Showing Posts For DSRilk.2978:

Raids?

in Guild Wars 2: Heart of Thorns

Posted by: DSRilk.2978

DSRilk.2978

Silverwastes.

Sit in a map for 40 minutes just for Vinewrath. Mind numbingly boring. Takes way too long. And to top it off i have to put up with hundreds of players id rather just not have there.

I guess the first part is just how you approach things. I don’t sit around waiting for bosses to pop up. I do stuff, and then if a boss pops up I may join in. Also, aren’t most of the bosses on timers so there’s no real waiting?

I’m confused by your second point. Usually “dealing with other players” means having to actually deal with them. Like trying to get them not to do things that kill everyone else in the group. Is your issue literally just having other players nearby or am I misunderstanding you?

Raids?

in Guild Wars 2: Heart of Thorns

Posted by: DSRilk.2978

DSRilk.2978

Yeah. best community in MMO’s my kitten . Bunch of selfish crybabies who threaten to quit if a gamemode they don’t personally want to play is added. I say good riddance.

No one is a crybaby or threatening anything – yeesh, what is with some people. Letting the company know you have no interest in a potential change in the direction of content makes perfect sense. If someone recommended adding new ways for minis to battle one another in lieu of other forms of content, you think people should say… what… nothing?

Someone mentioned raider mentality as one issue they had with potentially adding raiding to GW2, and I think that’s an interesting point. The anti-raiding posts comment about the potential down sides of adding raiding, while many (though not all) of the pro raiding comments are little more than personal attacks and snide comments.

Raids?

in Guild Wars 2: Heart of Thorns

Posted by: DSRilk.2978

DSRilk.2978

There seem to be plenty of people who just hate the idea of stuff they can never accomplish/get. They’re SOMEWHAT accepting if it’s just too hard, but the requirements on raids are different:

1) significant time investment
2) forced interaction with people you don’t particularly want to interact with

Funnily enough these are the exact two issues that make me hate open world. Ironic isnt it?

Mine are a little different:

1) Boring and grindy

2) forced interaction with people you don’t particularly want to interact with

Open world “raiding” can definitely be boring and grindy – it’s not like I’m a fan of that either. I really can’t see how it’s a significant time investment or forced interactions though, especially when compared to instanced raids.

Raids?

in Guild Wars 2: Heart of Thorns

Posted by: DSRilk.2978

DSRilk.2978

I’m not saying “do only what I want,” I’m saying there’s no way you can do end game guild-based raiding and still do anything else.

That is patently, ridiculously, absurdly false.

Carbine Studios was practically razed to the ground after the Wildstar launch. Despite that, they’ve been adding both raids and open-world content, and more dungeons, solo instances, QoL improvements, and all sorts of other things.

Final Fantasy XIV has no trouble whatsoever releasing a hardcore raid every six months, while still releasing plenty of small dungeons, story quests, feature improvements, three PvP modes, single-fight group trials, and world bosses.

Is even World of Warcraft an example of this? I very much doubt it.

I can’t speak to FFXIV. WoW, however, is definitely like that – especially in its current incarnation (it’s why I’m back to GW2 after 10 years on WoW). As for Wildstar, it absolutely IS like that. They did nearly nothing but raids for a while, their player base shrank beyond recognition, and they swapped to doing open world and small instanced stuff instead. It’s why I dropped Wildstar and have recently come back. Again, not because it’s “do stuff only for me” like some of you insist on trying to paint some of us, it’s because solidly built raids take a ton of resources, and you just can’t do both well simultaneously.

I’m really not sure what some of you are expecting. People should just keep playing a game that has no new content for them just because some might be coming in the future? You must have a ton more free time than I do.

Where is promised challenging HOT content?

in Guild Wars 2: Heart of Thorns

Posted by: DSRilk.2978

DSRilk.2978

Wildstar has a method I really like – some creatures are bigger and have extra types of attacks, but count more toward completion than small ones. It’s then up to me what kind of challenge I want. If I want to play it safe, I take out a bunch of small guys. If I want more of a challenge, I take on bigger ones. GW2 could do something similar. When bandits raid the farm, some of them are nastier and harder to beat, but they count more toward completion. Each time you kill a big one, for example, two little ones could run away. There are many ways it could be handled to give people options.

Raids?

in Guild Wars 2: Heart of Thorns

Posted by: DSRilk.2978

DSRilk.2978

…any amount of time and effort going into a new raid is actually pretty unlikely to be time and effort that would have otherwise have gone into something else that you might like more.

This is flat out incorrect. Raids require artists and designers – the same people used to create new dungeons and new world-based activities. There’s a massive overlap.

Raids?

in Guild Wars 2: Heart of Thorns

Posted by: DSRilk.2978

DSRilk.2978

As a player interested in instanced content, I would have quit this game a long time ago if I had your attitude. It’s a good thing some of us recognize that we may only enjoy portions of the game and aren’t so selfish as to suggest 100% of resources must go to game modes we enjoy OR ELSE.

It’s not selfish to express your desires – especially when it comes to games, which are supposed to be about fun. And there would be absolutely nothing wrong with you leaving GW2 if you had done all the content you wanted, and were told that they were not going to produce any more instanced content (if that’s where your main interest lied). In actuality, it would be quite silly for you to stay.

You are trying to cast me as it’s all about me or else, but that’s not at all the reality. I don’t care for 5 man group dungeons, and Anet’s continued to add them on occasion. I didn’t say a thing, even though I knew I would never run them; but that’s because other content was also being added. I’m not saying “do only what I want,” I’m saying there’s no way you can do end game guild-based raiding and still do anything else.

Right now, new GW2 content is mainly new zones to explore and some story lines to go along with it, and maybe an occasional instanced dungeon. WoW’s methodology is to add new raids. There’s a reason I stopped playing WoW and still play GW2, and there’s a reason why Blizz, as large as they are, focuses only on raids – because you really can’t do it all.

Again, if GW2 continued churning out content I’m interested in and could somehow create cool raids on top of it, then I’m good. But there’s no way that’s a viable reality.

Raids?

in Guild Wars 2: Heart of Thorns

Posted by: DSRilk.2978

DSRilk.2978

I can’t believe people are literally suggesting they’ll quit if ArenaNet builds content they aren’t personally interested in playing. This blows my mind.

It’s not about building content I’m not interested in. It’s about the impact the drain on resources would have on the rest of the game. If they could magically create that content with zero man hours, then I really wouldn’t care – but that’s not at all what would have to happen in reality.

Think about it like this: if Anet said “we’re no longer going to be producing new content,” would it “blow your mind” if I replied with, “then I guess it’s time for me to find a new game.” Because to me, that’s what would basically happen if they invested the time and resources into making instanced end-game raiding work the way the OP is proposing.

Raids?

in Guild Wars 2: Heart of Thorns

Posted by: DSRilk.2978

DSRilk.2978

Nobody is proposing anything with more than a superficial resemblance to the way WoW does raids.

The OP mentioned instanced raids designed to be run by 10+ people in guild groups. That’s the kind of thing I’m referring to, and in which I have no interest.

Raids?

in Guild Wars 2: Heart of Thorns

Posted by: DSRilk.2978

DSRilk.2978

I think the fear lies in the idea that raids would take development away from other areas i.e. to give you your content means for someone else to potentially lose their content.

That’s not a fear, that’s the mathematical reality. And raids are no small thing to develop, so we’re not talking about minimal impact.

Raids?

in Guild Wars 2: Heart of Thorns

Posted by: DSRilk.2978

DSRilk.2978

Honestly, the day they add raids is the day I give serious consideration to dropping the game. I have ZERO interest in raiding the way WoW does it. I vastly prefer GW2’s current approach. The reality is those types of raids take a lot of time and effort to create – time and effort they’d have to pull from parts of the game that I personally really prefer in no small way.

"CP" next content update

in Living World

Posted by: DSRilk.2978

DSRilk.2978

I’d like it if Kiel wins, and we come to find out that she’s secretly in league with the Aetherblades, using them to put herself in a position to take over from the inside. Then using that new-found power, she slowly turns LA and other parts of Tyria into a profitable cesspool of humanity that the players would have to take back – becoming traitors to the crown in order to save the nation itself.

Do the freq LS updates keep you playing?

in Living World

Posted by: DSRilk.2978

DSRilk.2978

If they changed and were brought out every 3 months, would you quit?

Probably. It would likely start with me logging off in between, but I could easily see that rapidly turning into dropping the game entirely.

Would you stop spending real money in game?

I spend money on char slots. That’s it. So for me, no. However, from what I’ve seen in-game, there are plenty of people who spend money for each new set of stuff Anet puts out. So for people who like to spend their disposable income on the game, I suspect yes, they’d spend a whole lot less.

Would you be so unhappy?

Unhappy? I’d probably get bored faster and eventually quit, which would make me sad.

If you read the interviews about the LS the devs make it sound like without them the game would die. Is this true?

I could imagine the player base dropping significantly.

Does their current schedule cause you to spend more real money in game, and play more?

Spend more, no. Play more, absolutely.

I love the latest area, but then again, I love the jumping puzzles. I don’t like massive zergs, and I don’t like being pushed into WvW or group dungeons for what otherwise seems to be solo content. I like WvW. I just don’t want to do my PvE in the WvW zone (yes, I’m looking at you, WvW jumping puzzle with the kite and pirate chest in it).

My only real complaint about LS, however, is its transient nature. I don’t see why they couldn’t use the personal story concept for the LS stuff. That way people wouldn’t miss out on parts. Or, at the very least, keep all the content they can. The Aetherblade base in LA. Why couldn’t that have just stayed there as a dungeon for good? Is the pirates maintaining a base there any harder to imagine than any of the other dungeons’ permanent nature? Sure, have a few achieves tied to some quick stuff that you can only do during the two week timeline, but everything else should be left around to be done at a more leisurely pace, imo.

Special Harvesting Tools...

in Crafting

Posted by: DSRilk.2978

DSRilk.2978

I’ve come across several instances of green gathering tools. Masterwork…, advanced harvesting…, Splitting Axe… They all seem to imply (in their tooltip) that they are better than normal. Some have more items per stack than normal, some have lower required levels… does anyone KNOW if they have a better chance at getting rare drops from harvesting or a better chance at getting more mats than “higher level” tools? For example, one of the green tools you get from your personal story can be used at level 35 instead of the normal level 40… will it produce more mats or rare drops than an orichalcum tool used on the same type of node? I see a lot of guesses – I wondered if anyone actually knows and can share. Similarly, do the higher level tools actually get more mats or rares than appropriately leveled tools?