We’re wrapping up work on Episode 4 of Living World Season 3 and expect to launch it in February, hitting our normal cadence of a new episode every 2~3 months. I want to give a quick heads-up here on a few topics that I know the community is anticipating, things that will and won’t be bundled with this episode.
This release will include the promised fix to AB multi-looting. The fix is simple: you can loot each of the great and grand chests once each time you complete the meta, once per map cycle.
This release will also include a new, challenging group-farming spot for leather.
This release won’t include legendary armor. We’re getting close to completion, though, and may be able to ship legendary armor with the Ep5 release.
This release won’t include a skill balance update. As we did last time, we’ll ship the next skill balance update off-cycle from Living World releases.
This release will include the promised fix to AB multi-looting. The fix is simple: you can loot each of the great and grand chests once each time you complete the meta, once per map cycle.
This release will also include a new, challenging group-farming spot for leather.
Mo
Both of these are good news to me, but now I’m wondering what the leather farming spot is. Kill a champion dolyak?
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| Claara
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So since Leg armor is close to completion, can we get a preview of what medium and/or light leg armor will look like. Its fine if they aren’t finished, but a preview would be nice
PS I’d love to see that sort of thing cross-posted 1x/month, even if it’s as short as, “unfortunately, we don’t have much to tell you about the next update other than it’s coming soon and they’ll be surprises.”
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We’re wrapping up work on Episode 4 of Living World Season 3 and expect to launch it in February, hitting our normal cadence of a new episode every 2~3 months. I want to give a quick heads-up here on a few topics that I know the community is anticipating, things that will and won’t be bundled with this episode.
This release will include the promised fix to AB multi-looting. The fix is simple: you can loot each of the great and grand chests once each time you complete the meta, once per map cycle.
This release will also include a new, challenging group-farming spot for leather.
This release won’t include legendary armor. We’re getting close to completion, though, and may be able to ship legendary armor with the Ep5 release.
This release won’t include a skill balance update. As we did last time, we’ll ship the next skill balance update off-cycle from Living World releases.
Mo
Thank you for addressing the Leather issue,
I am going to request what everyone here wants to request here too:
Mystic Coins. Any updates?
[…]
This release will include the promised fix to AB multi-looting. The fix is simple: you can loot each of the great and grand chests once each time you complete the meta, once per map cycle.
[…]
My only question is: what happens if you disconnect and can’t go back to your map?
Will you be able to go to the entrance of the basement in the other instance, talk with a tarnished Exalted there and still get in to open the chests you earned?
Because we could really use that for some maps that spawn chests as you participate since these maps won’t save your spot and you often can’t go back after disconnecting.
[…]
This release will also include a new, challenging group-farming spot for leather.
[…]
Aw…
I was hoping for cloth and leather nodes to be added to enemy camps like an inquest lab or a flame legion settlement so you could cut their leather racks and clotheslines with a harvesting tool like in WvW.
SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!
Will the ‘fix’ to AB multi looting apply to your account or just your character? Can I switch characters, come back in and reloot the same grand chests in the same meta is my question?
We’re wrapping up work on Episode 4 of Living World Season 3 and expect to launch it in February, hitting our normal cadence of a new episode every 2~3 months. I want to give a quick heads-up here on a few topics that I know the community is anticipating, things that will and won’t be bundled with this episode.
This release will include the promised fix to AB multi-looting. The fix is simple: you can loot each of the great and grand chests once each time you complete the meta, once per map cycle.
This release will also include a new, challenging group-farming spot for leather.
This release won’t include legendary armor. We’re getting close to completion, though, and may be able to ship legendary armor with the Ep5 release.
This release won’t include a skill balance update. As we did last time, we’ll ship the next skill balance update off-cycle from Living World releases.
Mo
What about the next raid? When can we expect it? Will it come with the legendary armor? Before?
We’re wrapping up work on Episode 4 of Living World Season 3 and expect to launch it in February, hitting our normal cadence of a new episode every 2~3 months. I want to give a quick heads-up here on a few topics that I know the community is anticipating, things that will and won’t be bundled with this episode.
This release will include the promised fix to AB multi-looting. The fix is simple: you can loot each of the great and grand chests once each time you complete the meta, once per map cycle.
This release will also include a new, challenging group-farming spot for leather.
This release won’t include legendary armor. We’re getting close to completion, though, and may be able to ship legendary armor with the Ep5 release.
This release won’t include a skill balance update. As we did last time, we’ll ship the next skill balance update off-cycle from Living World releases.
Mo
What about the next raid? When can we expect it? Will it come with the legendary armor? Before?
If the next raid is ready before the armor, please do not hold back the release date of the next raid. These two do not have to be released together. Just leave an item out of the raid release that is required for the armor
I don’t know why but that amused the hell out of me. A better solution might be to undo some of the damage you guys did with the insignia changes, maybe change it to five squares, but OK, “challenging group farming” it is.
With “This release will also include a new, challenging group-farming spot for leather.” you mean it is available in wvw zerg combat only and you get leather based on stomps, right?
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I don’t know why but that amused the hell out of me. A better solution might be to undo some of the damage you guys did with the insignia changes, maybe change it to five squares, but OK, “challenging group farming” it is.
Yeah, to be honest, I’m afraid this is going to be a T5 leather farm, instead of the much-needed T6.
Really though, fix the insignia and refinement recipes. I know we’ve been craving for a direct material farm, it’ll be a pittance compared to making those recipes reasonable.
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This release will include the promised fix to AB multi-looting. The fix is simple: you can loot each of the great and grand chests once each time you complete the meta, once per map cycle.
This release will also include a new, challenging group-farming spot for leather.
Mo
Both of these are good news to me, but now I’m wondering what the leather farming spot is. Kill a champion dolyak?
With “This release will also include a new, challenging group-farming spot for leather.” you mean it is available in wvw zerg combat only and you get leather based on stomps, right?
This release will include the promised fix to AB multi-looting. The fix is simple: you can loot each of the great and grand chests once each time you complete the meta, once per map cycle.
This release will also include a new, challenging group-farming spot for leather.
Mo
Both of these are good news to me, but now I’m wondering what the leather farming spot is. Kill a champion dolyak?
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Release the cowtapults!
Asura characters: Zerina | Myndee | Rissa | Jaxxi | Feyyt | Bekka | Sixx | Akee | Tylee | Nuumy
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.
This release will include the promised fix to AB multi-looting. The fix is simple: you can loot each of the great and grand chests once each time you complete the meta, once per map cycle.
This release will also include a new, challenging group-farming spot for leather.
Mo
Both of these are good news to me, but now I’m wondering what the leather farming spot is. Kill a champion dolyak?
This release will include the promised fix to AB multi-looting. The fix is simple: you can loot each of the great and grand chests once each time you complete the meta, once per map cycle.
This release will also include a new, challenging group-farming spot for leather.
Mo
Both of these are good news to me, but now I’m wondering what the leather farming spot is. Kill a champion dolyak?
We’re wrapping up work on Episode 4 of Living World Season 3 and expect to launch it in February, hitting our normal cadence of a new episode every 2~3 months. I want to give a quick heads-up here on a few topics that I know the community is anticipating, things that will and won’t be bundled with this episode.
This release will include the promised fix to AB multi-looting. The fix is simple: you can loot each of the great and grand chests once each time you complete the meta, once per map cycle.
This release will also include a new, challenging group-farming spot for leather.
This release won’t include legendary armor. We’re getting close to completion, though, and may be able to ship legendary armor with the Ep5 release.
This release won’t include a skill balance update. As we did last time, we’ll ship the next skill balance update off-cycle from Living World releases.
Mo
If the leg armor isnt rdy but the next raid is rdy can we at least have it released?
So we can play, there’s no reason to delay raid for an armor that you are developing since 2 years
I’m ready for the 1G/ecto market. And a challenging leather farm? Why does it need to be ‘challenging’? Why does it have to be group-based? It sounds like this will not solve the leather price on the TP if it requires a group-based activity.
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I’m ready for the 1G/ecto market. And a challenging leather farm? Why does it need to be ‘challenging’? Why does it have to be group-based? It sounds like this will not solve the leather price on the TP if it requires a group-based activity.
Probably to prevent the prices from tanking to vendor cost.
On one hand we should be grateful there’s no balance update, the last one was pretty poorly constructed.
On the other hand, it would be nice to have the previous changes reverted, especially since you can split balance. Perhaps go back and start coming through the changes that shouldn’t have hit all modes due to PvP related issues.
I really think this is the worse possible fix for ABML, will tank the event participation, destroy the culture that has built up around the event and reflects zero imagination on the part of those in charge of the fix. It’s basically like using a sledge to fix a bent nail.
I think the better choice would have been to leave it intact but complicate it and decrease how many times a day the event occurs. By inserting a 1 or 2 hour lull between the end of one meta and the start of the next they could have decreased how many times a day the event occurs and give players a chance to do other things on the map without tripping over meta challenges. To complicating it they could have raised the maze in the maze room and maybe put pocket raptors or some other creatures in the chest areas with a fairly quick respawn rate to slow people down when opening chests because beating the timer is part of the fun of the event.
I also think they should change it so that the various chest sizes require 1, 2 or 3 keys to open. This would created a challenge to keep enough keys and aurillium to open chests on ML and force players to participate in other events around the map to get them.
Another 3 months without the new raid wing just because of legendary armor is really disheartening. Just block the final piece of the T2 collection or something, but don’t hold back the raid wing for so long.
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