Howdy! I haven’t measured things like damage output and stuff. The impressions left here were formed from playing some PvE and some PvP without worrying about numbers too much. Let’s get to it:
Revenant – Much better than in the Revenant weekend. I loved the class, it might just become my “main” (I don’t really have mains but I tend to play some more than others).
– The good: Versatility with low cooldowns. Feels like a mix of thief and elementalist (my two favourite professions!). The cast times and the overall flow feel great.
– The bad: Sword skill 2 feels mostly useless. Unimpressive damage, short range and negligible chill. If it had no cooldown I could see it being good for picking off slightly out of range targets but as it stands it really serves little purpose. Hammer 2 seems to be designed to used like an interrupt but is fairly slow and the payoff is not particularly good.
Reaper – By far my favourite elite spec so far. The feel is great and I love the design.
– The good: Reaper shroud is pretty amazing. Greatsword damage feels a little lackluster but the utility is nice (blinds and tons of vuln especially). Shroud 3 is a game changer…
– The bad: but as the only source of stability if often feels like not enough for the long cast times. Greatsword 5 has some very weird aiming. Shouts feel underwhelming and quickly become useless when blinded. It really sucks wanting to use the elite shout only to be completely shutdown with any blind, resulting in a 120 second cooldown.
Tempest – Haven’t tried it much so I don’t have a lot to say but it definitely looks cool.
Chronomancer – Liked it a lot better than I thought I would. I might just start using mesmer more when HoT is released. Nothing special to say about it except it feels too complicated for my brain. Which isn’t bad, it’s actually very good!
Dragonhunter – More interesting than I was expecting!
– The good: The new virtues are my favourite part! Traps are powerful and pretty to look at. Longbow feels good but…
– The bad: The longbow auto attack feels slow for its damage. Maybe I just didn’t use it long enough to get a good idea.
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Verdant Brink – The portion of the map we got to explore looks and plays great (aside from the crippling event bugs). The monsters were challenging and fun! (Things like Stoneheads giving themselves vuln when charging are really cool!) Most of them seem very well balanced (Smokescales are sometimes invulnerable even after leaving their smoke cloud, which sucks).
Masteries – The first 3 masteries I unlocked seemed to be obtainable in a good amount of time. Due to most events being bugged, exp gain was significantly slower than I expected so maybe the masteries will be unlocked quicker when everything’s working properly, which I’m not sure is a good thing but I couldn’t see how long “higher level” masteries took to obtain.
– Gliding: Basic gliding felt amazing! That’s it!
– Bouncing ‘Shrooms: Apparently some of them kill you. I’m guessing that’s a bug. Otherwise, they were fun! There were plenty of them which made me feel good about spending time working towards that mastery instead of other ones.
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Overall: A very positive experience. I’ve detailed the main problems I encountered above.
