Showing Posts For CrockyClockwork.4095:

Ready Up: Balance Philosophy - 6/13 @ Noon PDT

in Profession Balance

Posted by: CrockyClockwork.4095

CrockyClockwork.4095

As mentioned by others, I would also like to see that the Ranger CDI was not a total waste of people’s time. 70 pages of input including VERY thorough write-ups. Many of us still believe nothing became of the effort put in by players. Essentially all we saw was an addition of a grand master trait that allowed the longbow to actually hit targets at range.

Also, to the people still stating ranger=/=archer, ANET’s own description of ranger is “unparalleled archer." I am fine with a melee ranger, put I suggest until ANET creates a profession that IS what people consider an archer, stop with this.

Stacking damage overtime/drift

in Guild Wars 2 Discussion

Posted by: CrockyClockwork.4095

CrockyClockwork.4095

I fear that in many instances collision detection would disable players ability to melee bosses in larger zerg situations. There can’t possibly be enough room around a mob for 50+ players to each be able to reach the target?

Also, as mentioned, griefing – as well as having lines for NPCs…

Gem store focus bother anyone else?

in Black Lion Trading Co

Posted by: CrockyClockwork.4095

CrockyClockwork.4095

Firstly, I am pleased that “features” have been added to the game. To what extent I will leave for another post. What bothers me is how everything has been implemented.

Wardrobe locker: Great idea which should have been in the game day 1. With a game prideful in horizontal progression, the original skin system was done very poorly. After a year and a half, we get a wardrobe feature complete with a “BUY NOW” button next to transmutes. Is ANYONE fooled into believing this feature was implemented for any reason other than promoting gem store sales?

Account bound dyes: Great idea. Only implemented because they made the decision to eliminate world drops, making dyes primarily available on…you guessed it…the gem store.

Megaserver: Great idea to reduce dead zones. Implemented to reduce number of servers online, reducing cost of leasing servers.

I am bothered with the idea that Anet cannot give players any new features without the gem store attached. It makes sense as a greedy business model, but everything is veiled as a “You voiced, we listened!” addition, where really it was only implemented because it got a stamp of “Yeah this will make more money.”

I’ll go on a limb and say that guild v guild will be added, at the cost of gem store “challenge” tokens or some clever way to add a cost to making the most of it.

I’m half-expecting a gem store purchase for bug fixes in the future. Anyone else feel this way?

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: CrockyClockwork.4095

CrockyClockwork.4095

Since the patch I have noticed, despite propaganda by anet, I am not being placed in servers with my guildies, friends, and people I generally have come to recognize on my home server. I can only think the algorithm for matching “affinities” did not begin until after the patch, in which case would not create “affinity” with any known people – because they are now on a different megaserver!

I do like the effort in increasing population in dead zones however.

Game Updates: World Boss Synchronization

in Guild Wars 2 Discussion

Posted by: CrockyClockwork.4095

CrockyClockwork.4095

Simply put: World bosses on a fixed schedule destroys the “living, breathing” aspect of the world. Where effort has been invested to create the feeling that the player is part of a dynamic world, in which his/her actions impact events or the environment, this defeats it.

“OK kiddies, time for shatterer. Next we want you to do snack time. Now it’s potty time.”

Kitten that, I cannot explain it, but this just feels like they are telling me how to play by setting the times I am ALLOWED to defeat world bosses. Play how they want me to play I guess.

Save our spawns!<3 GW2community

in Guild Wars 2 Discussion

Posted by: CrockyClockwork.4095

CrockyClockwork.4095

+1 Wholeheartedly agree with post.

Only 10 Daily Achivements?

in Guild Wars 2 Discussion

Posted by: CrockyClockwork.4095

CrockyClockwork.4095

Of all the changes in the recent patch, this one bothers me the most. Forcing players into different game modes is a condescending attitude by Anet. “We know what’s best for you. You will like trying PVE for dailies and thank us for it.” No, thank you really.

Try expanding options for people. I know “expansion” is a dirty word for Anet, but trust me I know what best for you Anet. Try adding content to the game, you will thank me for it.

[PvE] Perfect All Round Build

in Ranger

Posted by: CrockyClockwork.4095

CrockyClockwork.4095

What armor/stats did you go with?

97000 CRIT! 97 K! Holy cricket...

in Guild Wars 2 Discussion

Posted by: CrockyClockwork.4095

CrockyClockwork.4095

I’m often throw off when I see my main do 30k – 40k crits, but then I realize the damage text is overlapping itself. Are you sure its not 9,700 overlapping 1,000 so the extra zero is tagged on?

Looking for Guild - Gate of Madness

in Looking for...

Posted by: CrockyClockwork.4095

CrockyClockwork.4095

Hello all,
I’m a 28 year old engineer from Boston looking for an active, mature and fun guild. I’ve played many MMOs and have a 25 Ranger ATM. Focused on PVE right now, but really I have fun doing anything with a community. Online mostly nights.