Showing Posts For Crowz.1096:

Remove the Arah event!

in Suggestions

Posted by: Crowz.1096

Crowz.1096

I put together a group for Arah, took 20 minutes
The event is up, so we start hacking away at it. And keep going, and keep going, and keep going for maybe 20 minutes before we notice that it’s literally impossible with 5 people.
Then the group decides that we can’t get the gate open so everyone leaves

That’s 40 minutes of time just completely gone to nothing because we couldn’t even GET IN the dungeon.

My suggestion: REMOVE THE ARAH GATE EVENT
It makes it near impossible to get in that dungeon, no one does that event, it’s just a waste and makes things bad.

Remove downed state from PvP.

in Suggestions

Posted by: Crowz.1096

Crowz.1096

From my understanding, downed state is meant to help in a game where there are no healers. In PvE, I’ve seen it be quite effective.

But let’s use a scenario in SPvP. It’s two on three.
Team 1: guardian, warrior, thief.
Team 2: warrior and ranger
Team 1 kills a thief, and he falls into downed state right away. One player goes to pin him, when he teleports back behind his team. Now two players are attacking team 2 and there is virtually no way to pin that thief without dying, so he rezes. Now it’s still three on one despite for all intents and purposes killing the other player. The best that can be done by team 2 is for the ranger to attempt to shoot down the downed thief, which will almost always fail given the players in this scenario. Warrior would bull’s charge, savage leap, any number of things. It is a certain victory for team 1 in any scenario (unless they’re unbearably awful). In most games, 3v2 isn’t necessarily unreasonable odds at all, but with the downed state, it disbalances the game.
Even 1v1 the downed state is causing problems. For example, I had to spend probably a minute pinning down a kitten thief who kept using downed abilities. This was 1 minute which was essentially wasted time because there was no chance he’d live.

Of course, SPvP isn’t everything, so let’s look at WvW. If one team is bigger than the other by a certain amount, downed players will constantly be revived on the bigger team (given they stay within range of the group), meaning that it plays down to numbers more than skill in WvW. We all know that isn’t what GWII is about.

My suggestion? Simply delete the downed state from PvP.

Bring back the lovely capes...

in Suggestions

Posted by: Crowz.1096

Crowz.1096

What we should have is a purchasable guild cape, which will apply a GWI style cape skin to your backslot. Sold at WvWvW vendors

How about a /who?

in Suggestions

Posted by: Crowz.1096

Crowz.1096

It’d be nice to get a basic idea of a player. Their location, level, name of the character they’re currently playing, class, etc. This would allow people to get a quick idea of a person and has multiple uses.
Perhaps it would even be cool to have something like return the event they’re in, or a link to the nearest waypoint to them

[Dark Crowz] level 80 human female warrior; in event [example event], near [example waypoint]

I don’t get why this is hard to do. Is it really even hard to implement? just a few get methods and a simple string/char array manipulation that prints to chat.

Make-up in the cash shop

in Suggestions

Posted by: Crowz.1096

Crowz.1096

Quick and easy for ArenaNet to implement, players will love it.

Here’s the idea: a small addition to the character that will allow the player to customize make-up just as they customize armor.
Dyes will be available for eyeshadows, lipsticks, etc. Different themes of make-up could be sold as a pack, for example, “The Goth”… which would have abyss black eyeshadow and blood red lipstick.

Simple and easy. Cash shop item.

Legendary weapons, how do?

in Players Helping Players

Posted by: Crowz.1096

Crowz.1096

Alright, so I am level 80, have about 300 shards of Zhaitan and 200 skill points but notice you can get legendaries, somehow.
Can someone explain the process of getting a legendary axe?