Showing Posts For Crimsonblud.2978:
When you draw belinda’s sword, it pulls the scabbard as well as the sword. See picture for proof.
Would also like an increase to rifle range, I prefer to play my engie backasswards with my rifle and lots of potions and while I prefer to stay close it would be amazing to have the ability to snipe shots while I’m moving in or to catching running targets.
Not sure if we should be making our own threads for this or one mega thread, if there is one let me know and I’ll move to that. All feedback are my own opinions.
The revs look really cool, all the effects on the weapon skills are very neat. As they stand I won’t be making one come HoT however.
1. )The dps is low, the weapon I was the most interested in is the staff and from what I can tell, the traits are putting it in a support role with no chance of using it for anything else.
2. )The traits aren’t that great. From what I can tell they’ve got this condition balance where having conditions is actually a good thing. That’s not going to work in team play; too many classes will remove conditions hampering said traits to near uselessness.
3. )In conclusion I think the revs are one of the coolest looking classes and unless the “hard content” in HoT is a large departure of what we currently have, I can see the Rev taking the place of the ranger and necro; able to be brought to dungeons but no real reason to bring one over warrior/guardian/elementalist.
Again, all of the above is in my opinion.
I also cannot log into my character I left in Sparkfly. Tried walking in from Bloodtide Coast on a different character, it dc/d and kicked him back to a completely different waypoint.
“Neither bullets nor arrows pierce pre traits” That’s actually not true, the engineer rifle penetrates with no traits, and the pistol can when traited.