If this isn’t one of the most narrow-minded perspectives…
My perspective is they vanish a lot and throw a lot of fluff on my screen and make a joke of the games targeting system, which works very well in any other fight. I don’t know what more you want.
Guild Wars 2 has a targeting system that works. I just happen to think the Mesmer downplays it quite a bit and I think it gives them a good advantage, especially against newer players. Thief also. I don’t think a classes strengths should be based on how well it downplays the game itself.. that might be bad design, but hey, I’m no game designer.
longbow – single target damage. POINTLESS
shortbow – single target damage. POINTLESS
Axe – bounces multiple targets, kitten damage. POINTLESS
Greatsword – single target damage, slow. POINTLESS
Sword – single target damage. target dodges, goes invisible. POINTLESS
Entangle – Thief and Mesmers completely immune to my control. POINTLESS
Pet. POINTLESSAre you honestly going to post all this in your OP and then claim…
What I’m saying there is that my weapons are useless at dealing damage when an enemy is untargeted, as with most weapons in the game. I didn’t explain that well enough. Invisibility and Untargeting is a counter to pretty much all of my weapons. And with the thief, I think it’s a bit too accessible for them.
You know how a lot of thieves come across as really confident? That’s because they KNOW how well they can abuse invisibility so they feel kind of invinsible at times (a good thief actually can be). Makes beating them all the sweeter, though. Burning up downed thieves with my torch is a hobby of mine
Ok while I am still fairly new to this game. I am pretty sure the removing target is not new. I have seen it in EQ2 and other MMOs. You have to realize where warrior get high health, high armor, and variety of weapons, guardian while low health have multitudes of regens/buffs, necros get pets, ranger bow, traps etc. Each class has awesome mechanics. I wish I could play all them. I see what the other posters are saying is that you have to understand Mesmer and Thief both cannot rely on high health or armor so the mechanics are set up to yes give them an advantage in some instances, but as others have said this is NOT IMMUNITY. Mesmers are there to dazzle peoples eyes and make them wonder where they are what they are doing…OMG they are illusionists at heart. They are their to befuddled opponents…that is their style..just like EQ 1 where the Enchanters (which were absolutely fantasitc) could charm and mezmerize their foes. My damage was average to other casters, but I enjoyed that instead of AOEing and hoping mobs dies. I could be the traffic cop and stop mobs/people from attacking so my group could take them on one by one. I found that fun. I also liked making mobs fight for me. Was I liked in groups not at first (due to people wanting dps), but once people realized how useful the class was…most loved having one in group..plus the mana regen didn’t hurt You may not like the mechanics of these professions, but doesn’t mean class isn’t viable. That is the reason people play them. Not everyone wants to blast and be up front..but to slim their damage just because they don’t get in your face is wrong. Each class has a reason for it and that is why people enjoy it.