Showing Posts For Cthuhlu.4250:

Issues with the trading post: please post here [MERGED]

in Black Lion Trading Co

Posted by: Cthuhlu.4250

Cthuhlu.4250

A Re-Log should fix that issue.

Back on my post however, it seems there is 15% tax rate in this game. I’m pretty sure this is silly but does anyone else see it as silly ? we pay 5% tax (or more like 10% according to what I shown earlier) and another 10% tax when we SELL successfully by listing items.

I have a suggestion dear developers.
When someone orders items, tax them.
If someone sells to the highest buyer, they are not listing items, the order has been already listed, making the Selling party pay for all expenses is simply unfair.

This is how it should be:
Player A needs an item>
Player A makes an order for an item>
Player B wants to sell said item>
Player B sees someone wanting an item>
Player B SELLS an item to Player A>
Player B did NOT List an item, because Player A listed an order.
ERGO Player A should pay listing fee for an item he wants to buy.
Player B only pays listing fee when they are simply listing item for sale without selling it to the current highest buyer.
Simple economy, so why does developers make it harder on the seller ?
Why do the selling party need to pay for all expenses ?

Selling Player pays the listing fee tax (supposedly 5% but listing takes 10% for some reason) and SOLD Tax which is 10%, this means selling players earn less from selling on TP unless the TP price is 300% higher than vendor price, if they want to make a profit that is.

Does that mean Developers want to destabilize the market by forcing high prices on the TP ?

Issues with the trading post: please post here [MERGED]

in Black Lion Trading Co

Posted by: Cthuhlu.4250

Cthuhlu.4250

Alright.
I will not take the liberty of reading this fascinating book of reports that are important (i’m sure)
I’m going to point out something that’s been bothering me for a few weeks and recently days as well.
I’m a fairly fresh player, I learned some of the ropes and I learned some other stuff. I still have a few things to learn.
I was wondering what the recent maintaince in the trading post was.
I had hoped that the devs would take this opportunity to disable the possibility to make orders for items for bellow vendor value, they are still there.

Now I noticed a new shadow. New math rules, a lot of economists would shudder at the way things are now in the game.
I believe the fee for listing items is 5% of the selling value. Seems like this is no longer valid, although I didn’t see a "tax" raise, it seems it’s in effect.
http://i.imgur.com/y339nE7.jpg
The picture under this link should show the Guild Wars 2 current economical Math.
As you can see I’m selling a single item in quantity of 62, I want to sell 50 pieces. Highest buyer offers 1 silver for each piece.

Normal math is simple:
50 (items) x 1 (silver per item) = 50 silver
50 (silver) - 2.50 (5% listing fee) = 47.50 (forty seven silver and 50 copper)

Guild Wars 2 current math is:
50 (items) x 1 (silver per item) = 50 silver
50 (silver) - 2.50 (5% listing fee) = 45 (forty five silver)

As you can see some evil force makes it so that another 5% of my projected money is going to disappear.

This means only one thing.

Someone is making money out of our pockets.
Now I know who to blame but in order to not get a second warning I will refrain from saying it but someone made a mistake while updating the code into the game, probably during the last maintaince of the trading post service.

This actually makes the trade post useless because 5% was the optimal fee we should be paying, but 10% is just plain silly. Reason for that is the prices will hit a higher level simply for people to actually make profit off the lower tier items that sell better to the vendor in this particular case.

Lets say there is an item worth 100 silver to the vendor (this is just an example, I have no idea if such an item actually does exist, I never seen one yet and I doubt there is an item worth 1 gold to the vendor)
Player stands on a choice, sell to vendor and make a gold coin, or sell it on TP.
TP takes 5% so you can market up the price a bit to make an honest profit.
Lets say you sell it for 105 silver (1g5s), normally you wouldn’t make the 100 silver for selling it for 105 silver because the listing fee would be 5,25.
To make a profit and make someone happy that they have the item you are selling you would have to sell it for at least 106 silver. Your actual profit at this moment normally would be 100 silver and 70 copper. Selling this to vendor at this point seems a lot easier. To make a real profit you should sell it for at least 150 silver, at this point the listing fee normally is 7silver 50copper.

However due to some error in calculations or someone’s corruption kitten you Zaithan!) you are paying 10% fee, but you don’t even see it. Someone STEALS your money.

In order to make a visible profit from selling such an item while paying 10% fee you should sell it for at least 2 gold, you would pay 20 silver fee and earn slightly more than your estimated 140 silver, you would earn measly 180 silver. If some of you are economists you can see what I’m pointing at.

The trading post has a serious error.
I strongly recommend to stop selling any and all items there until the problem is resolved.

The game is cheating us.

My first time in an instance (Dungeon) CM

in Fractals, Dungeons & Raids

Posted by: Cthuhlu.4250

Cthuhlu.4250

Dagger Earth style Elementalist.
If dungeons are meant for lvl 80’s then they should outright close all access to them for everyone under lvl 80.

I learned at the very start of this game that standing still in combat is your undoing or at least makes you so much an easy target as a tied up naked woman wit ha “Use Me” sign in the metro. Kiting is the easiest way to kill enemies.
Earth Style daggers let me put a lot of bleeding stacks on enemies, why would I want to stand when I can cripple the enemy and start walking away with putting constant supply of bleeding stacks on enemy ? makes little sense if you consider the crippled enemy bleeds itself out and is fairly too far to even attack you.

I know my class well enough, i geared up to bleed enemies hard and fast, I’m no healer so I don’t even bother with healing.

My first time in an instance (Dungeon) CM

in Fractals, Dungeons & Raids

Posted by: Cthuhlu.4250

Cthuhlu.4250

So, I am a fresh player, gotten to lvl 41 and finally got into a guild and decided to take people with me to CM.

I initially had a very good opinion on this game because PvE is simply excellent, hard in some places but very good and well balanced.

And this is where it ends.
Instance is horribly missbalanced, I have no idea who designed the instance system but they have no idea what they are doing.
There is virtually no difficulty level, because I can’t say it’s difficult when you get thrashed around the entire available room or area or get one hit killed by a randomly standing enemy. There is no strategy to deal with this, just patience that it will work out this time, and after 2 hours of trying I ended up spending more money on repairs than I got from the fights and the XP at least could be better. Rewards from the enemies and loot is just horrible, it’s completely not worth the time and effort, I actually got more XP from reviving party members than from the entire instance.

Enemies deal 5-6 times more damage than champions in the open area zones, and that’s only the trash mobs, the elite enemies, silver and gold ones deal much more damage, which is simply cheap!

You created a wonderful questing area and a wonderful story system, you ruined it with your instances, I’m currently thinking of dropping this game because of the bitterness I feel after this instance.

Simply bad is not enough.

Here are a few hints:
-You do not make an instance difficult by making enemies throw players all around the area.
-You do not make enemies capable of one hit killing the player, especially when a player has the choice of using close range skills when the battle clearly dictates to be ranged, this is completely wrong taking into consideration the fact that every player has a choice to be close, mid or long range combatant. If you start dictating conditions like that, you are clearly breaking your own idea of free choice for all players on how to play their game.
-This is a big hint:
You do not make enemies that target a random player.
-You do not make enemies scatter like crazy just because they feel like it.

Do all that, and the instancing will be much more enjoyable for everyone, at least it won’t take 4 hours to complete one because it’s impossible to have 5 people fight 10+ enemies that can one hit kill you.

puts flame shield up.
I pointed out valid and serious problems, I’m ready to take any flames you want to throw at me now.

(edited by Moderator)

Karma Help :D

in Players Helping Players

Posted by: Cthuhlu.4250

Cthuhlu.4250

All I did purchase earlier was the invader gear, but after a short while I regained all the karma I spent on that, i try to do a lot of events cuz most of them are fun.

But today I went to buy a few salvage kits for karma and I was after one event and I was like, wut 748 karma, where is my 8k ?

I’ll report this if it’s not back soon.

Karma Help :D

in Players Helping Players

Posted by: Cthuhlu.4250

Cthuhlu.4250

Dunno why but my Karma got reset overnight, I had a nice 8k+ and I log in today and I find it 0 :(

Fairly odd, should I report this as a bug ? it’s not Like I really care about it, I started playing recently and am at 36th level, and I still solo but in all honesty I don’t think it should have happened.