Zergbuster of Malum Factum
Tarnished Coast
TC, please stop camping our spawn, it is quite unsportsmanlike. Screenies related.
There is no true spawn camping in this game seeing as how there are multiple ways to exit. If you can’t find another way to avoid a confrontation leaving spawn then I’m at a loss for words.
With that being said I enjoyed killing several of you tonight.
Oh, and btw, if what I’ve been told is correct, isn’t that what CD is also doing when we’re sleeping? I’m enjoying the matchup but I’ve accepted it’s going to be push and pull. We cap, we sleep, you cap, you sleep and the cycle continues.
No, CD is playing defensive. It is not about coverage, it is about you guys being to scared to actually fight and refusing to actually fight us at all. You take all of EB with a 60 man zerg and then instead of defending, you move to CD borderland and let all of EB fall. After you zerg an empty CD borderland with 60 people, you lose EB and then go to zerg it back. If we all stay and defend or cut you off, you just take your entire zerg and head to the empty BG because you refuse to fight. You have already won the match, you have the coverage and the numbers – but you don’t have to take all of the fun out of it just to secure the win. I don’t care about losing , but we are sick of PvDOORING and are about done even taking back our own borderlands because we can’t even get you guys to stay and fight. Every 3 hours either EB or CD borderlands turns over to the enemy zerg, and we are left to take it back while all the keeps are 100% undefended.
I’ll just leave this here.
After Malum Factum took garrison we held it for several hours and with the help of TC defended it on two different fronts. I’m quite sure you guys remember it because you banged your head against our siege placement all night.
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It sucks to be killed in there but man is it ever sweet when you get to do it back!
Seriously you should try sitting up there sometime and rain hell upon your enemies. I love the pvp in jump puzzles it adds another flavor to pvp. As far as blueprints from the chest are concerned…it is definitely worth it to run the jump puzzles especially as a guild. We do that right before reset and stock up on all kinds of goodies.
In PvP you need to hold off on Flurry and bide time til they waste their heal/condition removal. Once this happens you: Frenzy → Flurry → APPLY CC…you can use Fear Me, Stomp or w/e you have but make sure to CC them right after the Flurry. The trick is to get maximum uptime on the target without it being removed.
Using Flurry this way will apply a huge amount of pressure to the target and force them to fight defensively.
My main is a warrior also but play as a tank, paper rock scissors. Sadly thieves are the paper to everyones rock. I mostly mesmer now though. thieves avoid me like the plague on mesmer
I appreciate the feed back and my build is heavily towards the tank. I just do not see the warrior being in that role to any class. Sucks back that we have so many counters toward us but none in return. I have to play flawless to be competitive but most other classes can be sloppy as crap and still whoop me.
I’d like you to provide info on just how much of a tank your build is please:
1. traits
2. stats
3. gear
4. runes etc.
Currently I run my own version of a bunker spec warrior with shout heals and have little to no problem surviving thieves or any class for that matter in a 1v1 or group scenario.
Once you approach 30k hps and learn to use a shield/dodge roll properly it turns into a game of attrition and I can assure you a well played bunker warrior is a force to be reckoned with.
Billy The Barbarian here!
I’m the norn warrior rockin 30k+ hp that’s been stomping/fearing all of you. Good fights all over the map tonight!
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There is no best just play whichever one you enjoy.
Ok TC it might be time to give the stacking a rest because it sure as heck aint working lol
you guys are getting rofflestomped whenever you do that stupid stuff
Oh look it’s another uninformed poster.
We managed to break the outer gate and nearly dropped the inner while our 2nd team broke through the water gate. It’s called a distraction.
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Heavy armor would weight at most 15 kilograms on a human, doesn’t seem like anyone would break their bones rolling on the ground with a bit more weight…
I’m sorry but that’s not correct. A chainmail shirt alone can weight anywhere from 35lbs. to 45lbs. heavy armor is significantly more. You would not be rolling around like an acrobat in full plate if this game was based on real life.
—You hear the sound of war drums echo from the ancient keep of Malum Factum to the north. Listening closer you detect a low chant that begins increasing in power from the very depths of Tyria itself. Billy, Billy, Billy…as the war drums approach, those words which have not been uttered since the felling of the Udin Tree begin to reverberate over the mountainside.
Billy The Barbarian!
Billy The Barbarian!!
Billy The Barbarian!!!
Suddenly, a massive norn emerges from the shadows of the mountain, he stands proudly before you, The kitten Son of Mo Bedda Cheese, The Ironfist of Malum Factum. He is glorious to behold as you are stricken in awe from his massively sexy physique. A cool wind begins to caress his chest and you stand in fear…as he begins to drop his loincloth. Luckily you realize that he has not noticed you as he begins to relieve himself on an Invader corpse laying nearby.
You turn and run.
PS I’ve lost count of how many corpses have been left in my wake. Charging the frontlines and watching you scatter like ants for our squads to finish you off is fun as hell. Let me know how 32k hps of kitten off norn taste tonight please! <3
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I thoroughly enjoyed smashing all of Blackgate’s siege equipment tonight. Also, here are some pic’s from tonight’s siege.
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I have a fix Anet can implement for objects not receiving bleed conditions etc.
1. Wooden Gates, Siege Engines etc. receive a “splintered condition” that stacks in response to condition damage.
2. Castle Walls, Metal/Stone Objects etc. receive a “shattered condition” that stacks in response to condition damage.
To balance have melee weapons do more condition damage on objects while ranged do less. Remove the cap but give some serious diminishing returns on how much is applied ie: 0-50stacks 100%damage, 51-100 75%damage, 101-150 50%damage etc.
That’s how I would solve one of the problems anyhow.
(edited by Cottonmouth.9846)
Can we please get an official response on whether or not this will be addressed? Or if you even acknowledge it exists?
Asura Skill sizes in general (Guardian/Warrior) are becoming a topic of debate. Having such a severe disadvantage when picking Asura is a big turn off for the player base.
@Shintai – I’m in the process of testing Asura Warrior skills since that’s what I play. Keep us updated if you find anything. As far as Norns are concerned all hitboxes for races were supposedly normalized. Hitbox is what affects how easy you are to hit not the size our skills are.
Note: Still waiting on a Dev response
I think it would be neat to have a mini-golem pet that would actually loot mobs for us.
Could a dev please give us some feedback on this issue please? A lot of people are affected by this and are on the fence about playing Asura’s in general due to this bug.
I have tested and reproduced this bug with both a Norn and Asura (both shield skills were untraited). Please check the Bug Report forum and keep this post alive until we can get an official response: https://forum-en.gw2archive.eu/forum/support/bugs/Asura-Skill-Size-Bug-with-guardians
Asura Guardians are currently experiencing this serious issue:
Here’s a pic showing it being used by both Asura and Norn (both skills were untraited to provide accuracy) I would like a dev to please respond to this asap so we can all get an idea what is being done.
NOTE: I encourage everyone here to test other Asura class combos to see if they are experiencing the same issue.
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