(edited by DINAMIT.3018)
Showing Posts For DINAMIT.3018:
Short version
Nerf warriors
Buff revenants
Any news about new legendary weapon?
Hi all!
I’m looking for an experienced static for stripping/farm raids.
Prime Time: 17:00+ UTC every day
Classes: Viper Engi/Bers Tempest/Bers Revenant/PS Warr all ascended
Experience: Kill all bosses 1 and 2 wings more than once (55 LI)
Language: Russian, English
AccountName: Dinamit.3018
Hi, we are 5/10 experienced people, and we kill all three bosses with PUGs.We want to find Russian-speaking people for our static, if you are experienced and looking for an experienced static then you’ve come to the address. We conduct all raids both in Russian and in English according to the composition
Contact me ingame or here if you are interested
Same problem from Russia
Lags starts from 16.01.2014
Country: Russia
ISP: Onlime
Server: Desolation
you guys do know our rifle auto has a 0.65 multiplier compared to a warrior’s 0.4 multiplier.
example; (using the lowest damage range 1035 and 2000 power with enemy medium armour 2200)
warrior:
1035 × 2000 × 0.4 / 2200
828000 /2200
= 376.36engineer:
1035 × 2000 × 0.65 /2200
1345500 / 2200
= 611.59after this if we take into account the fact that the warrior auto causes bleed and the engineer auto pierces the engineer auto still comes out on top. This is before introducing traits after which point the engineer auto pulls ahead by a large margin.
Warr rifle have condition damage and 1200range vs 1000 rifle range for engi.
Lets take warr long bow thats have only direct damage and same range
What we see? 0.66 damage multiplier for #1 long bow
Anet!
I was very unhappy with the fact that your words with your actions.
You say: “We don’t like classes having permanent Vigor, and this is one of the areas we needed to tone down the up time of the engineer’s Vigor.”
In fact, you nerf engineer:
Tools VI – Speedy Kits. Increased Swiftness duration to 10s. 10s recharge.
While leaving such traits as:
Vigorous Precision Gain vigor when you deliver a critical hit. (Guardian 5 points)
Critical Infusion Gain vigor when delivering a critical hit. (Mesmer 5 points)
To get an engineer something like that i need to spend 20 points on Infused Precision + Invigorating Speed , and I’ll only have 50% chance to get vigor with critical hit.
We need to resolve this problem.
Also about the trait:
Explosives IX – Accelerant packed turrets. Moved to Adept tier.
It is useless, because the radius of the explosion of the turret 120. This is a very small radius.
We need improve turrets radius of the explosion.
Also about the trait:
Hair Trigger Reduces recharge on rifle, pistol, and harpoon gun skills.
Another classes have something other than 20% Reduces recharge
Warrior –
Crack Shot Rifle and harpoon gun shots pierce. Reduced recharge on rifle and harpoon gun skills.
Forceful Greatsword Gain might on a critical hit with a greatsword or spear. Reduces recharge on greatsword and spear skills.
Mesmer –
Blade Training Increased precision while wielding a one-handed sword or a spear. Reduces the recharge on sword and spear skills.
Greatsword Training Increased power while wielding a greatsword. Reduces recharge on greatsword skills.
And so on.
We need improve this trait.
Also about engineer harpoon skill 1
Its have !1! sec. casting time! and slowest velocity of the projectile
Another harpoon classes have !1/4! sec. casting time!
We need improve velocity of the projectile and reduce casting time of this skill.
Anet!
I was very unhappy with the fact that your words with your actions.
You say: “We don’t like classes having permanent Vigor, and this is one of the areas we needed to tone down the up time of the engineer’s Vigor.”
In fact, you nerf engineer:
Tools VI – Speedy Kits. Increased Swiftness duration to 10s. 10s recharge.
While leaving such traits as:
Vigorous Precision Gain vigor when you deliver a critical hit. (Guardian 5 points)
Critical Infusion Gain vigor when delivering a critical hit. (Mesmer 5 points)
To get an engineer something like that i need to spend 20 points on Infused Precision + Invigorating Speed , and I’ll only have 50% chance to get vigor with critical hit.
We need to resolve this problem.
Also about the trait:
Explosives IX – Accelerant packed turrets. Moved to Adept tier.
It is useless, because the radius of the explosion of the turret 120. This is a very small radius.
We need improve turrets radius of the explosion.
Also about the trait:
Hair Trigger Reduces recharge on rifle, pistol, and harpoon gun skills.
Another classes have something other than 20% Reduces recharge
Warrior –
Crack Shot Rifle and harpoon gun shots pierce. Reduced recharge on rifle and harpoon gun skills.
Forceful Greatsword Gain might on a critical hit with a greatsword or spear. Reduces recharge on greatsword and spear skills.
Mesmer –
Blade Training Increased precision while wielding a one-handed sword or a spear. Reduces the recharge on sword and spear skills.
Greatsword Training Increased power while wielding a greatsword. Reduces recharge on greatsword skills.
And so on.
We need improve this trait.
Also about engineer harpoon skill 1
Its have !1! sec. casting time! and slowest velocity of the projectile
Another harpoon classes have !1/4! sec. casting time!
We need improve velocity of the projectile and reduce casting time of this skill.