Showing Posts For Daklha.2417:
So I had to leave GW 2 for a couple of months because of rl stuff and now that I’m back I discover I missed out on a major one time thing: the Gift of Quartz allowing you to get a crystal node.
I know you can ‘just’ buy the crystals but I think that it’s kind of stupid that you give other people a permanent source of income based on a one time event. (unlike candy corn/snowflakes/zhaitaffy/… which can’t be ‘farmed’ anymore). Agreed the crystals won’t make them ‘rich’ an sich, but it’s just very frustrating I need to go by the TP now for this.
So I was wondering: will there ever be a recipe of some kind for Gift of Quartz? Or will another pathway appear?
Thanks in advance for any one who can help me on this!
Same, Desolation Server.
With 4 warriors and a mesmer, we do runs under 5 minutes. With most of the timing wasted on waiting for the events. I can guarantee you that if you’re able to kill a champion in under 10secs it’s fast.
Ok, first of all: good luck to the guy who has to program this. A system with a varying loot table for mobs+champions in every dungeon=daily patch.
Second: the least ran paths are most likely The SE’s ones and the ones in Arah. SE since everybody hates the armor and Arah because they last for hours and fail easily because of the bugs. What’s gonna happen is that a certain exploit is going to reappear rather quickly again if the loot is improved on a certain path per champion. Since your system would only work per dungeon run finished.
Unless you make it per dungeon run started? Which makes it even more ridiculous to actually try to scale loot tables on that.
I like the idea, but most generally, you can’t deny that dailies are something you can get finished in an hour or two at most. It’s a daily, you log on, do your thing, get your (small) reward and log out again. You had your daily portion of GW 2. Not everybody has the time in their day to day life to actually spend hours and hours on this game every day to get all of that fulfilled. People will feel stressed that they need so many hours.
I like the current system, it’s well balanced and the rewards are in comparison to the effort. Giving a reward on top of the reward of a dungeon is in my opinion kinda silly.