Showing Posts For Cross.2574:
The pairings will work itself out. There are several threads concerning that topic on this forum.
As for 2v1…
Do you fully understand 3 player game mechanics? It has to turn into a 2v1.
The game requires money sinks. It HAS TO HAVE THEM or the game fails. simple.
The three biggest continual money sinks are…. (drum roll)
1 Repair
2 Way points
3 Siege Equipment (though badges can be used)
The match making system is loosely based on the physics professor by the name of Elo. It was initially used for a chess rating system and is currently employed world wide in a host of different fields.
Enough with the introductions. In chess (yes i am a chess tournament director), you are provisional rated for your first 15-20 games. This marks a more volatile movement in rating to get the player where he needs to go. It is like a broad stroke of a painter before he moves onto finer detail. After that, the system moves into its stride with it awarding points based on the difficulty of your opponents.
We are in the provisional rating system in GW2. I assume they will keep a constant tally on the site and apps as soon as we move out of the provisional games.