Showing Posts For Creepjack.2851:
Been repeating this for a long time..
Nerf story modes so casuals can clear it.
Buff explo as they are way, way, waaaaay too easy. There is just not enough interesting mechanics. Fights are not deep enough. Exploration modes need to be harder, more engaging, challenging and.. interesting.
Hmm.. maybe that was bit of flamebate’ish of me but still. I can agree that there are people who struggle with dungeons, but it is also a fact that MANY people not only finish the successfully but also farm explo with ease.
Hmm.. maybe that was bit of flamebate’ish of me but still. I can agree that there are people who struggle with dungeons, but it is also a fact that MANY people not only finish the successfully but also farm explo with ease.That means.. people who can’t manage them and those who are being one-shotted:
- did not change their builds upon entering the dungeon
- do not use potions
- don’t use food buffs
- they use all out gear without any defensive stats
- did not make sure that their group have buffs like Stability, Time warp, Protection or Aegis to name a few
- have no idea about how conditions and boons work
Hmm.. maybe that was bit of flamebate’ish of me but still. I can agree that there are people who struggle with dungeons, but it is also a fact that MANY people not only finish the successfully but also farm explo with ease.That means.. people who can’t manage them and those who are being one-shotted:
- did not change their builds upon entering the dungeon
- do not use potions
- don’t use food buffs
- they use all out gear without any defensive stats
- did not make sure that their group have buffs like Stability, Time warp, Protection or Aegis to name a few
- have no idea about how conditions and boons workThat’s why I have a right to say that they refuse to learn. The above is not some secret knowledge, it should be common sense for people who play video games as a hobby. If you don’t want to put even that little effort in your hobby.. why waste time on it anyway?
(edited by Creepjack.2851)
I say, nerf story mode so people who refuse to learn can finish them. Buff explo modes so there would be actually some challenging content in the game, cause as of right now, there are only 2 or 3 explo paths in the whole game that can be called “challenging” the rest.. is way to easy.
Also please excuse me, but considering how almost every weapon in the game offers CC, I really don’t know how people manage to die on trash mobs. Entertaining
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Ok, let’s look at this from our point of view maybe?
Us “kids” (I’m 29 old, have a wife and family) who scream l2p would like to have something to do in this game. If you remove the difficulty (which already is pretty low) from dungeons you have removed content from us.
So let’s propose this:
- nerf difficulty of story modes
- rise the difficulty of exploration modes
This way, people who refuse to learn will still have content to do and people who like challenge will be satisfied also.
Better?
I also can’t get my head around the idea how people can die in story modes or on a trash pulls since almost every godkittenweapon in a game offers some kind of CC. And you know what? I don’t want to know….
because if you just miss your cue for ONE MOMENT they will drop you like a rock.
First, there is no ability in any of the dungeons that could one shot you. That means you must get hit few times to be dead.
Second, if you missed your “cue” few times, you deserve to die.
For who you ask?
I’ll tell you. Not for you. This not WoW. You are NOT guaranteed to succeed in every aspect of the content. If you can’t complete a dungeon, then it’s either you are not good enough or this type of content is not for you and you should find other activity in the game that suits you.
Dungeons are designed in the way not everybody can finish them – this you should accept. Whether they change it or not it’s up to them.
Personally I think dungeons, especially explorer mode are.. too easy.
I’ll tell you who dungeons aren’t for: they aren’t for people who want to play with a certain trait/weapon setup. I’m sure I could sleepwalk and auto-strafe my way through dungeons using a bow or a rifle, but frankly I find that type of gameplay snooze-worthy. GW2’s combat system is not competitive with a polished FPS, which is what I’d play if I wanted to concede that ranged is hands-down superior to melee in every way.
Melee Damage is not a viable role. I’m not interested in playing a game where a significant chunk of the “skill” involved is back-loaded onto simply picking the “right” spec. If that “right” spec were different for every boss fight and trash pack, then maybe it’d be justifiable. However, it’s not. It’s not even close to that. It’s “ranged unless there’s a very specific anti-ranged gimmick.” It’s “support/control are infinitely superior to damage.” It’s “if you want to play melee, spec full tank or prepare for a gibfest.”
Ultimately, GW2’s combat system didn’t solve a central issue of MMORPG’s and ARPG’s, which is that dealing melee damage is tons of fun, but isn’t complex or engaging enough to actually require any skill.
With the way dungeons are set up right now, I personally don’t think players should be able to spec out of support/control, ever. It’s clearly not intended for them to do so, so why dangle the carrot of glass cannon builds, which a huge chunk of the playerbase finds so much fun?
Melee is king in Dungeons. CC is godlike.
If you don’t have enough teamwork to secure maximum uptime of melee on a boss, then my friend, you do not deserve to finish it. Difference in mele vs ranged for some classes is HUGE.
For example, I’m doing 5 to 6 times more damage with 2hand sword than with a rifle on my warrior. That’s NOT an exaggeration. It’s pure math. So you ARE kittening you’re self AND your team when you run around with bow or rifle when you could melee. You should use ranged weapons ONLY when you can’t physically get to boss.
USE THE POTIONS. They give you 10% more damage done and 10% less damage taken. It’s plain stupid to go on explorer mode without them especially when they are so cheap.
I also can’t get my head around the idea how people can die in story modes or on a trash pulls since almost every godkittenweapon in a game offers some kind of CC. And you know what? I don’t want to know….
For who you ask?
I’ll tell you. Not for you. This not WoW. You are NOT guaranteed to succeed in every aspect of the content. If you can’t complete a dungeon, then it’s either you are not good enough or this type of content is not for you and you should find other activity in the game that suits you.
Dungeons are designed in the way not everybody can finish them – this you should accept. Whether they change it or not it’s up to them.
Personally I think dungeons, especially explorer mode are.. too easy.