)

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Posted by: Dead.5829

Dead.5829

It’s a beta. Anything is possible. I suggest those of you feeling like things are off take pictures and describe the situations.

Edit: Especially of your combat logs.

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Posted by: gavyne.6847

gavyne.6847

On a quick positive note, I just had to say this real quick… I love how smooth Death’s Charge is now! Thank you Robert Gee! No hitches, no pauses, it leaps forward fast & smooth. I LOVE IT!

And this growing Nightfall radius thing, nice, very nice.

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Posted by: Sigmoid.7082

Sigmoid.7082

Wow… something does feel off. I didnt believe it at first but my 12-14k grave diggers are gone in zerker gear. And I did this test on the pvp dummy where I was hitting over 12k. What happened?…

Just did a test, can high 12~14k on test dummier with grave digger with zerk ammy.

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Posted by: Sagat.3285

Sagat.3285

Hi all,
As the third beta weekend has begun, let’s use this thread to compile feedback for the Reaper. All feedback is welcome, positive and negative… or anywhere in-between. Please continue to keep it constructive. We’re looking forward to hearing from you!

-Karl

“He who knows his name” in necro forums mmm….suspicious.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Zalavaaris.5329

Zalavaaris.5329

Wow… something does feel off. I didnt believe it at first but my 12-14k grave diggers are gone in zerker gear. And I did this test on the pvp dummy where I was hitting over 12k. What happened?…

Just did a test, can high 12~14k on test dummier with grave digger with zerk ammy.

Yea, its beta, im sure theres something going on that isnt intended (which is ok being beta and all). And to the person who said deaths charge is better HELLLLLL YEAAAAAA it is. Love it!

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Posted by: MadOtaku.8532

MadOtaku.8532

I LOVE YOU, its perfect I’m happy about it all. You have made this 3 year necro main very very happy. I will buy lots of GEMS in the future because you wonderful human beings.

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Posted by: Gnat.9405

Gnat.9405

Definitely lower numbers, but still just as fun.

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Posted by: Vlad Morbius.1759

Vlad Morbius.1759

I seem to be able to keep reaper up much longer with valkerie, and zerker weapons and jewelry. My soldier build is just brutal, all that gold wasted, bummer. GS 1 and 2 are better feeling the combo reaper 4 and 5 not nearly as potent, although reaper 1 is faster and the change from gs to reaper is quicker thanks for that.

Feedback on the fly sorry for the quick conclusions. That said please launch HoT tomorrow i want to keep my reaper!

Vini, Vidi, Vici, Viridis…I came, I saw, I conquered…I got a green??

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Posted by: Warscythes.9307

Warscythes.9307

If the numbers are definitely lower then it probably is a bug, I wouldn’t sweat it too much.

As for balance feedback, I think shouts in general are still not likely to be picked unless it is for very specific situations or open world pve with huge number of mobs.

Soul eater is difficult to compete with chilling force or decimate defense. If you want straight dps boost then you go DD, if you need survivability then you go chilling force. Soul eater lower gs cd means bit more utility via gs 4 and gs 5, the heal is honestly fairly negligible from what I can tell. However because DD is offense and CF is defensive, I think soul eater be a bit more utility focused is not a bad idea. Is just not there yet, I think I would rather the cd number to be lower and life steal gone for more unique mechanic that sets it apart. Boon rip is a popular suggestion, increased cc duration could be interesting as well.

Similar issue with Augury of death, the life steal while is nice, it doesn’t feel it sets apart from the two other traits in the same line.

Other issues are mainly aftercasts on gravedigger and core necro problems.

(edited by Warscythes.9307)

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Posted by: Sabre.8627

Sabre.8627

Karl? What have you done with our beloved Geesus?!

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Posted by: Salamander.2504

Salamander.2504

I found the GS and RS skills to be perfect. I’m absolutely loving the new Nightfall. A few suggestions below based on PvP Conquest all weekend:

Death’s charge: This skill has a long “casting” time, which means that the Path of Corruption trait (converting 2 boons to condis; Curses) is applied at the end. This skill can be juked before it’s over, however (i.e., I can hit 3 times with Death’s Charge and then the rest miss), which negates the traited boon corruption. Make Path of Corruption corrupt 2 boons on the first hit, not the last.
Suffer: Doesn’t really do much for taking up a whole utility slot: consider making it transfer 2 condi’s per target (instead of 1), or including a baseline of 2 condi’s removed (with no nearby targets needed), or reducing CD to 25 seconds.
Rise: Either make the minions faster, attack faster, or attack from range; right now even the running golem in HotM can kite them “by accident”. I was not getting any LF from their deaths, either. but this is probably intended.
Chilled to the Bone: Consider changing CD to 75 seconds.
Grasping Darkness: Some people have asked to give this ground targeting: I urge you with all of my life-force NOT to this this, it’s perfect as is.
Traits are perfect, with one exception: Soul Eater trait: The life steal on the Soul Eater trait feels undertuned. There isn’t enough reward for landing a gravedigger…Stealing ~100 health on GD is quite useless. What is the point of this? Getting the old siphon values back (GS hits steal ~50 health per hit) makes the trait worth taking. Right now this trait is just a dumbed-down version of the Guardian’s Zealous blade: https://wiki.guildwars2.com/wiki/Zealous_Blade

Also, please let us see the cooldown’s of our utility skills in Shroud. This is even more important now with the low CD’s of the shouts: how are we supposed to intelligently use skills if their CD’s are a mystery half the time?

(edited by Salamander.2504)

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Posted by: Zenith.7301

Zenith.7301

Condi Reaper is amazing in WvW. I was able to win a 3v1 against 2 druids and a scrapper, and I felt kind of epic afterwards. My only suggestion would be to reduce the icd on Chilling Nova down to 5-8 seconds. It felt like it only procced once in a blue moon.

Druids are worthless garbage so it’s nothing to brag about, really.

It’s like beating a cleric staff guardian except with less damage and blocks.

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Posted by: Charblaze.6958

Charblaze.6958

Just did a test, can high 12~14k on test dummier with grave digger with zerk ammy.

I hit 10-12k with a single rotation, if I kept attacking building more might and vulnerability I would’ve hit for 12-14k. There is nothing wrong with greathsword’s DPS.

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Posted by: kuben.9826

kuben.9826

Two issues I’ve noticed so far:
1 Chilled to the bone can be interrupted and goes on 90 sec cooldown
2 Reaper’s Shroud 2 still sometimes throw me backwards (it’s rare, but happens)

And nothing can save you could corrupt 3 boons. 2 feels a bit weak imo

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Posted by: Tommyknocker.6089

Tommyknocker.6089

Tried a power build first and I too felt a bit less powerful than I did last BWE; although this may just be rose colored glasses it still felt a bit off (no solid numbers though). I tried a chill/fire/fear condition build next and it is wonderful. I outlast everything while chipping away the health of whatever comes my way. Once I get myself fully set up with the runes/sigils I will be using on live (didn’t bank em) it should be quite the powerhouse (excuse the pun).

Deaths charge does indeed feel much smoother and although I would have preferred night fall follow you the extended radius feels good.

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Posted by: gavyne.6847

gavyne.6847

Keep in mind folks that other class elites also got tweaked, so be careful when comparing with BWE2 because things are a lot different now. I went in with a power build wearing zerker + valk armor, got my rear handed to me a few times. Then I went back to my bread & butter cele signet build that I used last beta weekend, and I performed even better than last weekend.

All I’m saying is to try things out, but keep in mind not only have our skills changed a bit, but other classes also had their balance passes & tweaks.

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Posted by: Ravezaar.4951

Ravezaar.4951

Decimate Defnces dosent show crit% stat in Hero. Really dont know if the Trait is bugged cause i get lots of Crits but the stat increase dont show. If some1 posted this already then sry… took 2h to load this Forum.

Underjordens Furste 80 Necro Piken-server
Servant of Dhuum

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Posted by: Sigmoid.7082

Sigmoid.7082

Decimate Defnces dosent show crit% stat in Hero. Really dont know if the Trait is bugged cause i get lots of Crits but the stat increase dont show. If some1 posted this already then sry… took 2h to load this Forum.

Nor does target the weak because its a modifier based on your target not yourself not like DP which gives you +50% in shroud. You dont have extra crit. Your target is more likely to take critical hit based on their debuffed state.

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Posted by: Warscythes.9307

Warscythes.9307

DD is more of a debuff than a buff on you since it depends on vul stacks on enemies which is why it doesn’t show. Is working fine for me so no worries.

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Posted by: Ravezaar.4951

Ravezaar.4951

Decimate Defnces dosent show crit% stat in Hero. Really dont know if the Trait is bugged cause i get lots of Crits but the stat increase dont show. If some1 posted this already then sry… took 2h to load this Forum.

Nor does target the weak because its a modifier based on your target not yourself not like DP which gives you +50% in shroud. You dont have extra crit. Your target is more likely to take critical hit based on their debuffed state.

Yes I know this, sry for the misunderstanding but I tought u could still see the change ? apperantly not then. English is not my main language

Underjordens Furste 80 Necro Piken-server
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Posted by: Ghost.6418

Ghost.6418

The numbers are too low again, they are somewhat manageable but compared to last beta weekend they are low. Gravedigger (BWE2 “14k – 19k FULL ZERK PVE” // BWE3 “9k – 12k FULL ZERK PVE”) The shouts are getting better but still don’t see a real point in using them apart from"Rise" as it helps with damage mitigation.

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Posted by: Optimus Prime.8015

Optimus Prime.8015

BWE 3 Feedback for my 4 hours of Testing Reaper

1: Power Build
2: Condi Build
3: different set of runes

  • IMPORTANT *

Question: Was there any behind the scene changes? Reaper DPS seems 10-15% less than BWE2


Great Sword

Skill 1 Looking good perhaps make Chill +6/8 seconds
Skill 2 G/Digger could do with either a slightly faster animation or make it a double hit (if you look at the animation looks like it should hit 5 targets 2450 × 2)
Skill 3 Love it! could do with a small Life-force increase or perhaps a dot added?
Skill 4 Radius still way to small perhaps we could try something like: Example 1/2

Example 1 Start at 800 Radius and then suck targets in while slowing them then knocking back ?

Example 2 Faster growth up to 480 Radius Change interval to 1 seconds and extend for 8 seconds so it pulses x8

Skill 5 Seems to be working well, the position is critical so very much only thing I could suggest would be a Bigger Frontal Arc


Reaper Shroud

Skill 1 Looking good, would suggest making life-force 2-3% per Skill however

Skill 2 as many people have said Speed up or Knock Mobs down as it charges

Skill 3 n/a

Skill 4 Love it (With Quickness its to die for Literally)

Skill 5 Radius could do with an update or perhaps adding a Tremor effect from the Centre out words when it lands ?


Other feedback

  • If wings or other back-pieces are equipped they need to be part of Reaper Shroud
    can we seed about making this possible please? it would really compliment the Reaper form
  • Augery of Death doesn’t appear to be working the Recharge part 7% x5 should be a 35% bonus but it isnt applying
  • Please fix Scythe Scale
  • if possible Allow Legendary effects to work within Reaper Form (Twilight for example) cutting through subspace etc etc

(edited by Optimus Prime.8015)

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Posted by: Zombie Fury.5804

Zombie Fury.5804

25 stacks of vuln and 20 stacks of might my grave digger is only hitting 8k crit WITH zerker so yeah idc what people on this forum say they did nerf it pretty hard

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Posted by: Captain Unusual.9163

Captain Unusual.9163

BWE 3 Feedback for my 4 hours of Testing Reaper

1: Power Build
2: Condi Build
3: different set of runes

  • IMPORTANT *

Question: Was there any behind the scene changes? Reaper DPS seems 10-15% less than BWE2


Great Sword

Skill 1 Looking good perhaps make Chill +6/8 seconds
Skill 2 G/Digger could do with either a slightly faster animation or make it a double hit (if you look at the animation looks like it should hit 5 targets 2450 × 2)
Skill 3 Love it! could do with a small Life-force increase or perhaps a dot added?
Skill 4 Radius still way to small perhaps we could try something like: Example 1/2

Example 1 Start at 800 Radius and then suck targets in while slowing them then knocking back ?

Example 2 Faster growth up to 480 Radius Change interval to 1 seconds and extend for 8 seconds so it pulses x8

Skill 5 Seems to be working well, the position is critical so very much only thing I could suggest would be a Bigger Frontal Arc


Reaper Shroud

Skill 1 Looking good, would suggest making life-force 2-3% per Skill however

Skill 2 as many people have said Speed up or Knock Mobs down as it charges

Skill 3 n/a

Skill 4 Love it (With Quickness its to die for Literally)

Skill 5 Radius could do with an update or perhaps adding a Tremor effect from the Centre out words when it lands ?


Other feedback

  • If wings or other back-pieces are equipped they need to be part of Reaper Shroud
    can we seed about making this possible please? it would really compliment the Reaper form
  • Augery of Death doesn’t appear to be working the Recharge part 7% x5 should be a 35% bonus but it isnt applying
  • Please fix Scythe Scale
  • if possible Allow Legendary effects to work within Reaper Form (Twilight for example) cutting through subspace etc etc

Holy kittening kittens, I’ve never seen a collection of more unbalanced suggestions in my life.

Are you actually suggesting turning the auto attack into a 10 second chill? Or making Nightfall an 800+ radius hard-CC spam? Or wanting RS2 to be kitten cooldown aoe knockback?

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Posted by: HardRider.2980

HardRider.2980

Odd people saying there’s been a nerf yet I’ve hit Gravedigger for 14k and isn’t zerker nor full 25 might stacked.. i think i was around 15 at the time.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Belexes.4923

Belexes.4923

I think Anet’s new builds have restored much if not all of my lost power R/SR/S

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Posted by: Warscythes.9307

Warscythes.9307

13.3k gravedigger, 23 might stack, 15ish vul on golem, this is on heavy golem too. Strength rune and force sigil.

http://puu.sh/kwrDc/bc23b98116.jpg

Not sure how you are only maxing 8k

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Posted by: Optimus Prime.8015

Optimus Prime.8015

@ Captain Unusual.9163

Holy kittening kittens, I’ve never seen a collection of more unbalanced suggestions in my life.

Are you actually suggesting turning the auto attack into a 10 second chill? Or making Nightfall an 800+ radius hard-CC spam? Or wanting RS2 to be kitten cooldown aoe knockback?

First of all I was giving ideas and suggestions not demanding etc on things i thought could add to the Reapers forthcoming changes

1: I was meaning to say make it 6-8 seconds not a low value its currently at

2: For nightfall I think some rework could make it a better skill than what it is

3: I love how people who say kitten but refers to cursing so to me you decided to swear 3 times as you were so outraged as my suggestions

Some one told me we have a good “friendly” community here ……….. yah right…….

(edited by Optimus Prime.8015)

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Posted by: Warscythes.9307

Warscythes.9307

1. 6-8 sec chill on auto is absolute insanity, I am honestly not sure how you think that is fine when reaper offers plenty of chill as it is.

2. Nightfall is a pulsing aoe blind, that alone makes it a great skill. Yes you can try to make it better but it doesn’t really need that much because of the fact it is a blind field. You can’t just throw around things like I want something to be better without giving reason.

3. kitten is the filter here mate, if you curse then it gets filtered to kitten.

The guy wasn’t even that insulting in the first place, you need to learn how disagreeing with something does not mean he is being meanie poopy pants. Respond to him with logic and reasoning instead.

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Posted by: Sigmoid.7082

Sigmoid.7082

Nightfalls final radius is as big as the whole area for meteor shower or lvl3 combustive shot. Its huge. The first is slightly smaller than a mark, the second is as big as a mark then it jts gets bigger…

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Posted by: Anchoku.8142

Anchoku.8142

Some one told me we have a good “friendly” community here ……….. yah right…….

Something went catywampus. Still trying to figure it out please wait

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Posted by: messiah.1908

messiah.1908

gravedigger dmg for me got nerfed

with maraduer and strengths runes 5-15 might stacks and 3-6 vulnerability stacks

light armor 4k no crit 7k crit
medium armor 3.5k no crit 6.5-7.5k crit
heavy armor 3k no crit 6-7k crit
with zerker the dmg was 1-2k more

never saw 13-14 k dmg

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Posted by: Bhawb.7408

Bhawb.7408

Overall I’m loving Reaper right now. Super fun to play, lots of viable builds. I’ll post some nitpicky crap later, because I think a few things need changing (Suffer!, Soul Eater) on a non-numbers level, and I think some other things could use a bit of tuning. But right now I’m having too much fun to kill it by looking at numbers.

As a side note, consistently getting most boons applied to self and most conditions applied in PvP, which is pretty hilarious from a damage/bunker spec.

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