Showing Posts For CreepyWilly.7902:
You didnt read the post? Its not about the loot but the actual chance to participate at the event the issue here. On our server its permanent w/e the time of the day.
Edit: I.e. today, i couldnt get a single dragon kill on any of my characters and i played 7-8h. That means zoning to participate to aprox 9 events wich i’ve been thrown in overflow.
(edited by CreepyWilly.7902)
Hello to whoever read this,
We’ve been hitting a huge wall here in Yak’s Bend regarding events on timers. (dragons, temples etc)
I’m not sure if it is caused by Guesting or not althought, but i can tell you one thing, telleporting to get a chance to a dragon and 80% of the time hitting overflow IS NOT FUN. So here are my suggestions;
I understand you made guesting to allow friends to play together, but some people abuse of this. How about restricting this guesting to a maximum of guesters per zone, if they are too many they shall hit overflow. Let’s say a maximum of 5-10% guester per zone allowance. That way small groups of friends will be able to kill a dragon together, without HAVING PEOPLE GETTING KICKED OUT OF THEIR OWN SERVERS.
Another way would be to increase a zone player pool cap a few minutes before a world boss start. That way those abusing of the system will not interfere with the quality of life from players that want to do stuff with their server.
Actually you can tell if you hit a stealthed target. Your character animation change for every landed swings. No need to nerf it or w/e. Also, putting numbers would reveal exact positioning, wich would be a nerf.
Yeah i do agree, since the 2nd tier patch, some dust prices went x5.
I do agree, compared to Guardian’s hammer synergy we’re short a breath. The swing should be faster than this. #5 Swing timer is ok, as i can run a long distance and smash an unsuspecting foe while ’’chanelling’’. The rooting is not a problem in itself, i think the use you make it is. It’s not a ’’dmg’’ dealer but a control over. I only use it on pulls when melee monsters are away from ranged, i run in the back and knockback the ranged to make em more easily killed by AoE. It’s about controlling a fight, not damage dealing. Or counter a sneaky thief in pvp. With this short range of knockback you can easily tell where he will land, even if he’s stealthed you can have a general idea where he can be and use F1 to pin him down.
Tl:dr → Hammer = control. Swing timer should be increased slightly for #4.
After you hit 30, dungeons and WvW leveling comes into place, alot more dynamic and group play oriented. I just think it’s tiedous, very tiedous compared to the second and third tier. (30-70 and 70-80). Where you can actually use utilities and do something else more challenging and exciting. It need more fillers than just 1 personal story every 2/4 levels, 1 heart per lvl to acquire experience if they are not to be reduced in exp required. I gave suggestions that i thought best suited.
Hello to whoever read this.
First Subject i want to talk about is the quality of life of leveling from 1 to 30.
Problem:
As it is right now, that portion of leveling is extremely tiedous.
You don’t have acess to much things, and takes forever to go through, experienced or not.
The fact we don’t have much skills to play with, added to very uncostumized characters (ommiting creation), and very narrow ways to gain experience at that point. It feels empty and a little too straight forward and oriented toward killing environment monsters relentlessly. There’s one heart per level per map, altho they only gives 10% exp per completion. That leaves you 90% of your lvl wailling at monsters.
Suggestion:
There would be many ways to close the gap between the character creation and having some buttons to play with.
Suggestion 1: Increase the exp reward by 30-50% from killing monsters in general and dynamic events. The problem is that would leave the lvls above 30 shorter. Another way would be to close the gap between lvl 80 exp per mob vs lvl 1.
I.E.: A monster killed at lvl 80 will give you 1500exp. while a monster kill at lvl 1 will give you 8 exp. Change it to 1600 and 14 respectively. and do the arithmetic to scale per lvl. Higher lvls would not be affected as much, altho lowers would have it easier.
Suggestion 2: Decrease the exp required to lvl from 1 to 30.
Suggestion 3: Increase the ammount of personal story events and its exp rewards in that lvl range.
Doing that would increase some of your gems sales (extra characters, extra bags etc.) AND would be more attractive to newbies, who are just as bored as i am right now.
The secound subject is the lack of smaller portion regroupment place.
I like having an intimate place to go with friends to chat and w/e.
Hanging in Lions arch is cool and all but… having something instanced would be nicer.
I’ve had that idea for awhile and maybe this would fit in alot of people.
Here it is…
Guild instanced castles (Guild Home)
The idea is to have an instanced land with nothing on it…. large farm fields 2 shacks on the coasts of a river. Then the guild would be invited to build that place, saving refugees (?!?) that would join you to help build your lands. Wich would turn into a customizable and upgradeable castle with fields and woods. Those would eventually generate gatherables for the guildies to cook meals etc. It would require golds that guild members accept to donate to do that. Guild members only will be able to enter that instance. Withc some imagination you could develop alot with that… (castle war between 2 guilds? Winner gets loot chest just like a world boss) (instanced customizable roomset for members ?)
Sure you will not want dynamic events (karma gains) from that instance, as it would kill environment in general. (Orr / leveling). But it would for sure reduce LA overflows, have a place of our own, something to build and customize.
I hope you enjoyed reading this as i would enjoy those changes.
Enjoy,
Benoit.
Hello to whoever read this,
I’ve had a bad experience today trying to get to the gates of Arah without the waypoint.
I know my distances very well, regarding where i can attack, where i will be attacked, where i will aggro etc. And the Acolytes around cursed shores need to have their aggro range fixed. They started running at me at 2000-2400 range unit.
This is not a bug in itself but would need to be fixed eventually.
Hello Zintair,
That’s what i want to see when i’m looking for ideas to refine my build..
You detailed, you explained the playstyle and it’s purpose, the synergies you create between 2 different things. I’m playing a juggernaut warrior for the most part of my time and i feel like my necro fell behind, even though i loved him and played him well. And i had alot of common things in my build, i just never included DS into it but to survive.
Keep up your work, and i’m looking into meeting you in the battlefields
Hello to whoever read this,
I use all the ‘’going forward’’ combination of keys/buttons. Auto-Run, W, and both mouse buttons.
All have their purposes to me. Both mouse buttons allow quick turns in battle, very handy for melees. W for dodging and Auto-Run when crossing map and looking while pivoting camera.
There’s one method that just didnt work as i want to all the time and i figured what the bug was. It goes as this: If you pivot your camera and your invisible pointer hit an object/npc/monster or anything that can be enlightened the ‘’press button’’ automatically desactivate. Quite annoying when turning camera with left mouse button, or running (trying to run, cause it will cause you to be unable to move, since both buttons are not considerated pressed.) It’s quite a problem for me in WvW when i try to smash more people than i should with my hammer warrior, or when i attempt to run pass mobs to accumulate them to reduce killing time.
It’s not a major bug but you got all the details, and for sure would help some melee that uses mobility alot.
Hello to whoever read this,
I’ve been on my epic journey to get the 100% world completion. Yet one place cannot be accessed due to bugged event wich cause the NPCs to close the gates shut and never open them. The event has been bugged for 1 week now, for as far as i’m aware (could be months). I’m talking here of Skrittbrough, event; kill the destroyers and their ’’nest’’.
I do think having a set of event to access some places is a good idea. However, the programmer team should take more particular attention to theses particular events that would prevent you to achiev other things than the event itself. If they cannot be fixed, should they be removed.
Benoit.
This event seems to be bugged on every server, at the same point. Maybe it would be time for the dev to remove or replace that particular destroyer event.