Showing Posts For Cyberspark.5820:
I hope they fix this soon, I’ve given up with the game for now because I’m suffering from this a lot, ended up giving in on the one-time event because the events were bugged or couldn’t be seen due to the number of people waiting for them. I appreciate that they’re trying, but in a game where they’ve proudly tried to make sure that being with other people they’re not doing very well. I don’t understand why they haven’t tried implementing a ‘generic model’ fix where instead of things not being visible they just stick a ‘there is something here and it has this name’ marker. Be it an NPC, Player, Hostile Mob banner or w/e I know they’re trying to be immersive, but there’s nothing less immersive than invisible zombies (for instance) gnawing your face off or dying almost instantly as a previously invisible zerg starts appearing about you at the game engine finally struggles to load about 1% of them.
I know Anet don’t care if I play their game or not, but it’d be nice if they pretended to give a damn about such major issues. Or at least made sure we know they give a damn. One-time events should definitely be put on hold until this is resolved.
I don’t know if this is the same issue, but right now about 80% of things in Lion’s Arch are now invisible due to the high-population from the Halloween event. Standing still and waiting reveals some, but never all, of the people present.