Showing Posts For Cougre.6543:

Why was Bound Nerfed [sPvP]?

in Thief

Posted by: Cougre.6543

Cougre.6543

I’m a bit mad at the bound nerf. It would’ve made sense if the sigil overhaul hadn’t also happened, but the only reliable damage the valk acro staff build ever had were vaults, dodges and the air/blood sigil procs. Instead of nerfing these gradually, they worsened all three components of the build at the same time and now there is really no reason to run the build since other classes’ 1v1 builds are more potent.

Official Skill Balance Thread: 22 February Update

in Guild Wars 2 Discussion

Posted by: Cougre.6543

Cougre.6543

I’m rather dissatisfied with the change to Vault. Besides it being bugged with Quickness and finishing mid-air 90% of the time, causing a slow drop afterward and actually resulting in a dps loss, the new arc of travel feels, to me, very unnatural and less satisfying than its previous iteration, which I think is due to the vault animation before this patch giving a better sense of anticipation.

I also have a question regarding thief staff. How does the balance team feel about the thief’s “optimal” damage rotation involving the use of a shortened Weakening Charge accomplished by leaving enemies untargeted and aiming the camera above your character?

d/d ele roaming..again.

in Elementalist

Posted by: Cougre.6543

Cougre.6543

i swap fire line for tempest.

i run tempest when im running into larger groups with my buddies, it performs alot better in larger fights thanks to the aoe pressure and cleave, and thanks to harmonious conduit and earth overload i have a lot more stability to counter the inevitable cc spam you find in those larger fights, not to mention the extra heals/cleanse for my group from water overload tempest in general just performs a lot better in those situations. also sometimes i get bored of core and need a change

I see, but isn’t there a better specialization to use in conjunction with tempest than arcane? To me they mostly seem to diminish one another in that one benefits from fast attunement swapping while the other encourages you to camp attunements for a longer time.

d/d ele roaming..again.

in Elementalist

Posted by: Cougre.6543

Cougre.6543

What do you change about your build to fit Tempest, and when do you do so?

New Worlds

in WvW

Posted by: Cougre.6543

Cougre.6543

1. While this is a good start, it will only be a temporary solution to the ongoing problem of bandwagoning.
2. The implementation of additional worlds and the halving of population caps as proposed is fine. What I would want in addition to this is to have the fee that is required to change servers removed and server loyalty perks added. It’s time to reward players for staying on their server rather than punishing them for wanting to move. Dedicated WvW players simply aren’t held back by any transfer fees, and will thus simply continue to stack on whatever server their commanders move to.
3. Only as much as my guild would be.

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: Cougre.6543

Cougre.6543

Rednik, stop being so adverse to raids when you don’t even join your own guild’s raids that are being advertised in guild chat and are then 8-manned by fairly casual players because everyone is too apathetic to join when they were even being advertised as being free kills.

Feedback: White Mantle Portal Device

in Fractals, Dungeons & Raids

Posted by: Cougre.6543

Cougre.6543

If mesmer portals were actually as potent and game changing as a lot of people are trying to give off the impression here, then I doubt anyone would have quarrels with the cooldown and/or cost for the item as they currently are. This is blown out of proportion, as though mesmers are standing in line to help people cross the leyline gliding gap in Auric Basin or something.
I have yet to see someone give examples in the form of situations (that can also apply to this portal device) where a mesmer’s portal is the absolute winning move to the point that it justifies the current limitations of the bundle.

Feedback: White Mantle Portal Device

in Fractals, Dungeons & Raids

Posted by: Cougre.6543

Cougre.6543

Why are people so adverse about lowering this item’s cooldown? Are they afraid of it replacing their main class? Because I have yet to see it giving out long duration AoE reflects, invulnerabilities and boons as well as some of the most potent CC in the game.

The last thing I think about when playing mesmer is that I need to use that portal as much as possible, so this seems more like a case of people wanting to keep their special snowflake status at the expense of keeping an expensive raid item as useless as possible, to the point of needing to be absolutely afraid of messing up your portal placement.

(edited by Cougre.6543)

GW2 stream wish

in Guild Wars 2 Discussion

Posted by: Cougre.6543

Cougre.6543

They will be playing in low MMR brackets, which means they’ll do just fine.

MMR brackets exist?

Sigil of energy daredevil bug?

in Thief

Posted by: Cougre.6543

Cougre.6543

U must not daredevil, we have 3 bars

I was going to pretend as though that never happened, but you had to reply pretty much instantly, didn’t you. Nevermind though, 50% of three bars is one and half.

Thief Higher Singletarget Burst/Damage

in Thief

Posted by: Cougre.6543

Cougre.6543

Because thieves are great at mobility, dodges and got stealth. You can’t have everything, why would you think thieves should have that? If every profession got everything, then what’s the difference between them?

This argument of thieves excelling at moving around and avoiding damage upsets me every time.
First of all, being the fastest doesn’t mean nearly as much as a lot of people make it out to mean. Yes, you can quickly move from node to node, but there aren’t always completely unattended enemy nodes for you to sit on, and even when they’re there, people can look at the minimap, see that it’s being captured and get there before you can finish capturing, forcing you to run because let’s face it; thieves are on the short end of the stick when it comes to fighting, effectively causing you to have wasted your time and leaving you unproductive.
Dodges? To help you fight people? Well, clearly they’re not doing their job because thief still can’t fight well. To help you run? See above.
Stealth also means kitten all. It’s mostly a mechanic that thief’s spike damage is locked behind. While in combat you’re not going to move a whole lot within five (or in a lot of cases even fewer) seconds of stealth, and the one stealth that lasts for a longer time is on a long cooldown, and generally best saved for running away and being useless when one gets tickled too hard.

The ability to run away will never redeem kitten poor combat capabilities when avoiding combat more often than not means you’re just wasting a space in the team comp.

passive defensive idea: 6th sense

in Thief

Posted by: Cougre.6543

Cougre.6543

In other words, if your awarness is close to zero, you deserve to eat burst.

Say that to warriors.

Thiefs are well balanced

in Thief

Posted by: Cougre.6543

Cougre.6543

Translation:
“I’m pretending to have played thief and saying that it’s not weak so I can keep killing them effortlessly with my mesmer/warrior main and essentially make them worthless.”

Really though, stop overplaying their movement abilities. There aren’t always points to sneak cap, and even when there are ones, enemies can still come to them and give you hell. “Oh but just run away, you kittenter.” Oh yeah? That’s totally productive, especially when that’s literally the only place that I can contribute at in that moment.

@Devs: so what is your goal actually?

in Thief

Posted by: Cougre.6543

Cougre.6543

In PvP, their goal would appear to be to strike a balance between our mobility and our ability to contribute to various kinds of fights. The pattern of their adjustments would seem to suggest they’re more than happy for Thief to be the most mobile class in the game and that this privilege should come at the expense of our ability to participate in sustained combat.

I feel as though thief’s mobility is often massively overplayed. Sure, they’re the most mobile class, but it’s not exactly like they’re so much faster that it’d justify their combat shortcomings as they stand right now.

sPvP - why does every fight feel impossible?

in Thief

Posted by: Cougre.6543

Cougre.6543

Alright, let me start by saying I’m at almost 300 games played. I at least feel like I understand most mechanics; combo fields, all of the general skills, boons ect.

Anyway, I don’t go around looking for every fight, I generally move around to cap points and score additional objectives, but sometimes fights are simply the only way in a specific scenario, and when they happen I feel like I am doing no damage at all, while the enemy can just waltz in and take me down almost immediately if I don’t take care dodging absolutely every big hit and choosing rotations as carefully as possible. I just get beaten most of the time, really. Whether I’m forced to run out, causing me to have wasted time or outright dying.

I’m running the MetaBattle d/p build almost carbon copy, save for the rune being swapped to Pack (not because I take what I hear as gospel, but through looking through all of the viable-seeming options, testing them on the field and coming to the conclusion that it actually is the best,) I blind, backstab, auto attack and Heartseeker as I see the skills fit to be used, try to dodge as many big hits as possible and interrupt as many channeled abilities as my initiative allows me to, everything. It just takes ages to get any real damage on any class that isn’t another thief – sometimes even them (though other times they seem to die almost immediately, only adding to the confusion,) and often times I will outright lose the exchange.

What is happening here? Is thief really in that bad of a state or am I overlooking something?