Anet I’d like you to disregard everyones opinion about said stability changes. That’s what I’d like to say, of course this isn’t realistic. Neither is people giving feedback without looking at the greater scope of it all.
Even though stability has stacks now as opposed to the non-stacking-stability we once had, with the recent change to only remove a stack with a cool down of 0.75 seconds combined with all the boon duration that is currently in the game, stability is at its strongest right now. For example, with a combination of various sources of boon duration – i.e. Durability Runes (20%), Facet of Nature (50%), Concentration stats (x%) and Sigil of Concentration (33%) – you can stack well over 100% of boon duration (I’m not sure if it is intended that we are able to stack over 100%). This mechanic enables us to run more than double of the duration of Stand your Ground (=6 sec duration base, 24 seconds cooldown with current meta build due to Pure of Voice), which means theoretically a normal melee party with 2 Guardians can have a 100% uptime (2x >12 seconds) of stability by just rotating Stand your Ground. Since we cannot remove these stacks with an organized ‘CC-bomb’ anymore due to the recent changes, the only counter to this is random boon conversion, which is not very strong due to it being random. On top of that target limits were introduced to hard CC that was previously uncapped, for example Static or Line of Warding/Unsteady Ground. It’s clear all of these changes were meant to make stability harder to strip, but due to it’s only hard counter being random (!) boon conversion and combined with the current abundance of boon duration, which you don’t even have to sacrifice a lot for to get, stability is just too strong.
I’d like to shortly expand on the new CC target limits. I believe there was a consensus in the community the (organized) smaller groups could do little versus bigger (unorganized) groups, with this change on top of the stability change said smaller groups are even weaker against bigger groups, I honestly don’t know what to say about that; it’s disappointing. In my opinion a strong mechanic versus bigger groups was coordinated CC, which, as discussed in the last paragraph, is useless right now. Another mechanic was well-timed CC, which due to stability being unforgiving because of the 100% uptime (i.e. you are less likely to kitten up a party’s rotation with an early-ish Static, etc..). Lastly, well-placed CC (i.e. a Static on the enemy ranged as their melee pushes, so that their damage is delayed) is weaker right now, due to a silly target limit. In short, all the changes made bigger (unorganized) groups stronger versus smaller (organized) groups, which is in total conflict with what I believe the community wanted.
When I read the leaked patch notes, I was almost 100% sure they were fake, simply because of the mentioned stability changes, which seemed preposterous. Thank you for taking your time to read this.