Showing Posts Upvoted By DJRiful.3749:

Addressing a misconception about AP

in Guild Wars 2 Discussion

Posted by: GrandmaFunk.3052

GrandmaFunk.3052

AP in my opinion measures how seriously you take this game

No, it measures how seriously you take achievement points.

GamersWithJobs [GWJ]
Northern Shiverpeaks

Addressing a misconception about AP

in Guild Wars 2 Discussion

Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

AP in my opinion measures how seriously you take this game

No, it measures how seriously you take achievement points.

/wins thread

Ley lines. The perfect solution to deadlines and writers block. Now in an easy open Can.

To Merge the Personal and Living Stories

in Living World

Posted by: Shriketalon.1937

Shriketalon.1937

Greetings and salutations.

I come to you today with a comment about the Living Story’s direction, though I know those are in abundance these days. What I’d like to do is hopefully a bit different. I would like to describe what the game would need to do in order to smoothly transition back to the war against the dragons. At present, that is impossible due to an incompatibility between players starting the Personal Story and those who have finished it, and conundrum which can be solved in a single sentence.

To make the Living Story flourish, the Pact must be destroyed.

…Bit of an attention getter, I hope. Allow me to spell on the argument; why the personal story has impersonal problems, what the living story is currently doing wrong, how to fix the two to the benefit of both, and what the results could be for an entire year’s worth of content. I can be a bit overly verbose, so I’ve condensed them into four JPG files for easier reading. Feel free to skip through it if it drags on, but please scroll through the NextYear file to consider what the Living Story could become.

Here we go. The Time Capsule method.

Edit: I’ve been adding to this post slowly throughout the thread, including several new campaign possibilities. For the sake of organization, I’ve added them on to this post. If this is your first time reading this, please beware, the last three images will get extremely verbose. Bring a glass of tea.

Attachments:

(edited by Shriketalon.1937)

Problem with GW2.DAT

in Account & Technical Support

Posted by: Ilithis Mithilander.3265

Ilithis Mithilander.3265

Sounds like the partition isn’t NTFS and its FAT32. FAT32 limits the size of files stored on the partition to 4GB which Guild Wars 2 is about 4 times the size of that limit. Maybe you’re not a hardcore gamer or only have a few games installed, but 40GB for the partition for games seems kind of small, especially when you consider that Guild Wars 2 is about 15.5GB of that 40GB.

Primary Guild: Testing Eternity [TE]
Chloe (Version 3):
[i7 930 @ 4.1Ghz (1.3875V) w/Cooler Master 120M][Gigabyte G1 Gaming GTX 970 (stock)]

New Red Ring of Death

in Guild Wars 2 Discussion

Posted by: Geotherma.2395

Geotherma.2395

It seems to have helped people who are colorblind, so that’s good.

Intel i7 3.9ghz processor 16GB Ram 2TB HDD
Nvidia GTX 650 Win 7 64bit FFXI 4+yrs/Aion 4+ years Complete Noob~ Veteran OIF/OEF
http://everyonesgrudge.enjin.com/home MY GW2 Music http://tinyurl.com/cm4o6tu

New Red Ring of Death

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Yep I’m colorblind and it’s a great improvement.

Armor of Earth

in Elementalist

Posted by: Calae.1738

Calae.1738

Stability doesn’t make you immune to cripple and chill. Only stuns, knockbacks, pulls, daze.

Problem vs ranged enemies

in Elementalist

Posted by: mouse.1689

mouse.1689

Actually, with the recent patch’s improvements to pet AI and arrow velocity, Rangers have gotten significantly more difficult to beat. They have a ton of ways to evade key attacks and to create gaps.

That said, the best piece of advice I can offer against them is this: go into your options and uncheck melee assist, which is on by default. It makes it so that you can’t run through other players. As a melee character this can be very useful because you need to be facing your enemy to hit them. As an Elementalist, you can exploit this fact.

Turn off melee assist, and while you’re fighting a Ranger, get right up on top of him. Repeatedly run through him while you fight him. This forces him to constantly be turning to try and face you, and makes it difficult to get shots off.

That alone will make a huge difference. In addition to that, use Water Dagger 4 on cooldown; the chill effect is especially disruptive to them and buys you a lot of time.

Also, watch for them to use their elite, Rampage as One. If they’re glowing pinkish red and sufddenly have a bunch of buffs on them, just run away and use line of sight to keep away from them for 20 seconds until it wears off.

Mesmers are a completely different story, and it’s kind of weird to lump them in with Rangers, because they require a completely different strategy to beat. Most Mesmers right now are using shatter builds. A well played one is incredibly difficult to beat.

As much as possible you want to identify the actual Mesmer ( look for the one walking backwards or dodge rolling) and get a target up on him (ctrl+t). Focus your attacks on him, while doing your best to use AoE to take out his illusions as well.

The main thing, though, is that shatter burst damage is insanely high. You must avoid it at all costs or you will die. If the Mesmer has 3 illusions up and they all seem to be moving towards you at once, run away as quickly as possible. If they’re right on top of you, dodge then run. If you’re immobilized (which a good Mesmer will do before trying to shatter on you) then blow one of your defensive cooldowns like Mistform to get away before it lands.

Unfortunately, the best advice against Mesmers is to always be moving and never let them get close, but as D/D that’s incredibly difficult to do while still maintaining any kind of pressure on them.

Long story short, identify the Mesmer, try to pressure him while avoiding his illusions at all costs. With the recent buff to Shattered Strength, Mesmers are incredibly difficult to beat in a 1v1 situation, so good luck.

New nVidia driver - 310.33 Beta (w/ AO fix)

in Account & Technical Support

Posted by: VirtualBS.3165

VirtualBS.3165

New beta driver 310.33 released yesterday, it seems nVidia finally corrected the ambient occlusion bugs.

Also, some performance improvents for Kepler cards: http://www.geforce.com/whats-new/articles/nvidia-geforce-310-33-beta-drivers-released

Win Vista, 7 and 8 (64-bits): http://www.geforce.com/drivers/results/50294
Win Vista, 7 and 8 (32-bits): http://www.geforce.com/drivers/results/50291

Will test when I get home.

Gates of Arah events. - Entrance to Arah instance (Underworld)

in Bugs: Game, Forum, Website

Posted by: Localizer.1903

Localizer.1903

As the topic says the questline is stuck on Meddler’s Waypoint, not allowing us to complete the event, so we can gain access to Arah on Underworld server.
I made an in-game petition, but the problem isn’t solved yet.
It has happened again in the past. For now the instance is closed for 3-4 days.
Please consider fixing that issue, because the problem is repetable.

Gates of Arah events. - Entrance to Arah instance (Underworld)

in Bugs: Game, Forum, Website

Posted by: Superkjetil.5746

Superkjetil.5746

Same goes with several other events in the zone sadly.. hope they will find a permanent fix soon

Gates of Arah events. - Entrance to Arah instance (Underworld)

in Bugs: Game, Forum, Website

Posted by: Arsenic Touch.7960

Arsenic Touch.7960

It was working the other day on dragonbrand right after the non content update, clearly these bugs get fixed when they restart the server, so why they don’t do daily server resets until they actually address the bugs is beyond me.

What anet needs to do is put out a calender on the main page so we know when these server restarts are ahead of time so we can plan accordingly and get these events/skill points done when they’re not bugged.

Is it better to out-monster the monster or to be quietly devoured?

Dragonbrand – Level 80 – Human Ranger

Annoying Sound Bug

in Bugs: Game, Forum, Website

Posted by: Rok.2963

Rok.2963

Again, not sure if this is related, but if anyone on the thread is running nVidia graphics cards, can you check in Device Manager, under “Sound, video, and game controllers”, do you have some something like “NVIDIA High Definition Audio”?

Right clicking that and clicking “Disable” has made a great difference with me in minimizing random non-crashing, short freezes; basically like a jittery freeze that doesn’t crash the game, but did worry me. I’m still not 100% sure of this change will help with the “pulsing siren” bug we have in GW2, but I’ll post again if it seems like it makes no difference for this specific problem. For now, though, it seems to improve performance a little, so try that if it is relevant to you, and please let us know if it seems to help you avoid the pulsing siren for a lot longer than you’re used; any sign like that.

One problem with Asura... Tiny weapons!

in Asura

Posted by: Motorbreath.7835

Motorbreath.7835

Yeh, it’s a bit ridiculous. Please make them bigger (much bigger), can’t even see pistols/daggers… Doesn’t mind if you get better looking gear, cause you won’t see it :S

One problem with Asura... Tiny weapons!

in Asura

Posted by: Nemesis.1948

Nemesis.1948

Exact same here Sbuzz! I just feel mad when I see those big Norns and Charrs with their gigantic swords

One problem with Asura... Tiny weapons!

in Asura

Posted by: Sbuzz.3071

Sbuzz.3071

Well, Anet is pretty good at listening and fixing little things like this. Lets hope they listen and do a few changes!

Marf Corkscrew- Engineer-Tarnished Coast
Martok- Mesmer-Tarnished Coast
Taldonus- Mesmer- Tarnished Coast

One problem with Asura... Tiny weapons!

in Asura

Posted by: Rain King.5914

Rain King.5914

I like your photoshop examples. They have a lot of more pressing matters for the moment but I hope the right dev that can make this happen reads this thread.

One problem with Asura... Tiny weapons!

in Asura

Posted by: Sbuzz.3071

Sbuzz.3071

So the weapon issue is really making me wish I rolled another race. The staff pic you did is a perfect example.

Marf Corkscrew- Engineer-Tarnished Coast
Martok- Mesmer-Tarnished Coast
Taldonus- Mesmer- Tarnished Coast

One problem with Asura... Tiny weapons!

in Asura

Posted by: Coldviper.6794

Coldviper.6794

Try having pistols… I’ve pretty much stopped playing my Engineer because of this because I really have no desire to get better looking weapons because they’re hardly noticeable as is. I made a post about this earlier too. My human mesmer will have to do I suppose.

[TW]Furion Zax – The Juggernaut Hammer Warrior

One problem with Asura... Tiny weapons!

in Asura

Posted by: Pneumothorax.2964

Pneumothorax.2964

Agreed !

(message must be longer)

One problem with Asura... Tiny weapons!

in Asura

Posted by: murasamune.2756

murasamune.2756

the ratio just needs to be fixed. they dont need to look huge but this is a great example of it not working

One problem with Asura... Tiny weapons!

in Asura

Posted by: Thagyr.4136

Thagyr.4136

Most large shields clip into my back on my Asura. Even the Asuran tier 3 shield which is ironic.

Decent PC , TERRIBLE FPS

in Account & Technical Support

Posted by: ZaxanRazor.6235

ZaxanRazor.6235

Funny how a cpu that exceeds minimum game requirements is being called “not remotely decent”…

IMO, if a system meets the minimum requirements, it should at least be playable. On low settings maybe, but playable.

His CPU doesn’t meet min requirements. It’s nowhere close. A core2duo is vastly superior to the one in the system specified.