Showing Posts For Crowl.8791:
Overall… they really need to look at Risk vs Reward across the entire game, because it is more out of whack than any game I have ever played.
I usually play primetime EST. Feel free to add me, done all 3 paths many times, generally up for it most anytime.
Did my first dungeon runs since the weekend last night. We did Honor of the Waves Path 1 then path 3. First path I got 30 tokens and 12 silver. Third path I got 15 tokens and 6 silver. All told we spent close to 1 hour 45 minutes so no way we hit DR and my other groupmates received their 60 tokens per run.
So after getting my engineer to 80 and doing many dungeons, I decided to start on a support spec guardian. The problem I am running into is that support is nowhere near as efficient as raw damage and might stacking. Seems like the only real thing I contribute with my Guardian is #4 Staff for the might. My Engineer can provide might as well (tho not on a sweet sweet 20 second cool down) and the damage is much better. Sure I could probably spec my Guardian more into damage, but I could also just play my Engi if I wanted to do damage.
Anyone else finding that support just does not stack up to pure damage and might stacking?
We just ran CM explorable path 2… everyone in the groups first dungeon in 24+ hours. 6 silver for completing path 2. We then ran path 3 and got 2 silver for completing it.
Dunno, any other character and the F1 key works normally. If I create a brand new level 1 Ranger the F1 key works normally. Even if I log my Ranger on on my wifes computer it still has the same problem.
Also everytime I hit F1 and the ground target appears I also hear an annoying bird whistling sound. Any ideas what is causing this?
Not only that, when using Kits we lose the stats from our equipped weapons and sigil’s as well!
Not sure if it is a bug, but when switching to a kit you lose any stats from your equipped weapons.
Also, sigils do not work when using a kit.