(edited by Cylosis.6904)
Hey, i’m playing a druid since HoT release.
You may have a Cleric build (Armor/Weapon/Accessories) and Double staff
Heal close combat mates with your usual skills.
Utility slots :
Frost Spirit
Damage buff
Glyph of Empowerment
Damage buff (never use it as outgoing heal buff)
X
Much depend upon your preference or encounter.
You can fill utility slot with Fire Spirit (more condi damage), Search and Rescue (more utility), Glyph of Equality (break stun/grace of the land stack), Glyph of the Tides (if push is needed : VG for example)
Ultimate :
X
Here you can use Glyph of Unity (another grace of the land trigger/helpful for healing more people in CAF form), Spirit of Nature (more healing), or Strength of the Pack (stability/damage output)
Use your spirits (frost, or frost/fire) on CD
Use your empowerment glyph on CD
Switch to CAF when you have to burst heal (optimized healing/buffing rotation : 4/3/2/4) and switching back again. if you have issues healing people up, use glyph of unity (CAF version) for healing even more people.
For healing range mates, use your CAF 3/2/1
Here is my opinion about tank druid though : usual druid but the main downside is that you can’t really buff your range mate with Grace of the land..
(edited by Cylosis.6904)
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.