Showing Posts For Cross.2574:

waypoints

in WvW

Posted by: Cross.2574

Cross.2574

They can not add more waypoints. It would break WvW to have them in abundance and possibly even to have them at all.

There must be a benefit to killing a player. Your team makes some headway in the battle because your opponent’s numbers have decreased. You cancel all of this by putting waypoints to allow an instant resurrection of the player or reaction to an attack.

No attrition = no progress

WvW matchups

in WvW

Posted by: Cross.2574

Cross.2574

The pairings will work itself out. There are several threads concerning that topic on this forum.

As for 2v1…
Do you fully understand 3 player game mechanics? It has to turn into a 2v1.

I Love WvW, hate item repair:(

in Suggestions

Posted by: Cross.2574

Cross.2574

The game requires money sinks. It HAS TO HAVE THEM or the game fails. simple.

The three biggest continual money sinks are…. (drum roll)
1 Repair
2 Way points
3 Siege Equipment (though badges can be used)

Endgame lacks WvWvW purpose

in WvW

Posted by: Cross.2574

Cross.2574

The match making system is loosely based on the physics professor by the name of Elo. It was initially used for a chess rating system and is currently employed world wide in a host of different fields.
Enough with the introductions. In chess (yes i am a chess tournament director), you are provisional rated for your first 15-20 games. This marks a more volatile movement in rating to get the player where he needs to go. It is like a broad stroke of a painter before he moves onto finer detail. After that, the system moves into its stride with it awarding points based on the difficulty of your opponents.

We are in the provisional rating system in GW2. I assume they will keep a constant tally on the site and apps as soon as we move out of the provisional games.